Everything You Need To Know Before You Jump Into POE 3.22 Trial Of The Ancestors League!

Here, I want to go over everything we currently know about the mechanic and rewards of Path of Exile 3.22 Trial of the Ancestors League, as well as the implications this league mechanic will have on, what build you should play, the league’s economy, and Atlas strategies.

That way, you can jump into the league with everything you need to hit the ground running!

Everything You Need To Know Before You Jump Into POE 3.22 Trial Of The Ancestors League!

Matches & Tournaments

First up, let’s go over everything we know about the league mechanic.

Trial of the Ancestors, which I’ll be referring to as “Trials” from now on, is an autobattler-inspired league mechanic. You’ll be recruiting and upgrading Warriors over the course of a tournament, strategically placing your team at the start of each match to counter the enemy team.

Each position you can play a Warrior has an associated role, which determines how that Warrior behaves in battle. Some will have them on the offense, others on the defense, as well as other specialized roles.

Unlike a traditional autobattler, you will fight alongside your team, much like how Blight is a tower defense game where you fight alongside your towers.

Path of Exile 3.22 Matches & Tournaments

Each Warrior, including the player, has a totem that they revive at a short time after being defeated. If a totem is destroyed, that Warrior instantly dies, and will no longer respawn for the duration of the match. The goal of each match is to destroy all of the enemy team’s totems before your totems are destroyed.

Each match represents a single game in a larger tournament. These tournaments are double elimination. You can lose once without getting knocked out. But after two losses, you have to start over in a new tournament.

Before each match, you’ll get to view each team and what the reward for beating that team is. You then pick your opponent, and pay the entry fee – one Silver Coin, per match.

In addition to the rewards you get from winning each match, you get additional rewards for successfully winning the entire tournament.

Many of the best rewards seem to be exclusively available from tournament wins, so you definitely want to make sure you’re winning the whole thing!

Every time you win a tournament, your ranking will increase. The better your ranking, the higher the difficulty and the better the rewards of future tournaments.

It’s likely that consistently winning and being able to do extremely high-ranking tournaments will be the most profitable way to farm Trials.

Favour & Teambuilding

In between matches, you will get to spend tribe-specific Favour that you receive from winning matches, to recruit new Warriors for your team, and to purchase Equipment and Field Items.

There are a total of 10 different tribes, and each has a different selection of Warriors and Equipment for sale. Mixing and matching will probably be key to creating a strong team.

Field Items can be placed on the battlefield the same way a Warrior can, and serve as single use consumables that you can activate by clicking on them, to get a beneficial effect when you need it most in a match.

Path of Exile 3.22 Equipment

Equipment is given to your Warriors, to enhance their abilities. Based on the Equipment GGG has previewed, these POE Items are not simple stat boosts, but are often transformative in nature. For instance, the equipment Dying Roar makes your Warrior explode on death.

Figuring out what Equipment to buy, and what Warrior and Role to use that equipment on will probably be key to victory. For instance, the explosion on death equipment probably combines well with a tanky character, perhaps on a defensive role where they will be fighting enemy Warriors

All of these progression mechanics - Warriors, Field Items and Equipment, are tournament-specific progression only. None of them carry over. You start every new tournament from scratch.

Skill Point Tattoos

So, what are the rewards from doing all this, anyway?

Well, the Trial of the Ancestors League has some pretty spicy new rewards. The first of which are Tattoos.

Tattoos are a new consumable item, which can replace attribute passives on your Skill Tree.

So, for instance, you can overwrite a +10 strength travel node with one that gives 8% Fire Resistance, or another that gives 1% Mana Reservation Efficiency.

These tattoos are permanently applied to the skill point, unless you use an Orb of Scouring or overwrite them with another tattoo. These tattoos offer an incredible amount of power to min-max your character build to levels never seen before!

Every single build needs to take some number of travel nodes. In the past, there really hasn’t been anything you can do about that. But now, you’ll be able to turn all of those travel nodes into far more useful stats. I expect some of these tattoos to be very pricey.

Also Read: 10 Easy Ways To Make Currency On The First Few Days Of POE 3.22 Trial Of The Ancestors League


Another new type of consumable item available from the Trial of the Ancestors League is Omens.

Omens are automatically triggered and consumed from your inventory upon meeting some trigger condition. For example, one of the Omens previewed creates a portal on death, and another gives you Soul Eater upon leveling up.

While some of these seem marginally useful for mapping, the real money here is in the rare ones, such as the Omen of Fortune, which guarantees your next orb of chance will upgrade an item to a unique.

In order to prevent players from feeling like they need to fill their inventory with Omens, there’s a restriction of only one Omen being able to trigger per zone.

Hinekora’s Lock

The final reward available is a powerful new endgame crafting currency, Hinekora’s Lock.

Hinekora’s Lock has a very unusual effect. It allows you to “foresee” the result of the next currency item used on it.

Path of Exile 3.22 Hinekora's Lock

It’s unclear exactly what this means, and people have different interpretations. Some claim that you have to actually use the currency item, like an Eternal Orb, whereas others believe you’ll be able to see what the outcome would be without actually using it.

Regardless of how it ends up working, one thing is clear: this is an incredibly powerful crafting option that rivals the power of the Eternal Orb. And the Eternal Orb was removed from Path of Exile for being simply too powerful at crafting.

Hinekora’s Lock will end up having a very similar effect. With enough Hinekora’s Locks, you will be able to deterministically craft, getting the exact outcome you want at every step. If it foresees an outcome you don’t like, you simply change the item’s quality, use another Hinekora’s Lock, and check again.

I expect that all of the most powerful items created in the Trial of the Ancestors League will rely heavily upon the use of Hinekora’s Lock. Regardless of how rare or common it ends up being, this will be a chase reward worth many Divine Orbs.

Build Considerations

So, now that you know everything there is to know, the question remains: what should you do to best prepare for the Trial of the Ancestors League?

Well, as far as builds go, it’s likely that strong, single target ranged DPS builds will be king in Trials tournaments. Being able to quickly burst down Warriors and Totems will allow you to simply delete the enemy team, without having to overly rely on the rest of your team.

In addition, POE 3.22 marks the return of the Sanctum league mechanic, which is a league mechanic, and also incentivizes strong single-target DPS builds.

Another consideration is that you may want to pass on playing a stat-stacker. Stat stacking builds won’t be able to take advantage of tattoos in the ways other builds will, and might end up falling short in terms of character power this league. Or at the very least, you’ll miss out on the fun of playing with the new character progression mechanics.

Atlas Considerations

As far as your Atlas and Farming strategies go, it’s worth noting that the new Maven keystone also incentivizes single-target DPS. Boss killers may find that they thrive in this league.

Other than that, something I want to highlight is the way that you interact with the league mechanic. You spend Silver Coins to play matches, but these Silver Coins are just regular POE drops.

Path of Exile 3.22 Atlas Considerations

As far as we know, they aren’t limited to one per zone or come from special league chests, or anything like that. It’s worth emphasizing just how unusual this is.

GGG hasn’t done a league mechanic like this in years. The last time they had a league mechanic that you started through regular drops off of enemies was Legacy league in 2017, over 6 years ago.

The reason why they normally don’t do this and what makes this so interesting is that it means the amount of Silver Coins you find will scale with player and area Item Quantity, as well as pack size. This means that you have the ability to specialize in farming Silver Coins by magic finding. And some players will be able to farm Silver Coins at absolutely obscene rates.

My understanding is that the current go-to strategy for magic finding is to use the strongbox sextant with the Wandering Path.

It’s worth noting that even though Strongboxes aren’t on the map device this league, the new “Seventh Gate” keystone will allow you to add strongboxes to the map device. And if you go for this niche strategy, you may be able to farm a fortune in Silver Coins, even if you don’t engage with the league mechanic directly.

Other than that, my last observation is that because Hinekora’s Lock only works with crafting POE Currency, other crafting methods that aren’t currency may be far less valuable than usual this league, as players look to craft endgame items via means they can use deterministically.

These would be things, such as Aisling T4 in Betrayal, Harvest, and possibly even fossils.

Why You Need More Gold Before WOTLK Classic Phase 4? - Gold Farming Guide

I’ve spent most of the last week researching the best new items coming in WOTLK Classic Phase 4. And let me tell you something. They aren’t going to come cheap.

What I found confirmed one thing: you’ll need more WOTLK Classic Gold for Phase 4 than you needed for all the other phases combined. There are just so many big-ticket items you won’t want to miss out on, like the Deathbringers’ Will trinket, the new 264 item level BOEs, and Invincible, which is the most impressive mount in the game.

If you’re curious on exactly how much gold, you’ll need to save up you should check out my top 10 most expensive ICC items guide first. No matter what items you plan to go for, there’s no doubt the need for gold making in Phase 3 is really ramped up.

I’ve personally settled on farming 150,000 gold to get everything I need from Quel’Delar to full BOEs on every character and maybe even work on a Shadowmourne down the road.

So, here’s exactly what I’m doing to save up that gold in the next 45 days.

Why You Need More Gold Before WOTLK Classic Phase 4? - Gold Farming Guide

Making Passive Gold With Dailies

The first thing I’m doing every day is making sure not to miss out on any passive daily gold.

I do have Jewelcrafting on three characters, which means I get over 320 gold per day in just a few seconds turning in the daily. I’ve managed to pre-farm the Jewelcrafting daily, which you can do by making the items as you collect them. This is also the time where I take advantage of Alchemy transmute on my Death Knight, where you could easily fit in your Titansteel transmutes as well.

I also still do a handful of dailies for 200 more gold on my Druid per day. That’s mainly because the single best perk of dual specing Boomkin is just how quickly I can destroy an entire island of Kvaldir.

Of course, you can’t forget the Daily Heroics. I have been enchanting on my Paladin, so it feels fantastic vacuuming up all the epics.

Plus, I definitely want to keep stockpiling Emblems for Epic Gems in Phase 4.

Open World Goldfarming

The next key thing I’m doing to save up over 150,000 gold is Open World Goldfarming. There are three different fantastic spots in Phase 3 right now, all with different benefits and some small drawbacks.

1. Frostfloe Deep

My first favorite spot that I keep coming back to is the Frostfloe Deep cave in Northern, Storm Peaks. The Wailing Winds mobs here drop an insanely high amount of Crystallized Fire. That sells for three gold each on Faerlina and I know the prices are even higher on some servers.

The trick here is to bring a friend to farm the upper area while you farm the lower section. And that’s because this is a true hyperspawn where the enemies instantly respawn when they’re killed.

With a good farming class, you can easily push 700 GPA. There’s also a side benefit, which is that the Crystallized Fire can be sold instantly. That means you can immediately turn around and invest that gold or do flips with it.

WOTLK Classic Crystallized Fire

2. Wetlands Gnolls

My second favorite spot is the Wool Cloth farming in the Wetlands.

This is a consistent 800 gold per hour farm because you get instant farming mobs that drop Wool Cloth at a really high rate. On my server, the wool is always worth at least 70 silver and it sells instantly. So, this just prints money.

But I do have a bunch of new optimizations to make it better.

The first big optimization is to bring Scrapbots, Jeeves, and the MOLL-E mailbox. Because this method generates so many inventory problems.

Then, I like to use Speedy AutoLoot to grab all the wool really fast. Whenever my inventory is full, I can use TradeSkillMaster to sell the trash and BOEs to a Scrapbot. I try to maximize Scrapbot usage by selling multiple times with one Scrapbot. Then, whenever my character has a lot of wool, I’ll just mail it to my Alt using the MOLL-E mailbox.

One of the big tricks I realized is that the Linen Cloth is basically worthless. So, I started destroying it. Also, having a second Alt logged out at the same location, able to drop another mailbox and more Scrapoots is a huge well.

3. Converted Heroes

The other farming spot I’ve started to really enjoy recently is the Icecrown, Converted Heroes.

These are a very comfortable 800 gold per hour. I always did this farm wrong in the past by sticking to the wall and I didn’t realize there were way more spawns throughout the entire area. This is definitely one of those farms way better on a class with AOE, like a Mage, and it’s even better with Tailoring. These mobs drop a ton of Frostweave Cloth and you get even more with the tailoring passive.

Also Read: WOTLK Classic: How To Prepare For Phase 4 Icecrown Citadel? - Investing & Goldmaking Guide

AFK Goldmaking Methods

I’ve really enjoyed doing AFK gold making methods, like Potion Crafting and making Leathers recently.

