Games Updates
The New Arcanist Class Is Coming To Elder Scrolls Online In 2023!
I am glad you're here because we just got one of the biggest new chapter reveals ever in the history of ESO. So much to talk about here from the reveal of Hermaeus Mora as the next Daedric Prince to the Telvanni Peninsula and Apocrypha as new playable zones. There is also a powerful new class called the Arcanist, new companions, new systems and much more coming to the Elder Scrolls Online this year. So much for us to break down and discuss. But right now in this article, I want to show you my favorite new feature and that is the new Arcanist.
In his class and everything we know so far, we learned today that the new Arcanist in this class for ESO is going to have some major similarities with other classes in the game as you might expect but also with some new gameplay mechanics thrown in for starters. We know the three class Skill Lines will be similar to other new classes like the Warden and Necromancer, which included dedicated lines for Damage, Tanking, Survival and Healing. We also found out the actual class skill line names or Skill Trees, which are going to be Herald of the Tome, Apocryphal Soldier and Curative Runeforms.
I'm guessing that may be DPS tank and healing in that order. Now, you might already get the sense that this class is heavily based in theme and abilities around Hermaeus Mora and Apocrypha with references to tomes and runes and Apocrypha itself. Now, we don't know the full backstory of the Arcanist class quite yet other than the fact that it's closely associated with the Telvani Peninsula region and especially with the Daedric prince as we met mentioned from asamora. It seems like arcanus and ESO are devout seekers of knowledge so much so that they have an intimate connection to the Daedric realm of Apocrypha, which we can see expressed with these references to tomes and runes within the active abilities that we saw in the ESO.
Design team themselves actually confirmed that the Arcanist's entire persona. It's actually based on the Black Books of Hermaeus Mora, which inspired how the Arcanist skills look and feel. And while players will not be wielding the infamous Black Books themselves, Arcanists do have their own unique tomes in which they've scribed their own powerful magic.
Now I think this class looks absolutely amazing in terms of visual. I love the vibrant green particle effects. Here especially and the appearance of runes all over whether it's damaging enemies or buffing yourself or allies. Now we did get a few glimpses of the Arcanist skills in action. For example, here we see the Arcanist is summoning a book in their left hand while throwing two projectiles with their right hand. And here we see what appears to be a defensive Rune Shield.

One confirmed skill is Apocrypha's Gate, which opens a pair of temporary portals between your location and wherever you're aiming that you can jump between for some extra mobility during combat or even for exploration outside of combat. Then we saw Abyssal Impact, which was a melee damage skill that infuses your arm with unstable magic transforming it into a tentacle that thrusts for damaging enemies and likely applying some nasty status effects. Now just scratched the surface.
So far it was also confirmed during the ESO Global reveal that the Arcanist in this class makes use of a unique combo point system, something that differentiates it from every other class in the game. In this system, some abilities build points while other abilities spend points giving the Arcanists some extra bonuses and augments during combat while this does sound complex the team emphasized that the combo point system would be simple enough for all players to easily pick up and take advantage of right away to me. This does sound similar to the way the Necromancer class empowers its abilities if you're familiar with that class.
The Necromancer basically can use corpses or additional effects and to make its skills even stronger. So, it'll be interesting to see how this affects the Arcanist gameplay. If it's similar to the Necromancer and how impactful it really is on the game.
Other than that we did find out that there's two new companions coming in the chapter this year. One is going to be an Argonian Warden and the second is going to be a red guard Arcanist so that new class theme is definitely going strong.

This year should get a lot more of the Hermaeus Mora lore and storytelling. If you choose to get that companion as well, we also saw a little bit about the quarter one DLC, which is going to be a two dungeon DLC pack as it usually is every year now from some of the gameplay and the art this is called Scribes of the Fate.
By the way, it looks like we may see some of these Arcanist abilities in the actual enemies that we face in these two new dungeons so that should be interesting to see as well. Of course, the new chapter is what we're all focused on and it has been confirmed to drop on June 5th.
…Significant Note You Have to Know in 2023 New World Roadmap
Amazon Games' New World has made big changes in its first year online with major updates on a regular basis that have addressed many of the issues players had at launch. Nearly every month since its release, New World's updates have introduced new content, weapons, events, system reworks, and quality-of-life changes that have significantly improved the game in many areas. As a result, leveling has become quicker, crafting is easier, combat is more fluid, the early game is more streamlined, and there's plenty of content for endgame players. While the game's population may not be what it was in its early days, current New World players seem to be growing more satisfied with the experience.

