Here's Everything We Know About Path Of Exile 2!

Since Chris Wilson announced Path of Exile 2 on the stage at ExileCon back in 2019, it's been nearly four years. Where has the time gone? With ExileCon 2 just around the corner, here's everything you should know about Path of Exile 2.

Campaign, Engine Upgrades & MTX

Path of Exile 2 will be a massive expansion of Path of Exile one rather than being a new stand-alone game. It will introduce a new 7x story campaign that can be played alongside the original campaign to access a shared endgame, the Atlas and mapping system we know and love.

We'll also be getting some juicy graphics updates in part from engine upgrades and back-end optimizations which will make the game look more like this - 16 times the detail.

There'll be plenty of new animations and environmental effects, too. And character models will be getting some updates, as well. But fear not, all of the MTX you've invested your hard-earned cash into over the years will still work in Path of Exile 2.

POE 2

New Skill Gem And Socket System

One of the biggest changes coming to the game with Path of Exile 2 is the complete overhaul of the Skill Gem and Socket System. And Path of Exile 2, instead of socketing your support gems into linked sockets in your gear, you'll instead socket them directly into the active skill gem itself, which itself is then socketed into predetermined sockets in your gear.

There'll be a flashy new skill gem interface to support this change. Orbs of Fusing will be no more as the sockets and skill gems will always be linked and you'll be able to find up to three linked skill gems from item level 1 to 19: 4 linked skill gems from item level 20 onward, 5 linked skill gems from item level 35 onward and fully six-linked skill gems starting at item level 50.

POE Orbs of Fusing

Also did you spot that multi-colored socket? That's a new addition with the predetermined gear socket system and Path of Exile 2. Gear will always drop with the same number and color of sockets based on type, like this hybrid armor evasion helmet with a hybrid red and green socket which means it can be socketed with either color of gem.

Two-handed weapons will have four sockets. One-handed weapons and off hands will have two sockets each. Body armors will have two sockets and helmets, gloves and boots will have one socket each.

You will still be able to modify the color of sockets on gear with a new in-game currency and you will also be able to use Chromatic Orbs and Jewels to modify the sockets on skill gems. If you find a skilled gym with more links than the one you are using, you'll be able to destroy your current gem to apply the level and experience to the new gym to obtain more links.

19 New Ascendancy Classes

While the new socket and gem system may be the largest change that Path of Exile 2 will introduce, the addition of 19 new ascendancy classes might be the most anticipated feature.

The new ascendancies will be tied to the new campaign. So, if you want to play a Juggernaut or a Pathfinder, you will still need to play through the original campaign to reach the endgame.

The Ranger will be getting the new Survivalist ascendancy with an interesting dynamic with the skill tree having defensive options on the left side and defensive options on the right side.

POE 2 Ranger

One of the offensive options, Division grants you two copies of compatible skills socketed in your bow: one supported by GMP (Greater Multiple Projectiles) and the other by Barrage, potentially two seven links.

The Survivalist will also have an ascended-like choice between Fork, Pierce and Chain and the Multiplication skill that allows you to save your projectiles to build up larger bursts.

On the defensive side, we have Spell Avoidance, which convert your evasion into Spell Evasion. The Ranger will also be getting the Beastmaster ascendancy, which heavily supports the new shape-shifting abilities that will be coming in Path of Exile 2. This ascendancy will grant you the workout skill, a high crit shape-shifting ability, which you won't be able to find anywhere else.

You will also be able to spec into wild shape to massively improve shape-shifting bonuses and keep those bonuses even when you're in human form. Ally of the Wild will give you a nice little companion that will work like a Golem and provide buffs. You can even specialize into which type of companion you need.

The Rangers third new ascendancy, the Tactician, is possibly the most ambitious of them all. The Tactician will be able to continuously leave bombard areas with reigning arrows and even gain multiple uses of this skill, which will prevent enemies from attacking at range.