The numbers are deceiving because there’s still a lot of profit to be made on things, like Potions of Speed, Potions of Wild Magic and Mighty Frost Protection Potions. I would definitely recommend crafting everything in the process like the Pygmy Oils and also having Master of Potions.

I also like to do a lot of AFK Leatherworking, making things like Heavy Borean Leather and Heavy Knothide Leather. You can’t forget classics like Netherweave Cloth, either.

I just post a low price bait cloth and then anything under 15 silver is pure profit crafting heavy bandages. I’m not just relying on AFK gold making though since I’ve also recently begun mastering flipping.

Flipping is able to consistently generate me over 4,000 gold per day. I like to primarily do an undercut strategy with fast selling items. The main items I like to flip are things like rare and epic gems, leatherworking items, and Enchanting Vellums.

I’m using the Auctionator for these quick flips. And in order to get your Auctionator to look like mine, you’ll need to enable some settings in the options. The main settings you’ll need are the “Show Crafting Costs” and “Show Bag Items” in the Selling panel.
WOTLK Classic Berserking

The main thing is to check prices using Auctionator and then craft 3-10 of any given item based on profit. Some of my favorites are the gem flips like the Runed Cardinal Ruby flip as well as the Leatherworking leg armor flips like the Icescale Leg Armor. I also love Enchant Weapon like Berserking and Mighty Spellpower, too.

The key though is that the bigger the number of profitable recipes you craft each day, the more profit you’ll make. You can even do better than me if you have one of every profession, since tailoring an Inscription is also very profitable.

From the many hours of flipping the last month, the biggest tip I can give you is that the number one spot on any item will always get 99% of the sales. Don’t be afraid to run a cancel search and then repost since it’s so fast if you have a hotkey set up.

The other tip is that raid times are when most of the sales will happen, so don’t get into undercut wars at five in the morning. Either way, if you don’t want to be up until five in the morning making gold, you should definitely switch to more profitable professions.

How To Get The Most Of Your Play Time In The Elder Scrolls Online? - Daily Routine Guide

This guide will show you eight tasks in The Elder Scrolls Online that you can complete every day. This is what your daily routine in ESO should look like.

How To Get The Most Of Your Play Time In The Elder Scrolls Online? - Daily Routine Guide

1. Collect Your Daily Rewards

Every day that you log into The Elder Scrolls Online, you get a free reward. This can be anything from collectibles, potions and poisons, XP Scrolls, ESO Gold, and other forms of currency.

Claiming your login reward should be your very first action every day.

2. Upgrade Your Mount

You should upgrade your mount skills as early and as often as possible.

There is a stable master in every major town marked with the horse head icon. Talk to them to upgrade your mount’s Speed, Stamina, and Carry Capacity. You can only apply one point every day at the cost of 250 gold.

Note: Mount upgrades are not shared between your characters. So, if you have multiple, make sure to buy an upgrade daily on each of them.

3. Complete Daily Crafting Writs

Crafting Writs are special daily quests for the seven crafting disciplines that offer extra XP and gold for fairly low effort.

Any character at or above level 6 can do the Writs as long as they are certified for the specific crafting profession.

Talk to Millenith or Danel Telleno to complete the certification process. They can be found in all major cities. You can complete your Writs from the local writ board every day.

If you’re on PC, you can use add-ons to speed up the process. But for those on consoles, the best way to improve time spent is by setting your tables to the quest only option.

Your maxed out professions with full skill points allotted to the top passive in the tree have a chance to earn a Master Writ in addition to gold, XP, crafting materials, and Survey Reports that you can use for even more crafting materials.

This will take a few minutes. But the selling prices for materials and Master Writs are a great way to make gold fast.

Elder Scrolls Online Crafting Writs

4. Researching Crafting Traits

While you are completing your Writs, start researching traits. This is especially important for using Transmutation to change your Traits on your gear later or if you are just interested in crafting.

You should always have research active, at least with your dedicated crafter character.

Research takes real time to complete. The more Traits on an item that you have completed, the longer it takes to complete the next one.

Research can take only a few hours or up to a whole month, depending on how many you have left. So, the sooner you start, the better.

There are also skills in the crafting tree to improve research time and the number of items that you can research at one time. This will speed up the process of researching all Traits, considerably.

5. Complete Daily Endeavors

You can find available Endeavor quests in the Activity Finder under the Endeavors tab.

Endeavors include both weekly and daily quests, with a limit of three dailies per day and one weekly per week.

Endeavors reward with gold and the Seals of Endeavor currency, with which you can purchase Crown Crate items that are available with the active crates.

Also Read: Elder Scrolls Online: The Best Arcanist Build You Need To Try In Necrom - One Bar Stamina Build

6. Random Daily Dungeon

Completing the daily random dungeon for the first time per day will give you a huge chunk of XP, 10 Transmutes, and other items.

It is best to do this once per day every day to get the most out of the rewards. You can do this on Normal or Veteran to get the same rewards and can complete it every day on each character that you have if you are needing the Transmutes.

7. Random Daily Battleground

Just like the dungeon daily, completing the random Battleground daily will give you a huge chunk of XP, gold, more transmutes, and other items.

This is a PVP game mode. But you get the rewards whether you win or lose.

8. Daily Pledges

When you reach level 45, you can start accepting Pledges by reading the Undaunted Enclave Invitation that you receive in your level up rewards.

Pledges our special daily dungeon quests that ask you to complete specific dungeons. You can pick up the Pledges from the NPCs found in the Undaunted Enclave. The Undaunted Enclave is located in the capital city of every Alliance, way rested in Stormhaven, Mournhold, Deshaan and Elden Root in Grahtwood.

By completing Pledges, you’ll receive keys to open monster shoulder chests in addition to some Transmutes, gold, and XP. Make sure to save any Undaunted Keys until you hit the gear cap of a 160 CP.

Pledges can also help you to level the Undaunted Skill Line in which are some very useful passive skill that can be unlocked.

Elder Scrolls Online Daily Pledges

Benefits Of Doing These Tasks & Additional Dailies

These tasks can help you to level up faster, make gold faster, and increase your overall in-game efficiency.

Most of them will only take a few minutes, but will help you to progress and build your character.

These are just some of the dailies available. There are tons of other daily quests gathered throughout Tamriel, including the Mages Guild daily, the Fighters Guild daily, Zone dailies, Tales of Tribute dailies, Arena dailies, and Trial dailies that you can include in your daily routine. So, get out there and explore!

Path Of Exile 1 And Path Of Exile 2 Are Two Different Games! - Differences Between POE 1 & POE 2

These are all the differences between Path of Exile 1 and its independent sequel, Path of Exile 2 that we know about after the conclusion of ExileCon 2023.

Path Of Exile 1 And Path Of Exile 2 Are Two Different Games! - Differences Between POE 1 & POE 2

Crafting In POE 2

As it currently stands, crafting is entirely different in Path of Exile 2.

Firstly, the Crafting Bench no longer exists unless there is a replacement that has not been detailed yet. This means you can no longer add an extra affix to your gear with ease, whether it’s Fire Resistance, a bit of Maximum Life, or a few points of damage.

Additionally, metacrafting might be gone with this removal, too. This means all the metamods like suffixes cannot be changed that enable players to craft powerful items might no longer be accessible. This system was originally added to Path of Exile 1 in 1.2 Forsaken Masters and was seen as a good update by many. It’s going extinct in POE 2.

Alongside the removal of the Crafting Bench, multiple crafting currency items have been changed or removed in POE 2. Orbs of Alteration, the POE Currency that allow you to re-roll the affixes of magic items are gone completely. So are Orbs of Scouring, the POE Currency that allow you to transform a rare or magic item into a normal item. Chaos Orbs have also been changed.

Now, they randomly remove one affix and add another. Essentially, they’re re-rolling a single affix on a rare item, not all of them as they used to. As you’ve seen in the picture below, every currency item is getting a facelift with the sequel. The art looks objectively incredible.

Path of Exile Currency Items

Vendors & Gold

Sticking to the currency subject, vendors will not trade you shards or full-on currency orbs in Path of Exile 2. When you sell them items, they will give you Gold.

This Gold can be used to purchase POE Items from various vendors who are supposed to have well stocked actually decent items in their shops.

Plus, you’ll be able to use Gold to gamble for items, even unique items. It’s a bit like POE 1’s Gwennen Gambling system in Expedition.

Flasks are getting a major shake-up in POE 2. Normal monsters will no longer grant flask charges instead, only magic, rare, and unique mobs will. This drastically decreases the rate at which your flasks recharge.

Plus, flasks will no longer fill entirely upon visiting a town. You must use a well in the town to refill them. Utility flasks are also catered to be reactionary, not enhancements.

We don’t exactly know which flasks will remain in POE 2. But we do know Quicksilver Flasks currently do not exist in the sequel to POE 1. These are the flasks that increase your movement speed.

Big Boss Changes

The core mechanics surrounding boss fights are also updated in POE 2.

Corpse rushing or the act of respawning and rushing an already injured boss, is dead. If you die during a boss fight, you’ll need to begin the fight from the beginning. In the same vein, logging out midfight will no longer save you from Deadly Strikes. When you log back in, you’ll zone in to the moment you left. The boss will have no mercy on you. This kills the log out macro used by many hardcore POE players.

Unlike POE 1, every single area in the game will have a meaningful boss encounter. Most are as in-depth as the present-day Pinnacle Bosses. This will lead to POE 2 to launch with at least 100 distinct bosses in the campaign. This doesn’t account for a new endgame or Pinnacle Bosses.

Bosses are also integral even to base POE 2 character power progression. Certain optional bosses and core bosses will reward statistical character-based passive bonuses upon killing them. This function is in a similar vein to the current kill or ally with the bandits questline in POE 1 Act 2, except it appears the bonuses are varied and far more frequent.

For example, one boss might grant +5% Fire Resistance while another might increase your Maximum Life by 50%. Additionally, bosses will now be a good source of great items the first time you kill them. In the campaign, the first time you kill each boss, it will have a huge bonus to rarity, encouraging you not to skip them.

Those aren’t the only big boss changes. You are also able to stun and freeze bosses in POE 2. Each boss has a custom stun animation. Many bosses and creatures, for that matter, can now be much larger too as they’ve redone how hitboxes work. All hitboxes in POE 1 are square, but in POE 2, they can greatly customize that and allow for huge encounters.

Skill & Gem Updates

As discovered in 2019, we no longer socket gems into our gear. We socket support gems into skill gems.

A further difference between POE 1 and POE 2 revealed in Exilecon 2023 is that we initially find uncut gems and then can choose what gem to transfer support those into, selecting from dozens of scales.

Path of Exile 2 Skill Gem Updates

Uncut gems are various tiers, which allow access to each different tier of skill gems. Firestorm might be a tier 2 skill and always begin as a fifth level gem while Fireball might be a tier 1 scale and always begin at first level.

POE 2’s new gem system will not be brought into POE 1. The system shall remain distinctly different. Many skill gems are also hyper fixated on a specific situation or use, as you can have up to 9 six-Link skills in POE 2.

Touching on support gems briefly, many don’t add raw damage anymore and instead focus on adding quite specific mechanics to your skill gems. Pure damage adding supports do still exist, but they’re fewer in number.

Unlike POE 1, weapon swapping will be important and consequential in the sequel in POE 2. You can tie specific clusters of your passive skill tree alongside specific skill gems to either of your weapons.

For example, you can have a fire damage ax and a cold damage ax. When you use a certain slam scale tied to fire damage, you will pull out the attached fire damage ax and use a passive skill tree tied to dealing more fire damage. When you use a different slam skill tied to cold damage, you will automatically swap to the cold damage ax and the version of your skill tree tied to enhancing cold damage.

This could allow characters to actually build out a weapon and skill specifically for bossing accompanied by another set catered to clearing huge packs with the ability to swap seamlessly between. The two the possibilities here are absolutely ridiculous.

Layered on top of these gems and weapon differences is the fact that GGG is designing many skill gems to be tied to specific weapons, an amount far larger than in POE 1.

The most prominent example at Exile Con was the Warrior demos, using the two-handed mace. Many of the skills used were either tied explicitly to maces or, even more specifically, two-handed maces. This is intentional, meant to give each weapon an identity.