A roadmap revealing many of the biggest changes coming to New World has been revealed during the New World Dev Update for December, including some features that have long been requested by players. New World will soon be getting transmog, gear set storage, 20-player groups, changes to crafting tiers, territory wars, and some challenging new PVE content.

Let's get into it and see what they have in store for us over the next few months. First I would like to just say I really like this dev blog a ton more than usual, this one was a lot more relaxed showing out takes cracking jokes, and the best part it wasn't two hours long, it was just a nice short chat about what's coming.
Winter Convergence
So the first thing they talked about was The Winter Convergence of 2022. We can expect this to hit live in the next couple of weeks, if you guys didn't play last year, at this time let me just start by saying. This was the best event in my opinion that new world has ever had. it had different things you could do quests collecting the meteors, killing the yetis, it was just an all-around fun event, and the decorations around the settlements really gave the game a nice feeling during the holidays. This year they're adding a few new things, there will be a new world boss, a new quest associated with the winter warrior. This guy will be big, and dangerous, much like the real Halloween event boss. I'm excited to see if they will continue with last year theme and give us a bunch of new home decor and skins. One thing a bit silly with this year's event is they chose the same style of settlement Decor on Brimstone, a desert it's burning hot, but in town you're in a snow globe sort of situation. But anyway not a huge deal, it's just for fun.
Territory Control
The next thing they talked about was Territory Control, they're making three big changes in December in terms of wars and territory influence. The first change will be an introduction of a company leave cooldown, this cooldown will last 72 hours, and during that time you can participate in any activity associated with territory control, so it will become more important for people to really think before leaving a company. The next big change will be to war roster limits, they will be implementing a new mercenary limit, they wanted mercenaries to still be a thing to allow players to still participate and show support for their faction, or potentially show their ability to get recruited. But they wanted to limit it, so what they will be doing is setting the mercenary limit for a territory defense team to be 10, and the attacking teams will be set to 25 mercenary cap. They are also introducing a daily War limit, the limit will be one attack and one defense per day, and this limit will be account wide per world. So if you have multiple characters per server, you will still be locked on both.
I know these changes will piss off some players out there, but I think it is a good step. it will allow more players and more companies to get on the map, and allow people to have access to a system that before was controlled by a very small group of players.
They also emphasize that this is a December change only, not the end. They will be watching Territory Control and all those systems closely, and will continue to make changes moving forward that will improve them.
Crafting Stations
They talked about how they are changing crafting stations, what they are doing is making all procedural recipes, not have a crafting station tier requirement, stuff that has drop down menus. When I heard this a few months ago was exactly what they addressed, so that's pretty awesome, which was why would any company bother to spend going to upgrade anything. There are still huge benefits to upgrading, you will still need High tier stations for high-end specialty stuff, named items and that kind of thing but also the higher tier stations will offer lower reductions in crafting costs, as well as the new territory control.
New cinematics, quality-of-life changes, a hardcore Sandworm Elite Trial for the toughest PVE players, cross-world Outpost Rush, and a free weekend are just a few of the other things to look forward to in the near future. I do believe that more contents will released and waiting for players to explore in the New World future.
…A New Feature Called Trading Post Is Coming To World Of Warcraft Dragonflight
Just a few days ago, World of Warcraft: Dragonflight launched a new cosmetic collection feature that has similarities to a Battle Pass. This new World of Warcraft feature is called Trading Post. The purpose of this feature is to make it easier for players to obtain rare and exclusive cosmetics while playing the game.
Trading Post
If you have experienced World of Warcraft: Dragonflight, chances are you know that there are a total of four Major Factions in Dragon Isles, namely the Dragonscale Expedition, Iskaara Tuskarr, Maruuk Centaur, and Valdrakken Accord. A new Trading Post has been added in the capital of each faction.

