One Single Thing You Can Only Get Once In Elden Ring

There's nothing quite like a first playthrough in a game. You enjoy time feels like it doesn't exist and nothing else matters, but the memories we make along the way.

The First Experience

So, why do we want to forget them so badly? It sounds absurd at first. But, wanting to erase memory of a game and replay it as one of the most common wishes you will find on the internet and it makes sense. There are so many different things coming together to make a first playthrough special that you just won't be able to match anywhere else and there are not a lot of games that did it as well as Elden Ring did.

The Community

I'm warning you it's gonna get nostalgic here. Elden Ring has been out for almost 1 year now. Most people have beaten the game at least once and an overwhelming majority of those people would call their first playthrough special.

There are thousands of reasons in these commons as to why this game was so unforgettable yet? All of them boil down to three major reasons. But what even is the point of trying to find out all of this? Well, for one it might help some people relieve that experience. But mainly, I want to figure out why this game left such a lasting impression on me and clearly a lot of other people, as well.

Elden Ring Caelid


Do you remember these things or maybe these chances are that after the first time you've never touched them again but in that first playthrough, they were exciting to find. I bring these up because Elden Ring has a thing for guiding the player. Be it the light from Graces or little details like these and such a vast and empty world. It's a pleasant surprise from time to time to have some form of force, wanting to guide you on your adventure. Similarly, walking into Caelid for the first time is just for a truck-sized dog. To turn you into a treat is a clear sign that you're supposed to go somewhere else.

All of this results in an unexplained yet guided adventure. You see those dogs and you want to get revenge, so it will be on your mind until you get strong enough to return. And this feeling is like you are not knowing what else that area has to offer or when you will be going back.

There leaves a lot of room for imagination. I still vividly remember being memeed on by the chest in Limgrave and ending up in Caelid's Crystal Cave just to see the empty rotten red swamp and these disgusting looking things all over the place. Walking through Caelid, I thought I had stumbled across some sort of alternate version of the lens between similar to the link to the past dark world. It felt mysterious and terrifying, but even without these magical moments of confusion, I would have loved every second of the game, because of how well the game handles quality and quantity.

Secrets and Discoveries

There's always something to do and it is always satisfying because the core gameplay is just so fleshed out by now. Stopping yourself from playing was generally the hardest challenge. All of this created a sort of childlike feeling as a kid. I had no idea about software and hardware limitations. I did not understand that NPCs have pre-written dialogue other worlds of borders. It was such a special thing, but sadly as I grew up that passion for games made me learn so much more about them that feeling mostly faded.

Elden Ring made me feel that way again. I wanted to stay awake all night, start playing as soon as I wake up and skip work for it. I can only imagine how much stronger that feeling would have been. Elden Ring had been my first souls game, so I didn't know what the weapons or items are good and what mechanics to use to make every item pickup special. Therefore, even finding out, for example, jumping can be to dodge attacks was mind-blowing to me.

None of these are really considered meta nowadays but to this day using them will always remind me of my struggles against Maliketh. I saw hundreds of new discoveries and secrets. I had no idea about how can it be so huge and filled with secrets. That's what she said. She said that even after hundreds of hours, I see and learn new things.


And lastly, an immersive and long game like this is a perfect way to escape many people headed rough and Elden Ring was their way of forgetting. And no matter which one of the other points applied nothing is as valuable as something to look forward to. The reason we crave to forget and relive this magical feeling is different for everyone, but I think most of us can agree that we hope the Elden Ring DLC will make us feel that way again.

More from author