Meanwhile, the Siege Warfare and Siege Breaker notables will provide massive buffs to your totems like ensnaring enemies and making them take more range to attack damage and allowing the most recently placed totem to deal a lot more damage.

But the most interesting of all is the Close Combat Specialist, which will enable the Tactician to use ax and sword melee abilities with a bow. The developers did mention that they are re-rigging animations, which have made things like bows using melee animations possible and Path of Exile 2. We don't have a whole lot of information on the other ascendancies, but we do have some names and concepts.

Here's the Defiler, a new Witch ascendancy and the Arcanist, another Witch ascendancy that will have a heavy focus on lightning damage and charging up energy. There's also the Reaver, a war leader ascendancy for the Marauder, which will grant powerful bonuses to allies around him. And this, an unnamed Marauder ascendancy with a focus on Avatars and ancestral abilities.

New Weapon Types, Meta Gems, AI & UI

New ascendancies are pretty exciting. But there's also going to be new weapon tags, too.

We know of at least two of them, the Crossbow (Victory Core Power Shot Crossbow) and the Spear (Winged Spear). These new weapons seem to hint at a new direction in terms of gameplay in regards to your choice of weapon as both of them will grant new skills.

Crossbows grant implicit attack skills, such as PowerShot, a high damage single target ability. Instead of socketing attack skills, you can socket Crossbow bull types to augment the attack abilities and change what they do. We know of at least three types of bolts. Armor Piercing Incendiary and Permafrost.

Meanwhile, the Spear will allow you to use new engage and disengage abilities to provide freedom of movement and more interesting combat.

Path of Exile 2

More Information

Aside from what we've already discussed in this article, there are a few more tidbits of information we have about Path of Exile 2.

We know that there will be a new gem type called metagems, which the developers described as the opposite of an active skill gem. Instead of socketing support gems into an active skill gem, you'll socket active gems into metagems. Like this Proficiency metagem for auras, which will allow you to turn all of your auras on or off with a single hotkey.

Cast on Critical Strike Support and Spell Totem Support will also be metagems. Speaking of Spell Totem, the developers also talked about tentative plans for new AI options to allow your Spell Totems to use skills in certain orders. In this example, they showcase the Spell Totem setup that will curse any uncursed enemies in the area before moving on to use other skills.

POE Spell Totem Support

On the discussion of AI, they also mentioned that Monster Packs will have more interesting AI and Path of Exile, too, such as patrolling areas where appropriate.

Of course, you can also expect other upgrades, such as UI elements. like this new character sheet, which will provide information that is better laid out and easier to find.

During a discussion on some of the pain points of developing Path of Exile, the developers talked about having ascendancy skills, such as the pre-existing bomb armor (Bone Barrier) on the Necromancer or the new skills (Born to be Wild & Ally of the Wild) like those granted by the Beastmaster and having them scale as you progress in Path of Exile 2 instead of granting a static value like they do currently.

They weren't sure yet if this would be tied to level progress or based on when you take each ascendancy notable. The developers also talked about how the new ascendancy notables and Path of Exile 2 are designed to have far less clutter stats and instead focus on one or two impactful stats. They mentioned that the original ascendancies will need a rebalance to bring them to the same level.

We will know more information about Path of Exile 2 at ExileCon 2023 on July 29th and 30th in Auckland New Zealand.

FIFA 23: 3 Core Tips On 1V1 Defending

If you’re having huge problems while defending the attackers in one versus one situation, then this is the exact guide you need to read to improve yourself. We are going to give you the core elements of one versus one defending to let you become a brick wall in the back.

Why 1v1 Defending Is Important?

Your defensive problem might already start a step earlier with understanding when you have to take charge and go for a manual one versus one defense against the Attacker

In my experience, there are a lot of players who hold themselves back defensively and try to cover the back area or they just try to let the AI (AI Defending) defend the Attacker. Both of these are going to give the opposition tons of space and they might do whatever they want without getting blocked.

