A Complete Guide On Luocha - The Newest 5-Star Imaginary Abundance Unit In Honkai: Star Rail

Here is a guide on Luocha, the newest 5-star in Honkai: Star Rail. He is a 5-star imaginary abundance unit, and has really shown us what a limited abundance can do. He easily outheals his competition and has incredible utility.

Just to preface, multiple enemies hit won’t heal multiple times. They removed it due to the new AoE heal he provides. Nevertheless, this doesn’t change his synergies, and I have some new information and takes on Luocha, including number and eidolon reviews.

He is very versatile and an awesome unit to have, an amazing pick up for any Honkai Star Rail Account, even better if you lack Bailu and Gepard.

I will discuss his stats, abilities and how they work, traces and eidolons, and then his pros and cons. We will then discuss his best relics and light cones, as well as his best rotations where we will discuss how to have perfect talent uptime, and then team synergies and compositions.

Stats & Comparisons

Luocha is a 5* imaginary unit, and part of the limited banner 5 stars. He follows the abundance path, a dedicated healer class, but he provides more than just heals as we will see.

At level 80, he has a high base HP of 1280, a very high base attack of 756, and a low base def of 363.

A Complete Guide On Luocha - The Newest 5-Star Imaginary Abundance Unit In Honkai: Star Rail

His base speed is 101, and he has an energy cost of 100.

As an abundance unit, he has a taunt value of 100, equal to 23% chance of being hit in a standard team.

His health is thus the 5th highest in the game.

He shares the highest attack in the game alongside Himeko, but he has the third lowest defense in the game to compensate.

His speed is average but his energy cost is a nice low 100.

Basic Attack

Let’s review his abilities and how they function.

Thorns of the Abyss is his basic attack, doing a standard amount of imaginary damage to a single enemy, dealing 30 toughness damage, regenerating 20 energy for Luocha, and 1 skill point for the team.

Honkai Star Rail Luocha

How Does His Talent Function?

Let’s talk about his talent first, as his skill and ultimate will activate it.

Cycle of Life will activate after reaching 2 stacks of Abyss Flower, deploying his healing field. When any enemy in the field is attacked by an ally, they will restore a percentage of Luocha’s attack alongside a flat bonus as health. It will last for 2 of Luocha’s turns, so any ally that spams turns before him can heal more. But it doesn’t mean you should build him no speed, it’s just a bonus.

At great investment, this will heal 1k health to the attacker per attack, which is pretty insane for an off field heal. This talent will not gain stacks when it is active. So, any skill or ultimate when the field is up will not contribute stacks for the next field.

Luocha's OP Skill

His skill, Prayer of Abyss Flower, is a restore skill. It will immediately restore an ally’s hp by a percentage of his attack plus a flat bonus. Then, he will gain a stack of abyss flower. This will regenerate 30 energy, and consume 1 skill point.

When an ally hp drops past 50% of the health, from anything including damage over time during their turn, Luocha will cut in and heal them with the skill, an emergency skill use. This emergency skill consumes no skill point, but still regenerates the 30 energy and gains the stack of abyss flower.

At great investment, this can heal 4000 HP, which is more healing than you’ll need right now.


His ultimate is Death Wish, and has an energy cost of 100.

It will remove 1 buff from all enemies, and deal imaginary damage to all enemies, and gain a stack of Abyss Flower. This will deal 60 toughness damage to all enemies, and refund 5 energy.


Finally, his technique is Mercy of a Fool, and is a buffing technique. So, you can stack buffs and use attacking techniques afterwards.

After using it, his talent will be activated instantly at the start of the next battle. So, you get a free two turns of his off field healing and prepare for the next rotation.

Game Changing Traces

Let’s see his traces, which completely buff his kit.

Cleansing Revival is his A2, and when the skill is triggered, emergency or manual use, it will cleanse 1 debuff from a target ally. It’s already insane to have cleanse and even off field cleansing.

Sanctified is his second section passive. And when any enemy in his talent field is attacked by an ally, all allies apart from the healer will restore 7% of Luocha’s ATK plus 93. This is actually a great amount of healing, about 400 per ally. So, now every attack will heal 1k for themself, and 400 for each ally.

His final section is Through the Valley, and will give a 70% chance to resist CC (Crowd Control) debuffs. This is different to eff res.

Just like enemies at max level have 40% effect resistance, enemies have 32% effect hit rate. This against Luocha’s 70% cc debuff is a 40% chance of being cc’d by an enemy at 100% base chance. It’s a very strong trace.

The only way to get a 0% chance is 100 eff res, which we aren’t building.

Trace Bonuses & Level Priority

His trace bonuses are in attack%, perfect, and hp and def%, which are also really nice to further boost his tankiness as a support.