Additionally, weapon implicits are going to be far wilder. For example, a mace implicit might destroy enemy corpses if they are killed with a critical hit, while a dagger might break an enemy’s armor by a certain amount upon crit. This is far more very than POE 1 where, for example, sword implicits are all tied to accuracy rating.

Also Read: Everything We Know About Path Of Exile 2 So Far - 11 Points

POE 2 Character Classes

In Path of Exile 2, there are 12 character classes. The only class missing from Path of Exile 1 is the Scion, which wouldn’t mesh well with the new class identities GGG is going for with the sequel.

The six new classes are the Warrior, the Sorceress, the Mercenary, the Monk, the Huntress, and the Druid.

Like the initial six, each is tied to a specific attribute or attribute combination. Each of the matched classes starts at specific points on the new massive passive skill tree. But they all have unique gem rewards and a set of three new ascendancy classes attached.

Each of the 12 POE 2 classes has their own batch of three ascendancies, stacking up to a total of 36 total ascendancy classes. All of these ascendancy classes are different to the ones in Path of Exile 1.

For example, the Ranger in POE 2 can ascend as a Beastmaster, a Tactician, or a Survivalist. But in POE 1, she can become a Deadeye, a Pathfinder, or a Raider. These sets of new ascendancies will greaten the divide between the predecessor and its sequel.

As will the fact that you do not ascend via the Labyrinth, there is a new Ascension mechanic in POE 2.

Lots Of Small POE 1 & POE 2 Differences

Now, here’s a barrage of miscellaneous differences between the two games.

Passive skill tree masteries will not be in Path of Exile 2. They’re a POE 1 only feature for now.

Portal Scrolls now have about a 2.5 second casting animation during boss fights, only you can be knocked out of the animation. This is similar to how the Portal gem in POE 1 functions.

Many league mechanics are unlocked by specific quests. For example, the revamped Delirium mechanic is unleashed upon interacting with a quest involving the strange voice. In POE 1, most league mechanics just occur randomly at first.

Path of Exile 2 World Map

The world map is massive, sprawling, and far more detailed than Path of Exile 1’s.

Player characters, our Exiles, speak much more and dynamically adjust choices we make during our playthroughs. For example, if we zoom past NPCs without speaking, they’ll remark to us and will retort.

Fewer items drop from monsters. Vendor shops are more incentivized. Perhaps this is a campaign-only concept with loot becoming a bigger slice of the pie in the late game.

Area maps are much larger and they feel much larger due to the lower overall speed of movement. Fortunately, they do appear to be swarmed with monsters and boss fights.

All item icons will have a consistency between them, unlike in POE 1, wherein some icons might be cartoony or just enhanced pictures. Iconic unique items, like Headhunter and Chaperone’s wrappings, will be in POE 2.

Staves as a weapon will always include a mana free spell skill attached as implicits, while Quarterstaffs will fulfill the melee staff experience.

Resistances no longer go below zero. The new resource Spirit is used for all skills that usually dealt with Mana Reservation. There will be new support for it on the passive skill tree and items.

Scepters are extremely minion and aura focused weapons now. Additionally, Traps and Mines are now actual weapons, not skill gems.

Complete Wrap-Up

Overall POE 1 and POE 2 are both ARPGs set in the world of Wraeclast developed by Grinding Gear Games.

They do appear to have fundamental differences, especially when it comes to maintaining resources. But I’m confident both will be excellent games to play and I plan on continuing to play and cover both of them as long as I’m having fun.

How To Max Your Damage In Honkai Star Rail? - ATK vs CRIT vs DMG vs SPD

Today, we will be looking at how damage works in Honkai Star Rail.

So first, an in-depth guide on the damage formula, and then we will go through all the ways we can boost this damage, as well as how effective these boosts are.

For example, we will see how strong DMG% is versus ATK%, including any additional DMG% if you already have a ton. We will also look at how efficient crit ratios are, and how speed substats fare versus crit substats, as well as how well defence shred and resistance shred boost our damage, and much more.

How To Max Your Damage In Honkai Star Rail? - ATK vs CRIT vs DMG vs SPD

The Damage Formula

First, let’s look at the good old classic damage formula.

Honkai Star Rail The Damage Formula

It is composed of 7 different elements, but some formulas also show 8. We have 3 elements that we can affect by boosting our characters, and 4 elements that depend on the enemies and how we affect them.

So, for character dependent elements, we have our Base Damage, the Crit Multiplier, and the Damage Boost Multiplier.

Base Damage Explanation

First, we have our Base Damage, which is the skill multiplier multiplied by the scaling stat, plus any additional damage.

Seele’s ultimate at level 10, for example, does 425% of her attack, meaning her ultimate’s base damage will be 4.25 times her total attack, which at 3k attack would be 12750 damage.

If it scales off HP or Defense, or anything else, you use those values instead, multiplied by their respective skill multiplier.

How Do CRITs Work?

We then have the Crit Multiplier.

If you crit, your base damage will be multiplied by the crit multiplier, which is equal to 1 + your crit damage percentage. So, if you have 100% crit damage, your crit multiplier is 2, and your base damage will be doubled upon critting.

To find your average damage, you multiply your base damage by your crit rate and your crit multiplier, and add it to your base damage multiplied by 1 minus your crit rate.

You’re adding the damage of a crit with the damage of a non crit, respectively multiplied by their chances to happen.

At a crit ratio of 80 to 160 with our same ultimate damage from before, we do the following calculation, giving us an average damage of 29070.

How Does DMG% Boost DPS?

We then have the Damage Boost Multiplier.

Any damage% bonuses are totaled up and added to the base multiplier of 1, which will then multiply your damage again.

You have general DMG% bonuses that work on all attacks, like Bronya’s DMG% boost on her skill, then you have specific DMG% bonuses, like Subscribe for More, which are only taken into account on Basic Attacks or Skills. Or, another example is Elemental DMG% bonuses, which only work when said attack is of the corresponding element.

If, for example, we have a Quantum DMG% orb on our Seele, and our talent at level 10, we have a DMG% boost of 118.9%, and we thus multiply our previous damage by 2.189, giving us 63634.23 damage.

Next, we are onto the enemy multipliers: the DEF Multiplier, the RES Multiplier, the Vulnerability Multiplier, and finally the Broken Multiplier (this is part of a Universal DMG Reduction Multiplier that enemies have).

How To Max Your Damage In Honkai Star Rail? 2

How OP Is DEF Reduction?

The DEF Multiplier is first.

It is calculated by a division. The numerator is your character’s level plus 20. The denominator is the enemy’s level + 20 multiplied by 1, minus any defence reduction or ignore effects. And this is then added onto your character’s level again plus 20.

What this basically means is your DEF multiplier depends on two things: the level difference between you and the enemy, as well as any defence reductions or ignore effects.

At the same level as your enemy, you are dividing your level by your level times two essentially, so your defence multiplier is 0.5, and your damage is halved.

As the enemy’s level increases, the denominator increases and your multiplier drops. This is why we calculate with a defence multiplier of 0.476, because we are level 80 versus level 90 enemies.

As we include defence reduction, the enemy level is multiplied by a smaller and smaller number, increasing our division’s final multiplier, until we hit 100% defence reduction, where we will now be dividing your level by your level, giving us a defence multiplier of 1. And Defence Reduction doesn’t go further than 100%.

Versus a level 90 enemy with a level 80 Seele, equipped with the 4 piece quantum set, we will ignore 20% of their defence and multiply our damage by this long number, dropping our damage to 33848.

Why To Fight Weak Enemies?

The second multiplier is the Resistance Multiplier.

You have the base resistance multiplier of 1, and then you subtract the subtraction of the enemy resistance with your resistance reduction or penetration. So, if the enemy has 20% resistance, you get a resistance multiplier of 0.8. If they have 40%, 0.6, etc.

If you have resistance reduction, you are removing this resistance, and any further reduction still counts towards your resistance multiplier, now boosting your damage. If you have 20% resistance reduction on an enemy with 20% resistance, they now have 0% resistance, and your multiplier is back at 1. If they have 0% resistance, your multiplier is at 1.2, and so your damage is increased.

This is why we generally bring DPS to an enemy with a weakness corresponding to our DPS’ type, since any enemy that is weak to an element has 0% resistance to that element, and so your base resistance multiplier is 1.

Including Seele’s A4, which gives us 20% RES PEN, versus a Quantum Weak enemy, we now have a resistance multiplier of 1.2 on our damage, increasing our damage to 40617.6.

Vulnerability Modifiers

Next up is a very simple one, the Vulnerability Multiplier, which is indicated by text saying increased damage received or increased damage taken by enemies, like Welt’s A2, or Silver Wolf’s signature Light Cone. By the way, if you haven't pulled Silver Wolf by now or find some of her Light Cones too hard to get, buying a Honkai Star Rail Account would be a good option.

You have a base multiplier of 1, and any vulnerability modifiers will increase it by their respective percentages. Say we have Welt on the team with his 12% vulnerability, we multiply our damage thus far by 1.12, increasing our damage to 45491.7.

Why Breaking Is Important?

Finally, we have the Broken Multiplier, which is part of enemies’ total damage reduction, and is dependent on the toughness bar. The broken multiplier is 0.9 when the enemy has a toughness bar, and 1 when they don’t.

So, you gain a 1.11x damage increase if you hit a broken enemy, meaning if you can save that juicy ultimate for when the enemy is broken, it’ll give a final nice boost.

TLDR On Boosting Damage

Now, onto how we boost our damage.

For an easy summary, we boost our damage by boosting each of these multipliers. So, we increase our trace level or scaling factor for our base damage, then we increase our crit ratio for our crit multiplier, and add DMG% buffs for our damage.

Applying def reduction debuffs or gaining def ignore will boost our def multiplier, the same with resistance reduction for our resistance multiplier. Inflicting vulnerability will boost our damage too. And finally, breaking an enemy’s toughness bar will grant us more damage.

But then come the questions of balancing stats. How much attack% I should have? How much crit should I have? Is DMG% better than ATK%? What if I have 100 DMG% already? And that is what part 2 of this guide will explain.

How To Max Your Damage In Honkai Star Rail? 3


Our first comparison is DMG% versus ATK%. This also works for any other scaling factor, like DMG% vs ATK HP% on Blade. At no buffs DMG% beats ATK%, due to characters and light cones having a base attack, and the gloves relic piece having a flat 352.8 attack.

For example, 10% of damage is worth a lot more than 10% of attack. This only further increases as we add ATK% buffs and main stats to our units. Adding an ATK% main stat skews the difference in favour of damage% even more. If we only add a damage% orb instead, ATK% becomes a bit stronger than damage%.

However, we will naturally be building a lot of attack%, and damage% only comes from the orb, set bonuses, and ally buffs. Attack% can be on the chest, boots, orb, rope, and also comes from a ton of set bonuses and ally buffs.

So, as you can see, two attack main stats make DMG% very favourable even with a DMG% orb. Even with a 66% buff from Bronya’s skill, it still comes out ahead.


DMG% versus CRIT% is similar, except they are both multipliers onto your base damage. CRIT also has the problem of only being valuable if you have enough of it.

For example, from no DMG% or crit buffs or pieces,100% damage is equal to a crit ratio of 55/110 in boosting your damage. Getting a better crit ratio improves the damage boosting capabilities of more crit, but it also doesn’t mean DMG% should be wasted. With a lot of DMG%, crit becomes very valuable, but so does crit with a lot of extra damage%.


Finally, in this three way match up, we have ATK% vs CRIT%, which is compared in increments of 2 substats, so 2 ATK% subs versus 1 crit rate and 1 crit damage sub. This is considering a base crit of 5 to 50.

For example, crit stats without initial crit are useless, and attack% is favoured even after two main stats. Now if we have a favourable crit ratio, any additional crit stats are worth a lot more.

So, don’t go adding some crit to a unit when you won’t hit a high enough ratio for it to be worth it. This also shows that DPS does want crit, as ATK% is pretty saturated, and it’s why we go crit chests on our DPS to avoid any DPS loss.

The Perfect CRIT Ratio

Now, onto Crit Efficiency, this one is a classic from Genshin Impact, and just shows, depending on your crit rate or crit damage, how effective extra crit damage or rate is to the perfect 1 to 2 ratio.

This shows that, for example, 50 crit rate to 100 crit damage is a nice ratio, but having 15 extra crit rate, or 30 extra crit damage, won’t impact your ratio too much, and you shouldn’t get too worked up over the perfect crit ratio.