FIFA 23 1v1 defending example1

Here as I receive the ball with my Attacker, my opponents, which is away from the player, who actually needs to defend him and he lets the AI do his work. However, with the skill move, I beat the Defender in square nice goal, which could be prevented by a manual one versus one defending

So, that means you have to take control, be confident, confront the opponent by yourself and try to block as many opportunities as possible. Of course, if you put the outstanding players, which you get by using FUT 23 Coins into the game, you will win the game more easily.

FIFA 23 1v1 defending example2

In a counter-attack situation, I know that I need to take responsibility as danger grows. I get close to Dribbler and also cover the passing lane at the same time. And once the other thread is over, I make my final move towards them in a one versus one and safely get the ball back.

We can safely say taking responsibility, observing what the opponent does, and taking action accordingly brings you to success in your defense. 

2. Positioning Defenders

Positioning your Defender is the most important thing in a one versus one situation. However, it is not easy since you have to watch out for different aspects.

FIFA 23 1v1 defending example3

Attackers will have different opportunities. They can dribble the ball, pass it to another teammate or even shoot it if they find the chance. Analyzing the occasion and seeing the next potential steps will decide your optimal positioning.

FIFA 23 1v1 defending example4

As a player myself, I tend to position my Defender directly in front of the opponent in a one versus one situation. You can always imagine a line between the Attacker and the Keeper and position yourself directly on it. I’ve seen that this method helped my students in my coachings a lot, so it might be also useful for you.

Instead of getting directly atom, I keep a safe distance between his Attacker and myself as long as he has the full control of the ball. This distance allows me to control all of his potential moves. 

FIFA 23 1v1 defending example5

If the Attacker tries to shoot, you are already between him and the goal, so you block it. If he tries to go left or right, the distance you gave him will allow you to do the same moment so that you can mirror his movements. 

There is one specific mechanic that will help you with the mirroring, which is to get the jockeying. Holding onto the L2 & LT button will let you go into a jockey, which is a magnificent defensive stance that allows you to keep your defensive positioning. Especially in tight 1 versus 1 situations, joking will help you avoid getting beaten by Attackers.

You can also use the jockey with the sprinting mechanic to go for a fast jokey if you see that the opponent is pacing up to things. Let’s see an example.

FIFA 23 1v1 defending example6

As the opponent approaches our box patiently, he looks for an opening, but we need to make sure that we use the imaginary line between the ball and the keeper and remain on it. 

FIFA 23 1v1 defending example7

Pressing the L2 and jockeying allows us to do little moves towards the sides, which don’t break our defensive positioning, and we remain in front of the opponent all the time, blocking every single opportunity.

Right after he decides to go in one of the directions and pushes the ball away, we chase him down confidently and get the ball away from him. 

After getting into the perfect position, it is time for you to decide when to execute a defensive mode to retrieve the ball.

3. When To Execute Defensive Moves?

In a one versus one, you will eventually have the opportunity to go for a defensive move. But if you do it too early or too late, you can give your opponent an unnecessary opening and concede to an easy goal. That is why waiting for the perfect moment is important.

But when it’s actually okay to execute the defensive moves, the answer is simple. The Attacker is most vulnerable right after he pushes the ball away from his feet. So, between two consecutive wall contacts, there is a brief moment that he’s not in full control of the ball and you need to catch this moment. Let me show you what I mean by this.

FIFA 23 1v1 defending example8

Here, as I received the ball with my Striker inside the box, the Defender positions himself in a suitable spot between me and the Keeper. However, he remains impatient with his tackling. He doesn’t pay attention to my ball contact and in the end, he goes for it in the wrong way, loses his defensive shape and concedes an easy goal.

FIFA 23 1v1 defending example9

In another scenario, I quickly take a look at the ball contacts of the opponent just because I see that he sprints and pushes the ball away. I know that this will delay his second contact on the ball, so I decide to select my Defender go on a one versus one challenge with him and retrieve the ball dominantly.