For trace priority, level his skill and talent, and his basics and ultimate don’t need investment. He doesn’t do much damage, even with investment.


Now, let’s see his eidolons, which completely shift his character identity.

His E1 will give all allies a 20% attack boost when his talent is up. This is about half a main stat for all allies, and is a decent boost. It’s a good starting eidolon, but nothing amazing to go for if you’re a low spender. This does turn him into a pseudo harmony unit now.

Honkai Star Rail Luocha Eidolons

His E2 will give his skill two effects depending on the target ally’s HP%. Under half HP, he gets a 30% healing boost, which is unneeded due to his already high healing, but maybe good on super high HP units. Over half HP, he gives the ally a shield equal to 18% of his attack plus 240, hitting nearly 1k of a shield at good investment, which is really not bad. The thing with this eidolon is you don’t manually use skill often in his rotation. So, you won’t see the shield much, and the healing% is overwhelming.

It’s a nice buff for when you do though, for example cleansing, or if an ally goes under 50% and somehow heals up before Luocha emergency skills.

Also, a big note is that this is anti synergy with Blade, who he normally has amazing synergy with. If he ever heals Blade when above 50% HP, which can happen if Blade’s Counter happens before Luocha’s emergency heal, then Blade will get a shield and lose DPS output if we follow his pre release kit where he needs to take damage.

Anyway, at E2, Luocha becomes a pseudo preservation unit.

At E4, enemies have a weakened multiplier that only Sampo and Natasha could apply until now. They will deal 12% less damage to you, which is awesome for more survivability.

Finally, at E6, when his ultimate is used, all enemies type res will be reduced by 20% for 2 turns. At E6, you’re probably geared towards a 2 turn rotation. So, this is kind of a 20% permanent res reduction. It’s about a 1.2x to 1.33x damage increase for the whole team. It’s an OP buff but requires 7 Luocha’s to get to. And remember, Silver Wolf pretty much has this at E0.

Anyway, Luocha becomes a pseudo nihility unit with this and E4. So, at E6, he gets a harmony buff, a preservation shield, a weakened debuff, and a nihility all res type debuff.

Luocha’s Pros & Cons

So, let’s talk about his pros and cons.

First, we have the best healing output in the game. If you’ve played with him or even attempted healing calculations, his healing beats Natasha and Bailu.

Next, we have immense utility. Cleansing allies on and off field is already crazy, and then you insert an aoe buff removal that beats Pela’s secondary role by far.

Next, we have the easiest build requirements in the game in my opinion. You only need to invest in his healing, as his damage is subpar, and even then, experience has shown that his healing doesn’t even need maxing.

To follow with easy build requirements, we also have great versatility on top of F2P Friendly light cone options. We will discuss this later in the light cone section, but he can run a ton of different ones.

Amazing base stats are another one. He’s somewhat tanky and having the highest base attack in the game is another reason why his healing is so damn good.

Next, we have imaginary type, now we are at 3 imaginary type units and he provides a decent amount of toughness damage due to his skill point positive playstyle and low energy cost, which are also pros.

He can also be a solo sustain as predicted, meaning you don’t need a preservation unit and can bring pure damage.

Finally, we don’t need to pull his signature. It is not as OP of an increase as Seele and Jing Yuan’s cones.

For cons, we unironically have too much healing. He provides so much healing that it’s difficult to decide where his stats should go into.

We also have restrictive and clunky rotations. If done right, his rotation is clean and juicy. But if you desync and have an emergency skill, go off during his talent uptime, you’d need to skill outside of his talent alongside his ultimate.

This means that using his skill and ultimate during his talent uptime is usually a bad idea. But if you really need that heal or cleanse or buff removal, it’s allowed.

Finally, we have a weird speed problem. We want him to be fast for SP Generation, but not too fast that his downtime affects our allies. We want him to be fast for emergency skills, but not too fast that he does no heals. But healing power shouldn’t be a problem, anyway.

Luocha’s Best Relics

As for his best relics, it’s difficult. But all of these sets work, and they are 4-piece musketeer, 4-piece healer, and a 2 pc combo of both.

In my opinion, when well built, he doesn’t need the 10% healing from the healer set, and the 4 piece bonus is a drop in the ocean for skill points, which he will generate a ton of. The 4-piece musketeer boosts his speed to 107, and provides him with some extra damage, though negligible. We’d run it for the speed, and the attack% benefits his heals.

For planar ornaments, you’ll want to go to the Fleet of the Ageless set.

Space Sealing Station also works for more heals and damage.

Sprightly Vonquack can allow a very quick talent activation, but is not needed for the energy part.