This is a special market where players can get unique weapon and armor transmogs, pets, and mounts. Inventory in each Trading Post is also refreshed every month. If you are more interested in a certain item, you can also choose to freeze this item to save it for the next month. The Trading Posts themselves undergo some noticeable changes each month, with new and novel inventories displayed on the armor racks each time, and brand new mounts placed in the stables.
Trader's Tender
What you need to pay special attention to is that no matter which Trading Post you are in, you will need to use a new currency called "Trader's Tender" to trade. So, what channel should you use to get Trader's Tender? 
First off, you can easily earn 500 Trader's Tender just by having an active subscription and accessing the Trading Post. Second, you'll need to complete special monthly challenges in the Traveler's Log. The content of these challenges changes every month, sometimes you need to complete progression activities such as World of Warcraft raids and Mythic+ dungeons, and other times you need to participate in some interesting activities such as resurrecting players or using emotes on specific NPCs.
In short, no matter what kind of challenge it is, it generally fits the holidays and themes in the game. And after you complete these challenges, you can earn another 500 Trader's Tender.
Players' Reactions To The New Feature
Once the Trading Post feature goes live, players from the Alliance will only need to head outside the Mage District in Stormwind to find the Tawny and Wilder Trading Post. And players from Horde can simply go to the Grommash Hold in Orgrimmar to find the Zen'shiri Trading Post.
If you are careful, you may have found that World of Warcraft has added stables to the two locations mentioned above in Shadowlands Patch 9.2.5, which seems to imply the emergence of new content. Players can expect to see the Trading Post in the Public Test Realm in the upcoming Dragonflight patch 10.0.5.
The general reaction from players to the Trading Post launch has been largely positive. The first reason is that most World of Warcraft players are more interested in collecting decorations. Secondly, players can also find various challenges that suit their play style in the Traveler's Log. Best of all, in the Trading Post, each month they can pick up interesting and unique items. These alone are enough to keep players logged in, even during the slow period of World of Warcraft's patch cycle.
If you want to complete the various challenges in the Traveler's Log faster, it would be a good choice to prepare some WoW 10.0 Gold in advance.
…New World Temporarily Disables Trading, But They're Already Testing a Fix For the Exploit
Trading in New World is once again temporarily disabled due to a newly discovered exploit affecting the Trading Post. This comes after the team had already paused some of its newly implemented cooldown restrictions on Company switching for a few days.

“Today our internal data alarms detected a Trading Post exploit, involving manipulating specific contracts in an error state. We have a fix for this issue in testing,” the update begins. Something set off the data alarms and they declare that only a small number of players took advantage of this exploit, but in order to shut down the possibility of more exploits and minimize damage to the economy, trading is once again temporarily disabled by Trading Post and player to player trading as well.
The downtime is likely to be minimal since they are currently testing a fix for the issue after identifying it. As with more recent times when trading was affected in this way due to exploits, the New World team looks to minimize disruptions.
This new issue comes on the heels of the week’s update, which stated the newly revamped Winter Convergence Festival, but also included some changes intended to fight the shell Companies, which let some territory fall under the control of the same people and eliminate fair competition. One of the changes included cooldowns when it came to certain actions:
“When leaving a Company, players will start a 72 hour cooldown on fighting in a defensive War and earning Influence for any Company toward War declaration eligibility. The cooldown begins once a player leaves.”
The issue arose when the update applied this penalty retroactively, meaning that those that had left companies this week were being locked out of participation in Wars. Some in the community expressed their frustration at the retroactive application and allegedly unclear time when they would’ve had to have their Company set.
Amazon has decided to suspend these cooldowns for a few days in order to let players get things in order. This will begin to be enforced on December 11th at 2 AM PT/ 5 AM ET so if you are thinking of switching Companies, you need to be in the right one three days before this deadline.
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