So, that means keeping your good positioning and patiently waiting for the Attacker’s vulnerable moment are the core elements of a one versus one defending position. 

My Analysis Of The Current Situation With Official Hardcore Servers For WotLK Classic

In this article, I want to talk about the current state of Official Hardcore Servers in WoW Classic. Before I get started, I must stress that I am personally very supportive of Blizzard developing them.

Besides, I will also explain to you why this is not a priority for Blizzard, nor will it ever probably be a priority, and there is a slight chance we never get Official Hardcore Servers, no matter how much we really want them to happen, and that will be explained in this article. 

What Classic Hardcore Is?

Before we start though, I just want to do a quick recap on what Classic Hardcore is, as there is a chance someone has no idea what the term “hardcore” even refers to

Basically, Classic Hardcore is a No-Death leveling challenge in Classic WoW that is taking part mostly in the Classic Era Servers, with thousands of active players every single day. The goal of the challenge is to make it to level 60 without dying, and if you die and want to keep playing in the challenge, you have to start over from level 1 again. By the way, if you want to solve this problem, maybe you can use WOTLK Classic Gold to equip yourself.

When we talk about Official Hardcore Servers, this refers to Blizzard embracing the Classic Hardcore Gameplay & Community and supporting the movement by adding official Hardcore-type of servers, where if you die you can’t resurrect or you have to delete your character, basically permanent one-life servers. 

WotLK Classic Classic Hardcore

Pros Of Having Official Hardcore Servers

So, now that we are all caught up to speed, let me highlight some of the positive aspects of having Official Hardcore Servers. Before I introduce, some people might consider me being negative or just overall pessimistic, but it’s really me looking at the idea of Classic Hardcore Servers with an objective point of view and realizing that Blizzard is a business after all. 

Here are positive aspects of having Official Hardcore Servers:

#1

There’s an obvious demand for them. I did some player scans recently, showing exactly how many people were online at the same time on the Classic Era Hardcore Server for Europe, and there’s literally between 2 and 3 thousand people playing at the same time on a regular Monday evening. 

#2

Having Official Blizzard-Supported Hardcore Servers would make it way more appealing to everyone. First, you would have way fewer grievers, like playing on the current Classic Era Servers, there’ are a lot of grievers, because they can level to level 60 and just grieve anyone else playing Hardcore, without playing Hardcore themselves. 

If we’re on an official hardcore server, grieving will be a lot more risky and a lot more difficult, because first of all the grievers have to level themselves up in a hardcore environment, and then if they decide to grief, they actually have more risk involved because they are playing hardcore themselves. 

WotLK Classic Classic Era

Less grieving equals to more fun gameplay and more appealing to quite literally everyone. Right now, playing on Classic Era, you have to deal with some people playing Hardcore, and some people not playing Hardcore, and it’s actually quite messy. 

For example, if you as a non-hardcore player want to do a somewhat difficult quest or kill a named mob, and you try to group up with a hardcore player do the same thing, that hardcore player is literally not allowed to group up with you, which might cause you to get annoyed at the hardcore player because you’re killing the same mobs and could have helped each other, and if you don’t know he’s doing the hardcore challenge, he looks like a complete jackass, so it’s quite messy.

Related: WoW: What Blizzard Should Do To Make Season of Mastery 2 A Successful Launch?

#3

It makes it a lot more convenient & easy to try out. Right now, in order to play Hardcore, you first need to find out which serves the hardcore community is playing on, then you need to download a Hardcore addon. But if we had official hardcore servers, you eliminate having to find out which server to play because they’re already public, and we wouldn’t need the hardcore addon. 

And by the way, the Hardcore Addon has over 200,000 installs, so once again there’s obviously a demand for this.

Why Blizzard Haven’t Implemented Official Hardcore Servers?

Now, let’s think about the idea of Official Hardcore Servers from an objective point of view, and think about why Blizzard hasn’t implemented them yet, if there is such an obvious demand? Actually, it’s all about money. 

