What Changes Does Path Of Exile 2 Patch 0.1.1 Bring? - Monster Balance, Item Buffs And More

PoE 2 has recently received some pretty big adjustments. In short, it has reduced the strength of some monsters, adjusted the boss skill range to make it more consistent with the visual effects, and also adjusted the drop rate of some currency and treasures, etc.

Of course, bug fixes are inevitable. Patch 0.1.1 fixes some bugs, but there are more problems that have not been fixed. These patches have added some endgame content for players, and it may take some time before the official game is launched.

Endgame

What Changes Does Path Of Exile 2 Patch 0.1.1 Bring? - Monster Balance, Item Buffs And More

  • Added 4 tower areas; Alpine Ridge, Bluff, Mesa and Sinking Spire.
  • Map areas now have more checkpoints.
  • The castle will now be clearer on the endgame map.
  • You and your team now have 6 challenges against Arbiter of Ash Boss, and you can no longer challenge them when you leave the map, and you cannot change your equipment.
  • Arbiter of Ash Boss’s flame seed cannot be interrupted, and the flaming gale can no longer be blocked.
  • Arbiter of Ash Boss rarely aims at minions when using its sword.
  • Arbiter of Ash Boss will be invincible for a longer time when it appears.
  • The number of monsters encountered by players on many maps will be doubled.
  • Players are now 50% more likely to encounter magic monsters and rare monsters in the endgame.
  • Players are 50% more likely to find safes and shrines in the endgame.
  • Players will find more magic monsters and fewer rare monsters in Unclaimed Hideout Areas.
  • Players will now encounter a boss every 4 maps.
  • Due to the increase in the number of bosses, the chance of a boss dropping a Waystone is reduced.

In addition to the above changes, there are many other changes to the endgame. In addition to the changes to the game itself, there are also some UI optimizations. In short, the developers did not try to adjust the current POE 2 currency drop rate, but increased the number of monsters in the map, as well as the probability of rare monsters and magic monsters appearing. This can be regarded as a disguised increase in the drop rate of various currencies, but the drop rate of Waystone has been reduced. It can be predicted that Waystone will become popular after the release of patch 0.1.1.

Skills

  • The range of Supercharged Slam is now capped at 3 meters.
  • The stacking effect provided by Scavenged Plating will now increase in number according to the rarity of the enemy. Common enemies provide you with one layer, rare enemies provide you with 5 layers, and unique enemies can provide you with 10 layers.
  • The effect of Temporalis Unique Body Armour can no longer reduce CD of skills to less than 100 milliseconds.
  • Skills in Meta Gems can no longer gain energy.
  • When the first hit causes a critical hit, Choir of the Storm’s amulet will no longer trigger greater lightning bolts.

Other changes to skills are basically changes to the skill description, and the skills themselves have not changed. Patch 0.1.1 is very light on skill changes, but Meta Gem changes may affect a lot of builds.

Monsters

  • Every time a monster receives an Essence modifier, their toughness increases a little.
  • The behavior of Filthy Crone using Projectile Vomit skill in front of you has been removed, because it is very disgusting. Players take less damage from the vomit of Bog Hulks and Rotting Hulks.
  • The number and damage of grenades thrown by Forsaken Miners have been reduced.
  • Rudja, the Dread Engineer’s damage has been reduced.
  • Corrected the visual effects of Zalmarath, the Colossus’s skills.
  • Prowling Shades will no longer cloak as often, and the chance of these monsters appearing has also been reduced.
  • The visual effects of elemental explosions caused by summons on death and elemental explosions released by rare monsters are now distinguished.
  • The monster density in Utzaal area has been reduced.
  • Monster energy shield modifiers now provide reasonable shield values.

Many monsters have been nerfed in this patch, and the changes to bosses are focused on modifying the bosses’ world effects, making it easier for players to see the bosses’ moves. Monsters are now less deadly on the map, which means that players will be safer farming currency.

Other Changes

  • Added visual effects to which treasure chest enemies appear from.
  • Flasks with quality are now recyclable.
  • Monsters will no longer spawn near the entrance of the map.
  • Items now have a higher chance of rolling ideal affixes.
  • The player’s initial resurrection time has been adjusted from 3 seconds to 2.5 seconds.
  • Uncut gems now show the level on the item tag.
  • Many unique items have been strengthened.
  • Many bugs have been fixed.
  • Improved the controller experience.
  • Fixed some errors in the localization of Traditional Chinese and Thai.

In addition to many bug fixes, the most surprising thing about this patch is that many unique items have been strengthened. This has been complained about before. There are more than a hundred unique items in POE 2, but their effects are not as good as their rarity. Now this has been greatly improved, which also means that various builds will have to rethink their best combinations.

The above is part of the content of POE 2 patch 0.1.1. Patch 0.1.1 has a lot of changes. In short, this update weakens ordinary monsters and strengthens player characters, but the changes to bosses are not big. Players whose characters were not strong enough before can now try Cruel difficulty.

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