After ARC Raiders' Expedition System Arrives: The Ultimate Skill Build for Farming Wealth and Staying Alive
The upcoming ARC Raiders Third Expedition brings many new changes. In addition to Expedition's reward system, Raiders' skill trees have gained an extra 5 skill points. Before Expedition system, we only had 86 skill points; now we have 91.
This has given me some inspiration. Perhaps we can develop a skill tree system more suitable for the current version. It should not only improve your survivability in the game but also enhance your ability to amass wealth - by scavenging large amounts of high-level resources.
We have a total of three skill tree branches: Conditioning, Mobility, and Survival. I will now explain in detail which skills and how many skill points are added to each branch.
Mobility
Nimble Climber - 5 skill points
This is a basic utility skill that increases your speed when manually climbing high platforms or automatically vaulting low walls, windows, and other obstacles while running.
Marathon Runner - 5 skill points
This not only reduces the stamina consumed by movement but also increases your mech's resilience. Whether escaping, chasing, or making long-distance raids, this is the foundation of your stamina. A solid foundation will greatly enhance your gameplay experience.
Youthful Lungs - 5 Skill Points
Each level increases your maximum stamina by 5%. At max level, it increases your stamina cap by 25%, allowing you to sprint longer, roll more, and effectively improve map movement efficiency and combat survivability.
Effortless Roll - 5 Skill Points
It directly improves stamina endurance, allowing you to use the crucial roll maneuver more frequently in combat.
Heroic Leap - 5 Skill Points
Its core function is to increase the movement distance of Sprint Dodge Roll, allowing you to engage or disengage faster in combat. Maxing out this skill is key to maximizing its value.
Crawl Before You Walk - 5 Skill Points
Crawl Before You Walk increases your crouching speed, enhancing stealthy mobility.
Carry The Momentum - 1 skill point
This skill is a Major Skill in the mobility skill tree, creating a valuable, cost-free sprint window for a short period.
Carry The Momentum requires a well-timed, stamina-consuming roll. Effortless Roll effectively reduces the cost of the roll itself.
Finally, add one skill point each to Vigorous Vaulter, Sup And Slide, Sturdy Ankles, Calming Stroll, and Vaults On Vaults On Vaults.
Youthful Lungs and Marathon Runner will be the foundation of this combo. On top of these, Carry The Momentum acts as a brief burst of power. Its presence makes this movement system more complete and allows you to force a 3-4 second respite when your stamina is depleted, buying time for other skills to recover stamina.
Survival
Agile Croucher - 5 Skill Points
It's a prerequisite for unlocking key building paths, and its most important strategic value. In areas dense with high-level ARC Raiders Items, Agile Croucher reduces your risk of being detected by enemy players or ARCs, while also providing a speed boost, allowing you to move between cover more quickly.
Looter's Instincts - 5 Skill Points
It allows you to see the items inside containers more quickly after opening the container browsing interface, significantly improving looting efficiency and allowing you to acquire key resources faster, reducing your exposure time.
Revitalizing Squat - 3 Skill Points
It allows you to continuously regenerate stamina while crouching.
In-Round Crafting - 1 Skill Point
This skill allows you to craft ARC Raiders Items you need during a match, achieving self-sufficiency.
Silent Scavenger - 1 Skill Point
Greatly reduces the noise you make when looting and picking up items, making you more stealthy and less likely to be detected by ARC.
Suffer In Silence - 1 Skill Point
Reduces the sound of your cries of pain when injured, buying you time to heal.
Broad Shoulders - 5 Skill Points
Greatly increases your carrying capacity, meaning you can pick up more loot.
Looter's Luck - 5 Skill Points
A passive skill that has a chance to instantly double the number of items when looting containers. The player community often believes it improves the quality of items dropped, such as rare ARC Raiders Blueprints.
Good As New - 1 Skill Point
Increases the efficiency of healing items.
Conditioning
Used to the Weight - 5 Skill Points
Reduces the reduction in movement speed caused by armor and weight. It provides a near-free upgrade. A shield is practically a standard feature for every action, and this skill can be unlocked early in the game, maintaining high tactical mobility even when heavily armored.
Blast-Born - 1 skill point
Reduces the impact of explosions on hearing, allowing you to more clearly distinguish footsteps, gunshots, and other key environmental sounds amidst blasts.
Fight Or Flight - 5 skill points
A survival-oriented secondary passive skill that instantly restores a fixed amount of stamina when injured in combat, but has an internal cooldown. It can be combined with Survivor's Stamina for a powerful combo, giving you a stamina advantage on the battlefield.
Gentle Pressure - 1 skill point
Reduces the noise when breaching doors and unlocking locks, aiding in stealth operations.
Proficient Pryer - 5 skill points
Shortens the animation time for unlocking and breaching doors, allowing you to acquire loot faster and reduce the risk of detection.
Unburdened Roll - 1 skill point
After your shield breaks, the first roll within a short timeframe does not consume stamina. Offers you a free escape opportunity, high survival value.
Survivor's Stamina - 1 skill point
Significantly increases stamina regeneration speed when your health is below 20%.
A Little Extra - 1 skill point
Always obtains extra resources (materials or consumables) when picking locks, increasing resource accumulation efficiency.
Loaded Arms - 1 skill point
Reduces the impact of your current weapon's weight on your inventory.
Downed But Determined - 1 skill point
Extends the duration of being downed, increasing the chance of teammates reviving you.
Turtle Crawl - 5 skill points
Reduces damage taken while downed, increasing survival chances.
In short, the choice of build depends on your primary goal. If you want to accumulate resources in ARC Raiders in the shortest time, avoid getting bogged down in close combat, and still become a hunter, getting rich through combat plunder, then this build is very suitable.