Blizzard is a company, they like making money. When they came out with Classic WoW, they tried to keep it as similar to Vanilla WoW as possible, which they said was a “love letter to their community”. 

But I will bet you right now: They always had the intention of coming out with the level 58 boost and the TBC Deluxe Editions for TBC Classic. Classic WoW was just them earning your trust, for then to profit from that trust later on, they 100% thought that through before even beginning to work on Classic WoW. 

My Opinion

So, let’s continue to Hardcore Servers. Here’s how I see it: 

Everyone that is currently playing Classic Hardcore, is playing on Classic Era. 99% of people that know what Classic Hardcore is, are currently playing on Classic Era. In essence, what this means is that 99% of people that would play on Official Hardcore Servers are already playing the game and are already giving Blizzard their monthly subscription revenue. 

Blizzard needs a financial incentive to make Official Hardcore Servers, and to be honest, I simply don’t think it is quite there yet. For the people that know about Classic Hardcore, it’s a fantastic idea, but then again, most of us are already paying & playing on Classic Era, why would Blizzard spend their time & resources on implementing new types of servers for us, when it’s obvious that we are still playing and having fun on the Classic Era Servers? 

In the long run, sure, it could bring more people back to Classic WoW by offering something new & fresh, and it has been successful for some other games in the past, but is the financial incentive really there right now? 

I really do think, and I’m not motivating anyone to do this, but I think in order to get Official Hardcore Servers anytime soon, we would quite literally have to organize a gamer strike or an era boycott to actually give Blizzard a financial incentive for these Hardcore Servers, because that way we are sending the message: “If you want our money, give us what we want”, while right now, we are giving them the money either way and begging them to pet us on the head and say “good boy”. 

Diving even deeper into the financial incentive hole, I can’t help but think: What would Official Hardcore Servers actually look like: Judging by how Classic WoW went, it started off great, really authentic & vanilla-like, at least in most ways, and then when the expansion came out, they capitalized by introducing boosts & deluxe editions. What if a potential Official Hardcore Server follows the same trend? 

WotLK Classic Chronoboon Displacer

They give us exactly what to ask for, in the beginning, but then they start adding random things to milk us for every penny we have, first we would get cosmetics which people would be somewhat okay with, then we would get mounts which again people would be somewhat okay with, but then imagine if they went the extra mile and offered Paid Resurrections

For Official Hardcore Servers, I want to say “Death = Delete”. But if you pay $50, you can resurrect your character and keep playing! Or maybe they would make like a Chronoboon Displacer item that costs $50 and allows you to travel 1 minute back in time. So if your character is ever about to die, you can use that item. Or, maybe they would introduce a Light of Elune type of item into the cash-shop, allowing anyone to bubble-hearth, essentially. 

This is just me speculating on how many ways Blizzard could potentially screw up these servers, but I really wanted to highlight the financial incentive aspect of this conversation, as it’s something that isn’t being talked about enough. As players, we care about having fun while playing the game. As a company, Blizzard cares about making money. When you want something to happen, you have to consider both these things.

Top 6 New RPGs You Can Expect In March 2023

As we get a little further into 2023, the more busy we’re going to be with RPGs. Last month had us flying upon hippogriff and broomstick in the magical world of Hogwarts Legacy, taking our top spot in February. This month, however, we are more into action titles with challenging souls like combat as well as turn-based gems to take on. This month we’re in for a hellishly good time. So, let’s get into the top RPGs of March 2023.

1. Honorable Mention: Diablo 4 (Open Beta)

It’s time to unleash hell. Diablo 4 won’t be releasing until June, but you can get a sneak peek of what live has in store for you this month. An early open beta will be held from March 17th until March 19th for those who have pre-purchased the game.

Then there’s an open beta for everyone else from March 24th until the 26th. The open beta contains the prologue and the whole of act one. This means players can explore the first area of Fractured Peaks. there will be some limitations though, so your character progress will only be able to go to level 25.