We can also see this in the average Crit Multiplier, which is how we find our average damage dependent on our crit rate and crit damage. We used this earlier in the Seele calculation to find our average ultimate damage.

At the base 5 to 50 crit ratio characters have, our average damage is not increasing by much at all. But we also see that whilst the perfect ratio will boost our damage by the most amount, not having a 1:2 ratio is still great for damage.

Speed Breakpoints

Now, we are onto speed and their comparisons.

Remember, speed varies a lot, and speed can make tuning buffs better, or worse, and this is just showcasing how effective speed is for DPS turns and damage gain.

We first have the standard speed breakpoints. You have probably already seen this from Grimro. It shows how to get additional actions per cycle in the first 8 cycles.

For example, if we want 10 actions by the 6th cycle, we need 154 speed. This also shows the infamous 134 speed breakpoint. That gives us an additional action every 3 cycles, including the first cycle.

So, we get 2 actions in our first cycle, and then 6 in our 4th, and so on so forth. As for effective damage gain, we compare how many actions we get to the standard 1 action per 1 cycle.

So, getting two actions by the first cycle is a 100% damage gain. But 3 actions by the second cycle is only a 50% damage gain, since you’re already supposed to have 2 actions. This doesn’t mean you should just go for 161 speed breakpoints for damage gain. It just shows the potential.


To further showcase that just going for speed is bad for DPS, we now have two comparisons: speed substats versus attack subs, and speed versus crit. These are my favourite comparisons, since they show the breakpoints really well.

SPD versus ATK shows 1 minimum sub of speed versus 1 minimum sub of attack. Obviously, having more attack will win until you hit a speed breakpoint. And having stats is important too.

Going for just speed for more turns won’t give you much gains, unless you have the stats to do damage. This also shows how important speed boots are for DPS gains. But that too much speed is unneeded as well.

With attack% buffs and a mainstat, getting an additional attack main stat does not prove as significant as speed boots, since we get our damage multiplied by more than 8 cycles, and we are closer to a future breakpoint for even more damage.

Also Read: Honkai Star Rail 1.2: 5 Things You Need To Know About Imbibitor Lunae - Stats, Ultimate, Skill, Technique & Gameplay


SPD% versus CRIT% is the same concept, but with the added nuance of crit needing a good ratio to be worth in the first place.

If you hit breakpoints, it’s great, but so is the value of the crit for your damage. You will be needing a good crit ratio in the first place, but getting extra crit is very valuable for damage.

How To Max Your Damage In Honkai Star Rail? 4

DEF% Reduction

Now let’s look at the defence shred.

As we saw with the formula earlier, and as we can see in this graph, it’s an exponential DPS increase as you stack more and more defence shred.

Pela’s ultimate will give us a 26.5% damage boost, Silver Wolf’s talent and ult 38.4%, but combined they give us a 95% damage boost.

RES Reduction

Resistance shred gives us a linear boost instead. But we can see the value of the resistance shred for our Resistance Multiplier.

The more resistance the enemy has, the more gain we get from the resistance shred. But since we aren’t bringing our DPS to a fully resistant enemy, this doesn’t mean much to us.

We want to be fighting enemies of our elemental weakness for the most damage.

DEF VS RES Reductions

Next, let’s compare defence reduction and resistance reduction in their effect on multiplying our damage.

Versus a weak enemy, defence shred comes out ahead of course, but takes time to ramp up versus resistance shred, which is linear.

Also remember, defence shred can max out, and resistance shred doesn’t. So, having a combination of both will improve our damage a ton.

We can also see, for example, how effective Silver Wolf is in boosting our damage. Versus a non weak enemy, we get a 95.53% damage boost to our damage, which can boost our whole team’s damage.

Combined with Seele’s A4 and the quantum set, our damage goes insane.


Adding Vulnerability is an additional multiplier, and very simple.

Every % of vulnerability multiplies our total damage by an additional %. It is linear and having it on the enemy is great for damage boosting.

Broken Multiplier

We then have the Broken Multiplier and its effects on our DPS. It’s even smaller than vulnerability in its complexity.

You either gain 11% DPS from attacking a broken enemy, or you lose 10% potential DPS by not attacking a broken enemy.

So again, try to hit them when their toughness bar is broken. But it’s okay if you don’t. It’s just an additional boost of DPS.

Break Damage Boosts

So that’s all the damage multipliers for standard damage, and how they fare versus each other. Let’s also quickly look at break damage and how it scales on our level.

So, Break Damage scales exponentially on our level, and is why it was so slept on in the past. It still won’t beat out standard DPS builds unless you break a lot, which is always tricky to calculate, or unless you are a support like Asta that doesn’t traditionally do a ton of damage.

Level is very important for break damage. Going from level 40 to 50 gives us a 113% damage increase on our break damage at level 40, which is compounded onto future levels.

So, even though from level 70 to 80 we get another 41.66% increase, that’s a 41.66% increase on our break damage from level 70, which is a 62% increase over the break damage from level 60, and so on.

With future break effect supports and buffs, the break effect will be very strong.

Diablo 4 Season 1 Gameplay Guides - Season Of The Malignant Overview & Seasonal Characters

Here, we’ll be talking about seasons.

What Are Seasons?

It’s basically an update mode on top of the base game that brings about new and exciting ways to play the game. Seasons will last for approximately three months.

For those unfamiliar with the way action RPGs typically do seasons, think of it like new content based around a theme, similar to expansions, but on a smaller scale, that sticks around for a few months.

After a season ends, a new season starts after a short break to replace the previous one, creating long-term replayability.

Diablo 4 Season 1 Gameplay Guides - Season Of The Malignant Overview & Seasonal Characters

Diablo 4 Season 1 - Season Of The Malignant

The first Diablo IV season, Season of the Malignant, begins on July 20th.

You’re going to want to make sure you complete the Campaign with at least one character before Season of the Malignant begins. Then, you can create a new character in the Seasonal Realm and skip the Campaign to access the new questline and more.

Here are a few things you can expect to see in seasons.

Seasonal Questlines

These are storylines separate from the Campaign that guide you through the new seasonal theme, introducing new characters and quests as you are adventuring.

Fresh Gameplay

Each season introduces new gameplay mechanics that go beyond just balance changes, that will change the way you approach your abilities.

Much like the Season Journey from Diablo III, Diablo IV brings back the Season Journey where you can complete a variety of objectives as you progress, split into different chapters to earn rewards, which can help the leveling process or further boost your character.

You can even earn new Aspects, separate from the ones you’d find in the Codex of Power, that can spice up your builds, as well as earn Favor, which is used to progress your Seasonal Battle Pass, offer boosts to speed up your leveling experience, and additional character-customization options.

Quality Of Life Changes

In addition to balance changes, each season will bring about quality-of-life changes that will give you a better Diablo experience.

Also, expect new transmogs from items, as well as the new cosmetics in the shop, to really give your character a look to set yourself apart from the rest of the adventurers.

Also Read: How To Fully Prepare For Diablo 4 Season 1? - Season Of The Malignant Details

Battle Pass

One of the biggest things you will come across in seasons is the new Battle Pass.

As you play and progress in Diablo 4 Season 1, you’ll gradually receive rewards from the Battle Pass, such as cosmetics and premium currency. It’s important to note that these cosmetics do not affect your character stats in any way, meaning you will not miss out on any armor or weapons.

Completing objectives in the Season Journey allows you to earn Favor, which progresses you through the Free Battle Pass.

As you progress, you collect Smoldering Ashes, which can be used to boost the rate at which you gain experience, Diablo 4 Gold, resources, and more in game.

As for the Battle Pass itself, there are three versions: Free, Premium and Accelerated.

Diablo 4 Season 1 three versions of Battle Pass

The Free version has 27 tiers and rewards players with cosmetic items and Smoldering Ashes, a resource that can be spent on experience, Gold boost, and other bonuses for your seasonal character. However, you should note that you can only get these boosts through the Free Battle Pass, and you must first meet certain level requirements.

The Premium Battle Pass has 63 more tiers, which reward you with cosmetics unique to that season, and Platinum currency that can be spent at the game shop.

The Accelerated Pass is the same, but allows you to skip through 22 tiers and comes with a special cosmetic. While the Accelerated Battle Pass allows for tier skips, you still have to meet the required character level to access Smoldering Ashes for bonuses towards your seasonal character. In short, you cannot simply pay for a boost.

These seasonal offerings are great and do a good job of spicing up the base game. But to partake in the full experience of each season, you'll need to create a seasonal character.

What Will Characters Look Like In Diablo 4 Season 1?

Some players new to action RPGs and Diablo may be asking: "Why do I have to make a new character? And what about the work I just put into this character?" I also had these questions when I first started playing Diablo III and made a lot of mistakes because of it.

And honestly, I regret being so stubborn and missing out on some amazing Diablo III seasons. Creating a new seasonal character allows for the game to feel new and exciting more often, with everybody starting fresh to experience the new features at the same time.

I forgot what it was like to find upgrades on a regular basis, as my Eternal character was already fully geared and upgrades came once in a blue moon. It was fun to use skills that I never thought I'd use again simply because they didn't scale well in a previous build, and it was a blast to use throughout the leveling as I found Legendaries to complement their power.

Additionally, it will be easier to level and acquire loot this time around, because now you have the experience that you did not have before when you were first leveling up.

In addition to the boost provided through Smoldering Ashes and the new powers you will unlock, map discovery and Altars will not need to be collected again if you've already done so. This is as easy as it gets when it comes to starting a new character for a Seasonal Journey.

"What about my Eternal character?"

Any characters you've created will never be lost. Each character you've created, including your current characters, will always be playable in the Eternal Realm after a season ends. You can play at any time you please, you just won't be able to interact with the seasonal content. Eternal Realm characters will still benefit from all the game's balance changes and quality-of-life updates, just like the seasonal characters.

Why Diablo 4 Will Not Replace Diablo 2 Resurrected? - 7 Reasons

Since Diablo 4 is out, the Diablo 2 Resurrected’s servers are much emptier. And I found that the update frequency of many Diablo 2 Resurrected content creators is also significantly reduced.

Given the status quo, some people are wondering how things will continue and if Diablo 4 will even replace Diablo 2 Resurrected. I can clearly answer this question with a no.

Of course, Diablo 4 is just new. Not even a month has gone past since release, so there is much new content. But in this article, I have 7 points for you why Diablo 4 will not be a replacement for many Diablo 2 Resurrected players in the long term.

Why Diablo 4 Will Not Replace Diablo 2 Resurrected? - 7 Reasons

1. Items

Number one, the item system in Diablo 2 Resurrected is a class for its own.

There are many different affixes and host mechanics you have to understand, such as Open Wounds, Crushing Blow, or Deadly Strike. Also, the player must pay attention to certain breakpoints and there are the various popular Runewords.

In Diablo 4, the complexity develops on a completely different level. The legendary and unique aspects make a lot of difference and there are many different types of damage to understand.

2. Trading

Point number two is related to the first point - trading.

In Diablo 2 Resurrected, a gigantic market has developed. It’s hard to find the comparison for this. I can’t think of any other game where trading with other players is such a factor.

In Diablo 4, the trades are currently limited to very few goods, such as rares and Diablo 4 Gold. And even if something changes, I think items that are bound to your account will remain an integral part of the Diablo 4 mechanics.

3. Speed

Under point number three, I list the game resume and speed.

In Diablo 2 Resurrected, you teleport through the maps in no time and make high frequency runs or farm many different spots one after the other.

In Diablo 4, everything takes much longer. If you want to run a dungeon, you have to ride there first and, in the worst case, you get involved into fights on the way.

4. Skill Trees

Point number four is the Skill Trees.

The skill system is very good in both games but also completely different. Both offer the base for a great variety of characters. And even though I can’t assess the whole potential in Diablo 4 yet, I dare to say that the variants in D2R are a bit greater. I can certainly think of over 20 different builds just for the Paladin.

In any case, the build possibilities in Diablo 2 Resurrected are unique in some respects.

In Diablo 4, it will probably be difficult to build an efficient build where the Sorcerer strikes with a sword.

Diablo 4 vs Diablo 2 Resurrected Skill Tree

5. Optic

As point number five, I would like to mention the beautiful graphics of Diablo 2 Resurrected.