Diablo 4 (Open Beta)

Once you cap, you can still go ahead and hunt down demons to your heart’s content, but you won’t be able to level more than this. The beta will include dungeons quests and, of course, plenty of loot.

In case you missed it, Diablo 4 is the next upcoming action JRPG in the series taking place many years after the events of Diablo 3. Sanctuary is slowly rebuilding, but all threats loom in the land itself.

Related: What You Need To Know About Diablo IV End Game Modes?

Lilith, the daughter of Mephisto, is closing her grip on the inhabitants, leaving them in despair. Taking out the mantle of one of the five classes, players will hack and slash their way through dungeons, demons and more. Explore the world of Sanctuary upon horseback and even eventually take part in PVP.

While Lilith readies her army for June, you can join the beta this march on PC, Xbox series, Xbox One, PlayStation 4 and PlayStation 5. If you are worrying about Diablo 4 Gold, or you want read more guides about this game, then take a look at IGGM.com.

2. The Legend Of Heroes: Trails To Azure

The Legend Of Heroes: Trails To Azure is the first official in the English version to be released on modern platforms. This JRPG entry is set just a few months after the events of the Trails from Zero, concerning the political complications of the Samurai content.

While Crossbell as well as the Special Support Section seem to be at peace now, it’s only a temporary situation. Tensions are rising between the Erebonian Empire and the Republic of Calvard.

Lloyd, the main character of the story and his group of rag-tag allies must prepare themselves for the trouble ahead by gearing up. This is the finale to the Crossbell arc within the Trail Universe.

The Legend Of Heroes Trails To Azure

In Trails of Physio, players will be introduced to new combat features, such as burst, back, attack and the use of a customizable car. There’ll be the return of a few familiar faces from the Trails of Cold Steel series. The Special Support Section will have new members and new duties to master in turn-based battles.

Players can also import their saved data from the previous title Trails from Zero to have an enhanced experience with further event scenes and new scenes to enjoy. Saving data from Trails of Azure will give bonuses for the upcoming game.

Trails into Reverie, which releases later this year. The Legend Of Heroes: Trails To Azure heads to PC, PlayStation 4 and Switch on March 14th for North America and March 17th like EU.

3. Mato Anomalies

Mata Anomalies is an anime inspired RPG set in a bygone city and a more neo-futuristic parallel world. Investigating anomalies is your call to the city as you follow dual protagonist Doe and Gram. Grouping up with some unlikely companions in order to unnerve the mysteries in the city of Mato as detective Doe and by traveling through roofs as Exorcist Gram.

The game lets players explore dual worlds with Rifts that provide portals beyond space and time, but jumping between these worlds won’t be easy as there are plenty of enemies to fight.

Players can take up different weapons, skills and use the dual-talent system to enhance their characters. The health system is also shared across or teammates, suppliers will need to keep an eye on bouncing risk and reward in turn-based combat.

Mato Anomalies

Another interesting feature is the use of mind hacking, which uses cards instead of weapons. You strategize the best way to use action points and cards per turn, with both offensive and defensive cards to use.

If you like the idea of a persona-esque title with a more detective edge, then this could very well be likely up your alley. Mato Anomalies will be released on PlayStation 5, Xbox series, PlayStation 4, Xbox One, Switch and PC on March 10th.

4. Atelier Ryza 3: Alchemist of the End & The Secret Key

Atelier Ryza 3: Alchemist of the End & The Secret Key is the concluding part of a trilogy of games from the Japanese developer Gust.

The RPG follows Alchemist rise actually unlocks powerful keys that grant her advanced alchemical abilities. In the third and final installment, players will follow her adventure as she discovers the secret hideout, interacts with secret fairies and obtains ancient keys that influence her potent Alchemy.

Happy Island has been suddenly abruptly interrupted for Ryza and her friends on the kirkmen island. Seemingly out of nowhere, a new group of islands spring forth from the ocean. Instead of having extensive areas connected by pathways and loading screens found in previous titles, this one has an open world we explore. This will allow seamless exploration that will include no loading screens whatsoever.