Diablo 4 doesn’t look bad either, but the engine is completely different. In Diablo 2 Resurrected, however, the new detailed implementation of the classic look has become so ingenious and makes the heart of an old Diablo 2 Resurrected player beat faster.

6. PVP & Speedruns

Point number six in Diablo 2 Resurrected various disciplines have been established that have kept many players happy for years, such as Speedrunning or PVP. Even though there may be both in the far as well, it will be completely different.

In Diablo 2 Resurrected Speedrunning, I loved the mechanics of how the game generates the maps and how you can read the maps to progress faster.

In Diablo 4, on the other hand, the entire outside world, as well as the specific dungeons in the main storyline, are always exactly the same. PVP is also something completely different in Diablo 2 Resurrected.

This, of course, already results from the engines and game mechanics we have already discussed. Every enthusiastic Diablo 2 Resurrected PVP player will definitely understand what I mean.

7. Offline

Last but not least, we have point number seven and that is the fact that there is an offline mode.

Diablo 2 is a game that has been modded a lot in the past and there are already some mods for Diablo 2 Resurrected, too. In addition, there is also a group of players who like to play the Solo Self Found.

In addition, it should also be mentioned that Diablo 2 has survived for so many years, although there was a long break. Without new content with Diablo 2 Resurrected, cool new content was added, and the graphics were brought to a good new standard. So, it would surprise me if there would be a sudden finish soon.

A certain car of players to which I also count myself will certainly still play the game for a long time. I also have a lot to do, so, for example, only two of my PVP charts are level 99 yet and the equipment I also have to optimize.

Diablo 4 is also pretty cool. But it’s a different grind. You have the open world and the complexity develops in a completely different direction, which also has its charm but is just no replacement. It is rather an additional offer variety. I could imagine that Diablo 4 will replace the third part, but for judging, I have played too little Diablo 3.

In any case, I'm looking forward to many more D2R content since the hype of Diablo 4 will not be forever.

An Ultimate Guide To WoW Dragonflight Halls Of Infusion Dungeon - Most Important Mechanics You Should Watch Out For!

The Dragonflight dungeon Halls of Infusion is now part of the Season 2 Mythic+ pool. So, here I will go over the most important mechanics to watch out for in this dungeon!

Dungeon Start

At the beginning, you will encounter Primalist Ravagers and Geomancers, Refti Defenders and Containment Apparatus.

The Apparatus seems to be one of the most dangerous enemies, because it continuously casts Containment Beam onto random players. This cast does heavy damage and can only be disrupted.

Additionally, it also casts “Expulse”, which is a heavy AoE damage ability that should be interrupted. A good strategy would be to avoid pulling too many Apparatuses simultaneously and focusing them down quickly if you do!

An Ultimate Guide To WoW Dragonflight Halls Of Infusion Dungeon - Most Important Mechanics You Should Watch Out For!

Outside of the Apparatuses, you should also try to interrupt the Defenders' Demoralizing Shout. It will reduce your groups damage done by 25% if not interrupted.

Moving into the first room, you can either go left or right. Both paths will lead to the first boss. But you unlock different perks, depending on which path you choose to clear.

If you go left, you will reach a Limited Immortality Device, usable by Dragonflight Engineers with skill 25 or higher. Activating this will give everyone in your group a 1 hour buff, preventing one death (similar to a Rogue's cheat death ability). If you go right instead, you will clear the path for a shortcut that opens up later after you kill the 2nd boss and a 2nd shortcut will open in the same area once you kill the 3rd boss.

Watcher Irideus

But before you can make use of these short cuts, you have to defeat Watcher Irideus.

During the first phase of this encounter, 3 players in your group will occasionally be debuffed by Power Overload, a magic debuff ticking for nature damage and leaving behind a puddle underneath the player on removal or expiration.

It might be best to have the 3 debuffed players stack up and then either mass dispel the debuffs or dispel none of them to make sure the puddles all spawn simultaneously and on the same location, to lessen the area of denial.

The boss will also cast Static Surge, a heavy unavoidable AoE damage channel on the group.

WoW Dragonflight Watcher Irideus

Tanks additionally have to watch out for a frontal attack, doing damage and stunning in a cone in front of Watcher Irideus.

Once the boss reaches 15% health, he will become immune to damage and Siphon Power from the facility itself, increasing his nature damage done by 2% every 1 second until canceled.

To interrupt his cast, you have to kill 3 of the 4 Nullification Devices close to the boss. They will explode and remove his barrier.

In phase 2, the Power Overload debuffs will do increased damage and also drop bigger puddles, so watch out for that!

After you have defeated Watcher Irideus, you can choose to either go straight forward, or you can take the stairs to a different area. Both paths will ultimately lead to the same location.

If you decide to go straight, you will see some Primalist Shocktroopers first. Make sure you interrupt their Elemental Focus cast. Otherwise, they will gain an instant Chain Lightning ability doing a lot of unpreventable damage to the group.

The Dazzling Dragonflys cast a frontal disorient. This can either be interrupted, sidestepped (even by the tank) or magic dispelled if anyone gets hit by it.

Additionally, there are Skulking Zealots patrolling this area in stealth, so watch out for them!

Also Read: Things Blizzard Can Do to Make WOW Dragonflight Better

Once you cleared all the trash in the room, the door behind you will close and a small event starts. Waves of curious Swoglets will spawn and randomly fixate players. If they successfully melee attack a player, they will stack up a poison debuff, instantly killing the player if it stacks up to 10.

After the event, the door will open and you can clear the path to the 2 minibosses, Flamecaller Aymi and Squallbringer Cyraz. If you decide to take the other path after the first boss instead, you will encounter the same type of mobs. But there won’t be a Swoglet event and additionally you will be able to access Infused Mushrooms.

Any player with Dragonflight Herbalism skill 25 or above can activate the mushrooms, giving everyone in your party a 30 minute buff, curing 1 poison or disease effect every 15 seconds. This might be useful for the next boss coming up if you don’t have anyone in your group to dispel Poison effects!

Both paths now lead to the minibosses. The more dangerous of the 2 is Flamecaller Aymi. She occasionally roots a random player with a magic dispellable debuff and then spawns a big swirly underneath that player you have to move out of. Once she is low health, she will attempt to cast Cauterize, healing her if not interrupted.

Squallbringer Cyras, on the other hand, will spawn several small Zephyrlings. But they don’t do anything other than attack their aggro target. He will also sometimes cast a whirlwind around him. So, move away from him to avoid damage.

Gulping Goliath

Once you finish off the minibosses, the door to the next boss will open.

The Gulping Goliath will spawn Swoglets on players’ locations. They will fixate players and apply the same poison debuff as the trash mobs before. So, watch out to not reach 10 applications or you will instantly die.

WoW Dragonflight Gulping Goliath

Once in a while, the boss will cast Gulp. It’s an AoE damage ability indicated by a circle around the boss. Any Swoglets inside the circle will be destroyed and any player in the circle will take damage and gain 3 poison applications. If no player is hit by Gulp, the boss will enrage.

Once the Gulping Goliath is defeated, you can make your way to the 3rd boss. Here you will encounter Primalist Galesingers, Icecallers and Earthshakers, as well as Glacial Proto Dragons.

Galesingers will occasionally spawn a thunderstorm underneath a player. Glacial Proto Dragons cast a frontal breath towards the tank and apply a magic debuff to the whole group, slowing and dealing damage to players. Icecallers cast a heal and it can only be disrupted, so be ready for that!

Khajin The Unyielding

Up next is Khajin the Unyielding.

One of her main abilities is Hailstorm. To avoid the damage, you will have to hide behind one of the ice blocks located around the room. The ice blocks crack if they get hit by any of her abilities (including hailstorm) and if a cracked ice block gets hit again, they will get destroyed and do AoE damage around them.

WoW Dragonflight Khajin The Unyielding

To not get damaged by a dying ice block, you should make sure you are hiding behind a fully in tact block. Keep in mind some of the blocks are already cracked as you start the encounter!

Additionally, she will cast Glacial Surge, creating rings of frost moving outward, starting around the boss. And it is similar to Kurog Grimtotem’s ability in the Vault of the Incarnates.

Once in a while, a player will be targeted by Frost Cyclone, indicated by an arrow on the floor. Make sure to move out of it and keep in mind, any ice blocks hit by the cyclone will either get cracked or be destroyed.

Once you defeat Khajin, you can move onto the bridge leading to the last boss Primal Tsunami. You will encounter some enemies you’ve already seen before and additionally there are Aqua Ragers, continuously spawning until you defeat Infuser Sariya at the end of the bridge.

Aqua Ragers cast an enrage, but it can be interrupted or soothed and at 20% health, they will attempt to split into 4 smaller mobs. This can also be interrupted.

While on the bridge, you continuously have to dodge circular water waves coming from either the left or the right. If you get hit, you get knocked and take damage. You can line of sight these circles by standing really close to the pillars on the opposite side of where they are coming from.

Infuser Sariya will be attackable once you kill the last 4 Aqua Ragers standing at the end of the bridge. Watch out for her Aqua barrier. Interrupt this cast to make sure she doesn’t shield herself.

Primal Tsunami

Now, you can start the fight against the Primal Tsunami.

WoW Dragonflight Primal Tsunami

In phase 1, you have to dodge a lot of swirlies and moving water bubbles while the tank has to watch out for Squall Buffet: a tank attack that knocks you back.

At 100 Energy, the boss becomes immune and players are thrown away to one of three bridges. The tank and the healer both get paired with 1 damage dealer each and the 3rd damage dealer gets sent by themselves. Everyone has to attempt to run back towards the boss while dodging waves and water bubbles.

Back in the boss room, there are now 4 Primalist Infusers channeling Infuse. This gives the boss a stacking damage increase. If the Infusers are interrupted, they instead start attacking the players and cast “inundate”, an AoE damage cast similar to Infuser Sariya. This cast can be disrupted.

Once the Infusers are dead, you can finish off the Primal Tsunami to end the dungeon and collect your loot! That means you’ll get a lot of WoW Dragonflight Gold. Hope you can learn a lot from this guide!

7 New Changes To Expect In WOTLK Classic Phase 3 Call Of The Crusade

Phase 3 of Wrath Classic – The Call of the Crusade is finally upon us. This penultimate patch will see a brand new raid tier, updates to dungeons, new items for collectors, a fresh PVP season and much more.

Today, I’ll be taking you through what to expect from the Call of the Crusade Patch, talking over what’s new, and how things may be a little different this time around compared to the original release.

1. Trial Of The Crusader

Let’s start off with the big one, the upcoming raid, Trial of the Crusader.

This is the first raid ever in WoW’s history to adapt the “heroic or normal” format, where players can choose to modify the level of challenge they want before engaging in the content.

This raid has such a legacy for many reasons. Jaraxxus, who is, of course, everyone’s favourite Eredar Lord of the Burning Legion. It’s the only raid ever, with no trash at all. It’s a “PVP in PVE’’ encounter in the faction champions.

7 New Changes To Expect In WOTLK Classic Phase 3 Call Of The Crusade

This encounter definitely shows you who has their defensives to hand, and who doesn’t, and a surprise entrance from a certain Lich King to introduce us to the final boss deep below the tournament grounds. It’s very much expected to be a fairly short, but sweet addition to Wrath Classic’s raiding content.

And to that end, several changes have been made to how the content will work. Each difficulty will now share a lockout. So, originally you could run ToC 4 times per week, now it’s only 2. So if you did 10 player heroic, you cannot do 10 player normal that week, and vice versa. Same goes for 25 player.

Also, some of the previously stackable items are now uniquely equipped. Think of the big trinkets, such as Death’s Verdict. So, you don’t feel the need to run normal to try for this 1 item, as it would also cost you your heroic lockout for the week.

Finally, to offset there being less overall lockouts to do, bosses on both difficulties will drop additional Emblems of Triumph. And on 25-player raid, bosses will drop an additional Trophy of the Crusade. This should all add up to making ToGC (Trial of the Grand Crusader) as a raid feel a good source of upgrades, without feeling as though you are missing out due to there being fewer lockouts to do as a whole.

2. Onyxia’s Lair Returns

But that’s not all the raiding content as Onyxia will be making a return in Dustwallow Marsh.

Originally, this was for WoW’s 5 year anniversary event, but it will be available alongside Call of the Crusade this time. A new feature to this is an NPC outside of her lair named Zidormi. She will allow you to toggle between the old level 60 version and the new level 80 version of this encounter.

This time around, no attunement needed, like Vanilla. So, don’t worry about that. The fight itself is just like it was in Vanilla: apply dots, more dots, handle many whelps and see who can dodge a deep breath.

WOTLK Classic Reigns of the Onyxian Drake

Onyxia will drop items very reminiscent of her Vanilla drop table, but with updated itemization for Wrath Classic. If you are particularly lucky, you might even see the Reigns of the Onyxian Drake. This super rare mount has the same model as Onyxia herself and boasts a premium 310% flight speed.

Finally, raid wise, the VoA (Vault of Archavon) gets a new addition, Koralon the Flame watcher. He will drop Tier 8 equivalent tier gear and Season 7 PVP gear.

3. Dungeon Updates

Dungeon content will also be seeing updates in Call of the Crusade.

The new difficulty, called Titan Rune Beta, is an amped up version of the previously available Titan Rune Alpha dungeons. Enemies will have additional health and damage, but players will also get new tricks to deal with this challenge. This will vary from dungeon to dungeon.

But for example, in the Nexus dungeons or VH (Violet Hold), defeating a mirror image will give the player a stacking haste buff. And in the CoS (Culling of Stratholme), players can now find holy hand grenades to deal with powerful undead minions.

The reward from TRB (Titan Rune Beta) dungeons is a brand new currency called “Sidereal Essence”. This can be spent at the living constellations where your factions, emblem vendors, are found in Dalaran.

Rewards on offer are 10 player Ulduar hard mode items, including those from Algalon. These dungeons should be both a great option for players looking to gear up an alt or a fresh character, and for mains who have been getting unlucky on getting a certain item from Ulduar 10 hard mode so far.

Related: WOTLK Classic: 10 Last Minute Tips To Prepare For Phase 3 Call Of The Crusade

4. Trial Of The Champion

Alongside Trial of the Crusader, will also be a new dungeon, the Trial of the Champion as a 5-player counterpart to the raid.

This features some good old-fashioned horseback jousting, a variety of bosses and, of course, a showdown for the Black Knight right at the end.

This dungeon will also be available on TRB difficulty, where the crowd gets quite a bit more involved than normal by throwing both buffs and debuffs into the arena to help or hamper players.

The remainder of the content surrounding the Argent Tournament Grounds will also release with the update. This includes several new reputation vendors, such as the Sunreavers or Silver Covenant, depending on your faction, as well as the Crusader quartermaster in the western pavilion. These will offer new companion pets, mounts, toys, heirlooms and more.

You can also earn more Champion’s Seals as all remaining tournament daily quests have been added into the game. So, you can work towards the various rewards that little faster.

5. Epic Gems

Another new feature to expect in the patch will the inclusion of Epic Gems.

These provide more stats than the rare quality gems, and should be something that you look to place in your new gear where possible. Fortunately, there are many ways to get your hands on these new gems. So, if you like to play the game, you should pick them up.

At 450 Alchemy skill you can transmute a rare gem and an Eternal into an Epic Gem once every 20 hours.

There will also be a quest at the Alchemy shop in Dalaran called Cardinal Ruby, where, after doing 5 of any other Epic Gem transmute, you will learn how to transmute cardinal rubies. These are the red gems and will be the most in demand by far.

At 450 Jewelcrafting, you can prospect Titanium Ore. This will give uncommon and rare quality gems, Titanium Powder, which can be turned in at the Jewelcrafting shop for Dalaran Jewelcrafter’s Tokens and a chance at epic quality gems.

Epic gems can be exchanged for 10,000 Honor if you are more into PvPing for upgrading your gear. Or, you can exchange Emblems of Heroism for Epic Gems. The single color gems cost 20 each, the dual color 10. You can downgrade your emblems at this NPC in Dalaran Sewer if you wish to spend them in this way. But beware, once you downgrade, it’s permanent.

Finally, all new gem designs can be exchanged for Dalaran Jewelcrafter’s Tokens at the shop in Dalaran. They cost 4 each.

6. Season 7 PVP

A new PVP season will, of course, start, that being season 7, which will see the Relentless Gladiator’s gear become available for purchase by using your WOTLK Classic Gold. The best players will also be able to work towards titles and a mount, namely the Relentless Gladiator’s Frost Wyrm.

WOTLK Classic Relentless Gladiator’s Frost Wyrm

7. Isle Of Conquest

Finally, the Isle of Conquest will become available for play.

This 40 vs 40 battlegrounds pits Alliance vs Horde in a battle for resources against one another. It has you capture strategic points on the map, as well as build various vehicles to aid you in gatecrashing the enemies’ base. Or you know, maybe everyone will just run into each other in the middle of the map and fight for the first five minutes instead.

Either way, similar to AV (Alterac Valley), the first team to reduce the other side’s resources to 0, or defeat their general, will be declared victorious.

And that’s what to expect from Phase 3 of Wrath Classic – the call of the crusade. So, whether it’s raiding, collection or PVP, there is something for everyone here.

What I’m Doing Before WOTLK Classic Phase 3 Call of the Crusade?

With the announcement of Phase 3 Call of the Crusade coming on June 20th and Trial of the Grand Crusader opening up on June 22nd, we are officially in the Phase 3 waiting room. With just under a month until the next phase drops, many people are wondering what to do between then and now.

Here, I am going to talk about what I am doing to prepare for WOTLK Classic Phase 3 Call of the Crusade and what you can do in Wrath to keep yourself busy between Phase 3 launch and now.

Gearing Max Level Alts For Heroic ++

The first thing that I’m doing is preparing my alts for Heroic ++ or Defense Protocol Beta.

These dungeons are going to be dropping 10 man Ulduar loot as well as badges and Sidereal Essences. Bosses in Heroic Plus Plus will be dropping Conquest tokens, making tier helm and shoulders easy to pick up as well as five Badges of Triumph per day from the daily Heroic ++. The end boss of each Heroic ++ dungeon will drop one Sidereal Essence, which you can spend to buy 10-man hard mode pieces from Ulduar.

What I’m Doing Before WOTLK Classic Phase 3?

I would suggest looking through the prices of items from the vendors and picking a few pieces to target. Of course, on your main, you probably know what pieces you’re missing like Meteorite Crystal or Dark Matter.

But what I’m doing for now to prepare my characters for Heroic ++. First, I see what BOE items are on the Auction House for cheap. BOEs will, of course, vary in price from server and day and also depending on the piece itself.

While these will vary in WOTLK Classic Gold, I still believe it is a good starting point to get you some early gear score and get you into some of these heroic plus dungeons. After this, depending on if you are in a guild or how cheap Runed Orbs are on the Auction House on your server, you can grab 12 of these and craft your Epic belt and Epic boots to give you a real step up in gearing. Some of the boots, like Footpads of Silence, end up being true BOEs for a few specs and close to this for many others.

I would again suggest you look at your best list for Phase 2 and Phase 3 to get an idea of which items are good for you so that you can get the most value out of those items. Many of these items will be replaced quickly in Phase 3. So, only go for them if they are cost effective and if they are worth it for your class specs.

My experience on the PTR the Heroic ++ dungeons was not as difficult as the Defense Protocol Alpha or Heroic Plus dungeons, the ones that were released last patch. And they offer Naxxramas gear as opposed to the new ones that are going to offer Ulduar gear.

As long as you’re following the mechanics, many of them are designed to give a damage buff and should allow a lower gear score item levels to complete them. I have heard the same sentiment from other people that they thought they were easier than actual Heroic Plus. But I will confirm this after launch when I tank a few of them on my 4k gear score prop Warrior and then start healing them on my fresh 80 Priest.

WOTLK Classic Heroic ++

Leveling Up Alts

The next thing that I’m doing ties into the first and that is leveling up alts. I’m sure most of you are already doing this as we have the new Joyous Journeys buff out now.

I’m preparing a Priest and a Mage for Phase 3 while Joyous Journeys is active. That will leave me with just a Rogue at 61 and then a Warlock as the final two classes I have to level up on Wrath of the Lich King.

Not everyone is like me and enjoys leveling at everything. But if you do have an interest in getting another class up, now is the time. I’ve seen people level extremely fast and if you have a decent amount of time to play, you could probably hit 80 before June 22nd if you went hard. I myself use Rested XP, which I highly recommend if you just want to turn off your brain and binge Netflix. You can use the add-on for free up to a certain level.

Also Read: WOTLK Classic Phase 3: Best Gold Farming Strategy Right Now! - Runecloth Farming


The next thing that I’m doing is getting my professions up.

On my main characters like Death Knight Holy Paladin and Hunter, I already have max professions. However, my alts have been lacking for a while. Once you’ve had engineering gloves on a DPS character, or even a Healer for that matter, it’s pretty hard to go back.

I found myself playing a Shaman and Druid a lot in the last two months. But I’ve not leveled engineering on either of those characters until recently. I finished leveling up engineering on my Druid the other day and now I just need to do it on my Shaman as well as Alchemy. When the Priest and Mage get up there, I’m not sure if I’m going to have it in me to get their professions up immediately. But if I do start to play them on the regular, I will.

Try New Specs / Classes / Roles

At this point in the phase, my guilds have most of the content on farming. So, I’ve been taking the opportunity to try out some different roles, classes, and specs in Ulduar.

I mentioned that I’ve been gearing up my Druid and my Shaman. Both of those classes are now above 4,800 gear score and I’m working on gearing their other specs as well. I’ve killed 10-man Algalon with both of those classes and I am gearing Feral spec on the Druid to try out Feral DPS and Feral tank. I’ve now killed both Algalon 25-man and Yogg 0 light as both a Blood Death Knight DPS and a Marksmanship Hunter, which was a lot of fun. I do hope that Blood Death Knight DPS ends up scaling well in ICC because it is so fun to play.

I’ve also recently started to try tanking in 10-man Ulduar on Blood Death Knight as well as my tank gear has come along nicely. Your guild has flexibility for you to try other classes or specs or roles in the 10-man or the 25-man raid. I would go ahead and do so now. You may find a new alt you really want to gear in ToGC (Trial of the Grand Crusader) or even find a new man if you like it enough.

ToGC is going to be such an amazing time for gearing up characters that I think you may be missing out if you don’t have at least one max level all to play. But that’s just my opinion.

WOTLK Classic Phase 3 Call of the Crusade

Play Other Games (Avoid Burnout)

Then the last thing I’m doing while waiting for Phase 3 is playing other games. You should, too.

It’s been a long phase in Ulduar. And although I’ve had a blast, I’m looking forward to Diablo 4 and I’ve been playing some Cyberpunk 2077 recently too. It’s good to get away from WoW for a while before a new phase drops. Just so, you don’t feel burned out on day one when ToGC drops.

Most guilds will still be running Ulduar next phase as well. So, it’s going to be good to pace yourself accordingly.


I personally think Phase 3 is going to be a blast and you can tell that I am especially excited about Heroic ++ and gearing all of my alts through that system.

Of course, everyone loves getting loot and gearing up their characters. But it will be nice to be able to world tour again with my guildies or just jump into some content that isn’t a full raid or a super huge time investment while still having it be useful to my character in some way. It’s a great time to be an alcoholic with Sidereal Essence on its way, and I cannot wait.

5 Tips You Need to Master When Diablo 4 Release Hits

Diablo 4 is almost here and I’ve been non-stop absorbing every piece of content imaginable. With so much info to learn, I decided to put together five of my best tips for launch to ensure you’re not making some of the most costly mistakes and ultimately have the smoothest launch experience.

5 Tips You Need to Master When Diablo 4 Release Hits

1. Must Do Content

For tip number one, don’t sleep on world content.

The world content available in the game is very important and all offer their own unique value for completion. Some of the most important World Content that you’re going to want to make sure is doing aside from main quests include Altars of Lilith, dungeons, events, and side quests.

The 160 Altars of Lilith provide you with XP, meaningful stat increases, and count for zone completion. Zone completion is required to level up your Renown for each zone and gain some of the most important benefits, which include two Skill Points, one potion charge, 80 max Obols and four Paragon Points for each of the five zones you complete.

When you finish leveling your Renown in each of the five zones, you’ll end with 10 extra Skill Points, 5 additional potion charges, 400 extra max Obols and 20 Paragon Points, which are going to be incredibly important.