Atelier Ryza 3 Alchemist of the End & The Secret Key

Ryza can now run or ride through various areas without interruption. Freedom is the name of the game here and there will be tons to see. There are a total of four major regions in Atelier Ryza 3 and each will have its own distinct look and feel. Meet a total of 10 companions. You can choose from bringing the playable character, account up to 11, including Ryza herself.

This number in itself is a high point for the series as no other game has had a roster this large before. Combat involves real-time tactical battles with up to five members in the party. Using keys will help boost a character for a limited time, reducing waiting time and letting you use skills and other attacks one after the other.

Atelier Ryza 3: Alchemist of the End & The Secret Key will rise on March 24th to PC, Switch, PlayStation 4 and PlayStation 5.

5. Bleak Faith: Forsaken

This one has been a while in the making. Finally getting its launch this month is a crowdfunded indie title, Bleak Faith: Forsaken.

It’s a mix of sci-fi with Dark Fantasy is an intriguing one for souls fans.

In Bleak Faith: Forsaken, players must tread through a relentless world referred to as the Omnistructure. This harsh Omniverse is filled with treacherous terrain and menacing monsters to prepare for an adventure full of intense combat and soaring boss battles.

Bleak Faith Forsaken

Leap, run and climb through the apocalyptic ruins of what was once a plentiful land. Taking on the role of the last of humanity’s protectors, the Forsaken. Fighting to preserve the ancient remnants from their extinction.

But just how much of humanity is left to save? As you would expect from a soulslike. The combat will be challenging inspired by brutal combat systems. Its class and perk systems draw inspiration from the likes of the Dragon Age series. It blinks Bleak Faith: Forsaken. You aren’t alone in the Wasteland as creatures and adversaries or wait around every corner.

The enemies are what you’d expect from the game with a bleak in the title with a bloodborne-esque horror of kind of feel will with a Sci-Fi edge. Bleak Faith: Forsaken will be making its debut on PC on March 10thn. PlayStation 4 and Xbox One versions are planned, but will come at a later date. This is a highly anticipated RPG not just for this month of March, but also for 2023.

6. Wo Long Fallen Dynasty

Wo Long Fallen Dynasty centers around the Three Kingdoms period of the later Han Dynasty. This period is fraught with power struggles and conflict, providing a fitting foundation for an intense combat game.

During inspiration not only from history but also fantasy, players will be battling against hordes of supernatural monsters that are plaguing the dynasty. Take on the role of a malicious soldier committed to fight the Yellow Turban Rebellion. The game, just like the developers’ previous franchise, Neo sets to have plenty of mythical and fantasy elements to it with some brutal sword slashing to get you excited.

Wo Long Fallen Dynasty

Instead of a traditional character leveling system, the morale system will determine the character’s success in combat. Defeating more enemies will raise your ranks. Enemies with higher role rank will mean faster progression, making facing off against or challenging enemies much more rewarding.

Related: Wo Long Fallen Dynasty: A Complete Guide For Zhang Liang Boss Fight

But you don’t have to go to loan as NPC characters will be recruitable and you can also play alongside friends and Co-op. Combat is set to be fast-paced using both Wizardry Spells and Martial Arts to engage in fights against enemies. The use of the spirit gauge determines when you can block or dodge, but spamming attacks will empty that gauge meaning keeping an eye on your moves in order to empower your Martial Arts.

There is a range of fantasy elements and action gameplay, which will be loved by both Neo and Ninja Gaiden fans. Wo Long Fallen Dynasty will be released on PlayStation 5, Xbox series X and S, PlayStation 4, Xbox One, Xbox game pass and PC on March 3rd. If you're looking for Wo Long: Fallen Dynasty GQ, check out IGGM.com.

Page 5 of 5 1 < 3 4 5
eyesongame