As you can also see on this screenshot of the Renown page, dungeons, side quests, waypoints, area exploration, and strongholds, all additionally go towards completing your Renown in each zone.

Events, on the other hand, are important for their own reason. Not only are they a great source of consistent experience as you’re doing other content, but they also give you Obols, which are used for legendary gambling. This world content is going to be essential to ensure your character is strong enough to compete in some of the hardest endgame content, including World Tier 4 and World Tier 5 Capstone Dungeons and fighting the hardest difficulties of Nightmare Dungeons.

So, in my opinion, it’ll be best to make sure you get these things knocked out early. Because when you’re finally at the endgame in Diablo 4, you won’t want to have to circle back and do some of the more mundane and simple content.

Also Read: Diablo 4 Cold Assassin Rogue Build: A Level 50 Guide

2. Most Common Noobtrap

For tip number two, I want to touch briefly on World Tier difficulty.

World Tier difficulty has been a conversation point for almost everybody in the Diablo 4 Community. Generally, the consensus is that you should start on World Tier 1 to clear through their main story quickly.

Diabalo 4 World Tiers

The main difference between World Tier 1 and World Tier 2 is the fact that World Tier 2 makes enemies more difficult to kill, but only provides 15% more Diablo 4 Gold, which in the early game is really insignificant and 20% more XP for my monster kills.

On paper, that might sound good. But considering that World Tier 1 and World Tier 2 are only for levels 1 to 50 where we’re going to get World Tier 3, you should get through 1 to 50 as quickly as possible. So, considering that World Tier 2 makes content significantly more difficult but doesn’t provide additional XP for anything outside of monster kills is not worth doing if you’re looking for the fastest way to endgame.

But again, I do want to mention here not everyone is playing Diablo 4 to blast through the game and get to the endgame. So, feel free to play the game at your own pace. Everyone is different, and this game is magnificent no matter how you experience it. And while admittingly I’m not a huge lore or story guy, even I have to admit the cinematics in Diablo 4 are Immaculate and the raw production value of this game is very impressive.

3. Aspect Imprinting Tips

With that out of the way, let’s move into tip 3, talking about aspects.

As you’re navigating your way through content, you should be getting the aspects that are required for your build. Honestly, in my opinion, you should be getting any for your class or any classes you’ll be playing. Because the builds are strong on launch will not be the end-all beal.

So, preparing yourself for the inevitable balance patches is a wise idea. Anyway, with that mention out of the way, the most important thing pertaining to aspects in relation to Diablo 4’s launch is to know you shouldn’t be worried about having all the aspects for your build as you’re leveling. Let me explain that a little.

Diabalo 4 Aspects

Let’s say you’re playing a Barbarian at level 15 and you find a nice sword. For the sake of keeping numbers simple, let’s say that sword has a raw DPS of a hundred. You hurry over to town and imprint your aspect on the sword. Now, from level 15 to maybe 18 or 19, you’re owning. But, at level 20, you find an even better sword that has a raw DPS of 200. Now, you have to imprint your legendary aspect again and each time you’re imprinting, that’s going to cost you gold and additional reagents to upgrade it. Now your weapon is going to be the biggest deal while you’re leveling. Because the damage increases from level to level will be substantial to your overall ability to clear content. And from my memory, it also costs more to imprint weapons as well.

But anyway, let me sum up my two cents about aspects. First, don’t worry about imprinting aspects on your weapon every time you get a new upgrade. You’ll waste a ton of materials and ultimately, it’s just going to cost you in the long run. You can imprint on armor, rings, and amulets. But again, don’t worry about imprinting on every upgrade you’re getting from 1 to 50.

Gear power rise is quite steady from 1 to 50, so you’ll only want to start worrying about imprints as you less frequently replacing your gear later on. And if you’re following the strategy that I’m going to be following on launch, you’re not going to need best in slot gear to clear content on World Tier 1, anyway.

4. Leveling Approach

For tip number four, plan out your build.

As you’re going through the campaign for your first time, you don’t want to worry about respecting and re-gearing. Because you’re constantly flip-flopping builds.

In my opinion, you should stick with one or two builds for launch and go with them until you’re facing more difficult content in my case. When it comes to choosing a build, I recommend bookmarking d4gold.com. On this site, you can not only find various build guides but also buy large quantities of Diablo 4 Gold directly here.

Diabalo 4 plan out your build

For my Rogue class, I’m going to play a Flurry build for the early game and swap to TB (Twisting Blade) around level 25. Now, this isn’t at all for optimized clear speed. It’s actually because I really just enjoy the Flurry build. But I do know from number testing that the Twisting Blade build is going to be more consistent DPS. So, by having these two builds to run on launch, I’m going to set myself up with a very clear path to progress through the story and only reset my build page one time.

In my opinion, you don’t need to play the most meta build at all. With Diablo 4 still a few days away, you can just theory craft your own builds. Because you can use this time to think about what type of build you want to make, list what you need to get done, and figure out how to fill in what you’re currently missing.

But to wrap up this tip and keep it really simple, you should have a plan coming into launch, stick to it, and don’t worry too much about having a hundred percent optimal builds while you’re leveling. As long as you have somewhat of a decent build and some decent gear, you’re not going to struggle to clear content up until World Tier 3.

5. Maximize Your Enjoyment

And tip number five is having fun.

I want to stress this point for Diablo 4’s server launch. Because ultimately, with the launch of Diablo 4, you should be looking to have fun and learn as much as possible.

The launch of the game is going to be at least for myself a big testing period before Season 1. If you’ve played Diablo 3, this game is going to operate similar in relation to seasons. In each season, your non-seasonal characters won’t transfer their level and power into the season. So, don’t feel too bad if you’re not able to grind the game or stay up to date with the best gear outside of season time.

The launch is going to allow us to learn what Diablo 4 has to offer and find the best ways to level fast, gear optimally, and most importantly, allow us to get good at our classes. The only things you need to have done by the time season releases here is make sure you’ve completed the main story, understand your class, experience the Paragon Boards, and most importantly, max out your Renown for each zone.

Animal Crossing New Horizons: Updates & Changes In June 2023

Today, we’re breaking down all the changes and new additions we can expect to see throughout the month of June. We’ll be looking at Events, Limited-time items, Seasonal Changes, Weather Phenomena and everything in between.

Animal Crossing New Horizons: Updates & Changes In June 2023

1. Wedding Event

Now, June is a super busy month, primarily because June also marks the start of the Wedding Season in Animal Crossing New Horizons, honouring Reese and Cyrus’s Wedding Anniversary.

Beginning June 1st, and running through to the end of the month, the Wedding Season Event takes place on Harv’s Island and players are given the task of decorating the Venue each day. This is probably the largest event in the game, offering up the most rewards and furniture items for taking part.

The objective is to decorate the venue with the chosen theme that day to unlock items. The more you take part, the more ACNH Items you unlock and the more Heart Crystals you earn. These are used to purchase Wedding Furniture to keep for yourself.

Animal Crossing New Horizons Wedding Event

Alongside the Wedding Season Event, the Able Sisters also stocks several special wedding-themed clothing items. And additional wedding-themed seasonal items are also available from the Nook Stop and are not to be missed.

2. Seasonal Items

Speaking of Seasonal Items, June is packed full of limited-time items that are only available throughout the month of June in honour of real-world events.

These include the Dragon Boat Festival and the Dano Festival, International Children’s Day, Father’s Day, the Summer Solstice and Winter Solstice, depending on which Hemisphere you’re in, and of course, the Wedding Season we already mentioned.

The Dragon Boat Festival and the Dano Festival are typically celebrated in China and South Korea respectively and introduce the Festival Zongzi and Surichwi Tteok items, which are now both edible food items.

International Children’s Day is a celebration honouring good health towards children, and introduces the Handmade Cape and Handmade Crown. Both are really cool items. These are only available for two weeks, unlike at launch.

Father’s Day returns to honour parents and, like the Wedding Season, runs for the entire month. This Seasonal Event introduces the Thank-You Dad Mug and Thank-You Dad Apron.

Animal Crossing New Horizons Seasonal Items

The Summer Solstice and Winter Solstice take place at the same time, depending on your hemisphere. Players in the Northern Hemisphere can obtain the Sunflower Crown, the Sunflower Rug, the Sunflower Glasses and the Maypole. And Players in the Southern Hemisphere can obtain the Midwinter Sweater, the Aurora Wall, the Bathtub with Yuzu and the Tangyuan.

All of these items mentioned here are available from the Nook Stop on the dates shown, and depending on when you started New Horizons, or if you went back to the game after a break, some of these items may be brand new.

3. Seasonal Materials

Moving on, whilst we’re talking about Seasonal Topics, it’s worth remembering both Hemispheres are approaching new seasons, which means new Crafting Materials are available throughout June.

The Northern Hemisphere will say goodbye to the Young-Spring Bamboo materials and instead begin to find Summer Shells washed ashore. These new materials will be available from June 1st through to August 31st. And of course if you’re playing through this season for the first time, you’ll now unlock the Summer Shell Boat Tour, too.

Anyway, Summer Shell recipes will also become available from Balloons and Bottles, and include recipes for items, such as the Water Flooring, the Tropical Vista and the Summer Shell Rug, amongst others.

The Southern Hemisphere will continue to encounter Acorns and Pine Cones for a couple of weeks, however as Winter begins, small and large Snowflakes can be obtained from June 11th through to August 24th.

4. Nooks Cranny

Now, given we are approaching new seasons, Nooks Cranny sees some pretty cool changes to both. It’s aesthetics and stock.

Animal Crossing New Horizons Nooks Cranny

In the Summer and Winter months, depending on which Hemisphere you’re in, you’ll notice Nooks Cranny sees subtle changes to its decoration and window displays.

But, more importantly, Nooks Cranny also sells seasonal items. During the Summer, Nooks Cranny sells the Surfboard and Retro Fans. And during the Winter, Nooks Cranny sells the Round Space Heater and Celebratory Candles.

All of these items are actually locked to a specific colour, based on your island. However, now that Cyrus resides on Harv’s Island, it is possible to customise them with him for bells, even during the Wedding Season, which is super useful.

5. Weather Phenomena

Now, one of my favourite changes we see on the New Horizons Island is, of course, to the different types of weather.

The Northern Hemisphere is much the same at the start of Summer, though. However, Thin Clouds will disappear at the end of May, so it will be some time before you see these again.

In the Southern Hemisphere on the other hand, Cirrus and Cirrocumulus Clouds disappear, with Billow clouds taking their place. Players in the Southern Hemisphere will also begin encountering Aurora’s on clear nights once the snow starts to fall from June 11th.

You can only encounter these from 6 pm through to 4 am, although can be tricky to spot, as they often only appear for an hour or so. But if you’ve never seen one, definitely worth looking out for.

6. Bug-Off

Next up, we have another cool Summer activity, which is, of course, the Bug-off Season.

Starting on the 4th Saturday of June, which this year is the 24th, Flick will stop by the Plaza to host the first Bug-off of the year. For anyone new to New Horizons in the last 10 months or so, the Bug-off is a time-trial challenge that sees players catch as many bugs as possible before the timer ends.

Animal Crossing New Horizons Bug-off Season

Flick rewards players for catching bugs, so the more you catch, the more prizes you can earn. Some of the items available include the Bug Cage Bag, the Toy Cockroach and the Termite Mound, amongst others.

You also earn Trophies for taking part, so even if you took part last year, it’s a great opportunity to earn different items or a different type of Trophy.

The Bug-off is a Summer Event, so currently unavailable in the Southern Hemisphere, but you could always time travel or visit a friend’s island, if you wanted to.

Also Read: ACNH: How Could Splatoon 3 Affect The Next Animal Crossing Game?

7. Island Aesthetics

Another detail and change I like to see on the New Horizons Island is of course to the Bushes that go in and out of season as we change months and seasons.

Anyway, pink and white Azalea Bushes stop flowering at the end of May in the Northern Hemisphere, with blue and pink Hydrangeas blooming in their place. These will continue to be available through to July.

As we continue to transition into Summer, the weeds found around the island become less vibrant too, but tend to have more flowers, which personally I like.

In the Southern Hemisphere, Holly Bushes continue to flower until mid-June. However, red and pink Camellia Bushes bloom in their place from June 16th, all the way through to September.

As for the Weeds, they lose their feathery Autumn look, and become frosted and icy as the snow begins, which is to be expected.

8. Critters

As you’d expect, as we enter the Summer months here in the Northern Hemisphere, we see a huge shift in Bugs, Fish and Deep-Sea Creatures.

In total, players can expect to encounter 25 new Critters, including the Goliath Beetle, the Great White Shark and the Abalone, to name just a few. Naturally, as players enter the Winter months in the Southern Hemisphere, it’s much the same.

However, in total, players can expect to encounter only 9 new Critters, which are pretty much inline with what you’d expect from the Winter months. These include the Dung Beetle, the Stringfish and the Lobster, to name a few.

So, what are you looking forward to the most from the month of June?

Why GGG Is Silent On Path Of Exile 2?

The action RPG world rumbled when Grinding Gear Games announced Path of Exile 2 during the opening ceremony of ExileCon 2019.

The Announcement And Updates On POE 2

Mere weeks after Blizzard’s showcase of Diablo 4, Chris Wilson and a few other top-level GGG employees walked on stage, announced Path of Exile 2 and played the in-development product in front of the crowd. The people in the venue, Twitch chat, even Reddit, were all floored at the incredible edition and reinvention.

This huge expansion would introduce to one of the best ARPGs out there: two campaigns, one overhauled game. Even Chris couldn’t believe the reception.

The rest of ExileCon 2019 went swimmingly. Various developers spoke about their unique philosophy and development process while working on Path of Exile. The best racers in the scene competed to kill Act 5 Kitava’s first and ExileCon 2019 ended.

Why GGG Is Silent On Path Of Exile 2?

From November 2019 to April 2021, GGG remained silent on POE 2’s progress, continuing to release consistent expansions to Path of Exile 1.

Suddenly, in April 2021, GGG spoke out with an update on Path of Exile 2 and showcased portions of the new campaign’s second act, a desert area. Again, it looked fantastic. You can see the updated animations, the breathtaking terrain, two new weapons, the crossbow, the spear, boss, health bars, and so on. And community response to the content on display has also been very positive.

However, all POE 2 information went dark once again after this showcase. We waited for an update, but none occurred. We continued to wait and wait until in August 2022, GGG unveiled they’d be fully elaborating on Path of Exile 2 during ExileCon in 2023, which would be held on July 29th and 30th in Auckland, New Zealand.

Also Read: My Fastest Way To Farm Blight Maps In POE 3.21

The Numerous POE 1 Expansions

Since then, we’ve heard absolutely nothing about Path of Exile 2. In fact, nothing truly new has been unveiled since the Act 2 showcase in April 2021 more than two years ago.

So, what’s the deal? For those who don’t know Path of Exile’s developers Grinding Gear Games (also known as GGG) well, you may think they’re hiding something, something negative. Likely, that’s wrong. Instead, GGG is traveling a path untraveled by many game developers. These days, they’re working, waiting, and staying silent on the Path of Exile 2 product. This way they can focus on delivering and surprising their audience they have in the past.

All the while, they’ve been dropping decent sized expansions to Path of Exile 1. Since announcing Path of Exile 2 called the 4.0 expansion by some in the community as it’s going to be a massive addition and overhaul to the main game, GGG has introduced the following 13 expansions to Path of Exile.

Please do note, every single update also includes other minor but meaningful content, such as balance changes, new unique items, new skill gems, engine improvements, divination cards, new models, updated graphics, and more. These are only the highlights.

3.9 Conquerors of the Atlas in December 2019 was the introduction of a new endgame system, involving Sirus and the Conquerors of the Atlas, multiple different crafting tools and the metamorph build a boss mechanic. It also introduced Awakened Support Gems and new bow skills.

3.10 Delirium in March 2020 added the Delirium mechanic, which changed mapping forever and let us use cluster jewels on our passive skill tree to make our own passive skill trees.

3.11 Harvest in June 2020 gave us one of the most powerful and deterministic crafting systems in Path of Exile. That still exists in the game to this day although being in a nerfed state.

3.12 Heist in September 2020 rolled out a brand new chunk of endgame in the form of Heist, allowing us to discover new forms of every single gem in the game, old and new loot, brand new item bases and upgrade a host of rogues in an endless experience similar to delving and mapping.

3.13 Echoes of the Atlas in January 2021 presented players with the maven endgame fight and the idea of capturing bosses then fighting them all at once in a Grand Arena, The Maven’s Crucible. Plus, it added the Atlas Passive Skill Tree, allowing us Exiles to customize our endgame experience to our liking, unlike any other game out there. Plus, there is Ritual, a new way to barter and earn items while killing monsters.

3.14 Ultimatum in April 2021 surprised us with an amazing risk reward mechanic overseen by the wickedly sly Trialmaster and added multiple new powerful gems to the game like Reap, Exsanguinate, Petrified Blood and Corrupting Fever. All are used to this day in a variety of builds.

13 major expansions to Path of Exile 1

3.15 Expedition in July 2021 dropped in a gripping new narrative a brand new content system called Expedition and heavily reworked numerous pieces of character power. The changes are still controversial to this day.

3.16 Scourge in October 2021 summoned forth The Scourge faction and allowed us to clear our areas a second time. But the second run was in a literal hellscape. The league also heightened the skill ceiling with new forms of Uber content for Blight, Legion, Breach and Delirium.

3.17 Siege of the Atlas in February 2022 brought forth another huge improvement to Path of Exile’s mapping system and gave us four new Pinnacle Bosses. It also added Eldritch Currency to the game, which let players of all types craft in their gear. Plus, it began the revamp of rare monsters with the introduction of Archnemesis.

3.18 Sentinel in May 2022 added new ways to buff monsters using Sentinels, completely reworked rare monsters has just alluded to before, added seven Uber versions of bosses to the game and let us play with recombination a new crafting system that smashed items together to create something new but familiar.

3.19 Lake of Kalandra, in August 2022, introduced a new map building mechanic to the game, allowing us to enter the Lake of Kalandra and make powerful rings and amulets. It also further reworked where monsters completely changed the Beyond mechanic, replaced the old monsters with the Scourge, rebalanced hundreds of unique items, swapped the value of Divine Orbs and Exalted Orbs and changed around Harvest Crafting.

3.20 The Forbidden Sanctum in December 2022 launched a roguelike dungeon into Path of Exile, added one of the first character power enhancing account bound items into the game, further reworked rare monsters and walked back on the term Archnemesis, massively buffed a set of end game unique weapons, retooled jewels, ailments and a few other systems and added Ruthless a new game mode for Path of Exile with extreme item scarcity and numerous reworked or removed mechanics.

Finally, we’ve reached the present. 3.21 Crucible in April 2023 added the Crucible weapon combining mechanic to the game, reworked two former large mechanics Breach and Abyss, did a pass on passive skill tree masteries and completely changed up to ascendancies - the Pathfinder for the Ranger, and the Saboteur for the Shadow.

Those are the 13 major expansions to Path of Exile 1 since Path of Exile 2’s announcement at the end of patch 3.8 Blight in November 2019.

Why GGG Is Staying Quiet?

Although GGG has been almost entirely silent about Path of Exile 2, they cannot stop talking about an updating Path of Exile 1 because they are the same game folks.

Path of Exile 2 is a giant expansion to Path of Exile 1. Both campaigns will lead to the same endgame. All this work they’re doing and all this great content they’re adding and iterating on will probably be in Path of Exile 2 in some form.

POE 2 ExileCon 2023

Us Exiles will be able to slay the Maven as a werewolf. We’ll be able to zoom through maps with a crossbow shouting about bolts. We’ll have boss bars for our favorite foes, from Sirus to the Eater of Worlds. And we will progress through the core campaign battling Merville, Dominus, Kitava and more with the updated gem system.

So, why the silence on the Path of Exile 2 from GGG they’d rather show? It’s a meme in the Path of Exile Community to answer every problem minor or massive with the line: POE 2 will fix it.

GGG stated during their initial and second announcement that Path of Exile 2 will indeed solve some things problems with this skill gem system, poor animations, outdated graphics, outdated design and numerous other areas of the game. But they’ve backed up those statements with evidence and ideas. We know how they’re seeking to improve their game. Because when they’re asked and choose to answer, their answers are concrete about Path of Exile 2 and frank about Path of Exile 1. They’re adding and experimenting in Path of Exile 1 while developing and iterating Path of Exile 2.

Otherwise, they’re silent. They don’t want to talk boldly about Path of Exile 2. They want to show us how they’re going to make an amazing expansion and overhaul to Path of Exile. They take the “when it’s ready” line very seriously when it comes to Path of Exile 2 and we’re going to witness that firsthand on July 29th of this year as we did in April 2021 and November 2019.

When Chris Wilson walks out on stage at ExileCon 2023, he may be passionate, tearful even, but he will be confident in the game. He’s about to showcase to the world as he was at ExileCon in 2019. He believes in his team of developers. Grinding Gear Games is putting in the time and effort to ensure Path of Exile 2 will outlast the competition of new and old.

Diablo 4: Surprise Third Server Slam Beta Is Coming!

Diablo 4 had a livestream today that focused on endgame content and recent patch changes to the game.

Although there was no announcement of a game launch tomorrow or a third beta this weekend, many viewers were intrigued by a surprise announcement that was teased during the showcase.

It turns out that there actually is a surprise announcement related to Diablo 4 - there will be a third beta weekend called the "Server Slam" in which players are encouraged to log in to test the game's capacity and stability before its official launch in June.

Diablo 4

This was revealed during a lengthy livestream focused on endgame content and recent patch changes.

The Server Slam third beta dates: May 12-14.

To summarize, the third beta weekend for Diablo 4, called the "Server Slam" was recently announced during a livestream dedicated to endgame content and patch changes.

Players can expect much of the same features as previous betas, including the same classes, story and zone progression, and level cap at 20. However, legendary drop rates and Diablo 4 Gold will not be inflated this time around , providing players with a more accurate sense of what to expect at lower levels.

A world boss named Ashava will spawn 24 hours after the start of the beta on May 13 at 9 AM PDT , and will then reappear every three hours until the event ends. Players who defeat Ashava with a level 20 character before the beta ends will receive the Cry of Ashava mount trophy, which features Ashava's horn attached to their horse. It's important to note that the trophy is not the horse itself.

It will feature a few significant changes, including the implementation of a beta feedback patch that will include numerous nerfs and buffs to different character classes. In particular, the Barbarian and Druid classes will receive significant buffs to address their underperformance at lower levels.

Additionally, dungeons will be tweaked to reduce the amount of backtracking through empty areas. It's worth noting that the game's fonts have also been updated to have a more Diablo-esque appeal.

Server Slam beta weekend is highly anticipated, despite featuring largely the same beta content as previous rounds. Progress will be wiped after the beta, though certain earned trophies, titles, and baby wolf back bling will remain.

While some players may have held back during previous betas to avoid losing progress, many are eager to try out different character classes in preparation for the game's official launch. The Druid and Rogue have received a lot of attention so far, but some players may choose to try out the Sorcerer or Necromancer classes before starting fresh with the traditional Barbarian when the game is released.

To clarify, the upcoming Server Slam beta weekend for Diablo 4 will not feature any new content beyond the addition of more world boss spawns and a new patch. However, many players are still excited for the opportunity to play more of the highly anticipated game before its official launch.

Despite featuring largely the same content as previous betas, the chance to try out different character classes and earn trophies and titles is still appealing to many fans of the Diablo franchise.

According to GameSpot's interview with Diablo 4 director Joe Shely and associate director Joseph Piepiora about the upcoming Server Slam test, the pre-launch period is crucial for ensuring a stable launch. The team's plan from the beginning has been to gather feedback from players through various beta periods, such as the early access weekend and open beta.

Also Read: Diablo 4 Server Slam Beta - Class, Dungeon & Legendary Changes

This feedback has allowed them to make necessary changes to improve the game and test their servers with a large number of players. Ultimately, the goal is to make Diablo 4 as stable as possible for its official launch.

Blizzard has made changes to the server infrastructure in preparation for the launch of Diablo 4, and they want to test these changes through a Server Slam event. The goal is to stress the servers as much as possible to ensure a smooth launch. The Barbarian class will also receive buffs based on player feedback.

Blizzard has already learned a lot from the beta period, but there are certain situations that can't be simulated internally. However, by making changes and deploying hotfixes during the beta period, they were able to improve the stability of their infrastructure.