Also Read: Honkai Star Rail: Ranking Of Playable Imaginary Characters - Yukong, Welt & Luocha

Main Stats And Substats

For main stats, outgoing healing% or attack% for the chest. It depends if you care about the extra healing or extra damage, as healing% will always be better for healing.

For boots, I recommend going speed.

For planar sphere, attack% or a DEF% piece.

For rope, energy rope is recommended, but attack% rope can be used with certain rotations and light cones.

For subs, attack%, speed, defense% and effect resistance are all great.

I don’t recommend going crit on his stats, as they’ll provide barely any damage increase for a loss of any defensive stats or healing, and we will start getting chunkier characters with the appearance of Blade and endgame health pools.

Without any crit, and only versus at least 3 enemies, his damage over 13 turns is equal to 1.5 Seele skills.

Luocha’s Light Cone Paths

For light cones, we have multiple paths he can go.

First, you decide between energy for himself, healing, and team utility. If you choose energy for himself, you’ll want to grab his signature or post op conversation.

At S4, post op becomes equal to his signature for the energy generation, but pales in comparison to the rest of the benefits. Though this means you don’t need to pull his signature. These two light cones can promote a 2 turn rotation if lucky, and we’ll go over that in a bit.

If you choose healing, you’ll need an energy rope. Perfect Timing is great for him and promotes eff res substats to further decrease the chance of being cc’d and debuffed.

If you choose team utility, you choose between team energy and team skill points. And team utility light cones will require an energy rope. So, for team energy, you’d go for Quid Pro Quo.

And with good speed, he’d be generating a lot of free energy for the squad, nearly 2 ultimates worth. Shared Feeling is bad for him. His emergency skills won’t trigger the energy from its passive, but maybe this gets fixed.

For team skill points, you’d go Multiplication, which I’ve been quietly shilling since the start of the game. It is a 3 star light cone, and will advance you forward by 20% each basic, which he will be doing a ton of.

The 3-star stats are not much to worry about due to his high base character stats, but he might need some more defensive substats. This light cone is very underrated, and in a basic spamming playstyle is very strong.

For Luocha, in a two basic 1 skill rotation, multiplication is equivalent to a speed boost of 16, and at 120 speed, will grant him 2 more turns and thus 2 more skill points for the team.

Optimal Luocha Rotations

For rotations, you want to minimize your talent downtime.

If you want to have near perfect uptime, S4 Post op Conversation or S1 Echoes and an energy rope are required. You can do two basics, and skill outside of the talent duration, into an ultimate to get it back up. If you can get an emergency skill off outside of your field’s duration, even better.

Echoes only need one target to work, as if Hoyoverse calculated it perfectly.

Apart from that, 3 turn rotations will be the way, and work on any light cone provided you have an energy rope.

If you get an emergency skill, which is incredibly easy as a solo sustain unit, you can do two basics during your talent, and then basic again and you’ll have your ultimate up.

If you get the emergency skill during your talent, you will skill instead after your talent is finished, and this requires no energy rope. But for reliability, we go energy rope.

Some Synergies

For synergies, we have anyone that can cheat turns and attack multiple times.

Seele’s Resurgence, Yanqing’s follow ups, Clara’s counters, Jing Yuan’s Lightning Lord, Sushang’s ultimate push up. Let’s just say Luocha might be a bit too good.

Note its per attack instance, and not per hit, that you’ll get heals.

Team Composition Discussion

For team compositions, he will provide an insane solo sustain role. You plop him down, and you build your desired team. So, you can go for risky hypercarry teams without worrying about sustain.

This, for example, can be a Hunt with two harmony. Two teams I’ve been loving are mono imaginary and a jing yuan hypercarry setup. Mono Imaginary performs so nicely due to Yukong and Luocha just coming out, and the damage from Welt carry is pretty decent, and all the tools to deal damage in general alongside Silver Wolf can perform well in the high tier Memory of Chaos.

The second team is Jing Yuan Hypercarry. Now, the problem he had is the lack of Luocha pretty much. His major problem is cc, and the problem he used to have with this team was the current solo sustain units.

Gepard or Bailu can sustain, but what happens when Jing Yuan gets cc’d? Natasha can cleanse, of course, but it requires a skill point and you have to wait for her turn.

Luocha can cleanse and fully heal Jing Yuan if he faces tanks a strong cc hit like from the Sanction Robot. Using Asta and putting Jing Yuan at about 117 speed, allows him to run attack% boots, increasing his damage over the normal 141 speed Jing Yuan when not running Bronya or Asta.

With Tingyun on a 3 turn ult rotation, Jing Yuan can easily get tons of Lightning Lord attacks, with high damage buffs from the team. This team is very fast with Asta’s ultimate, the musketeer sets, and potentially an Echoes Light Cone on Luocha. You’ll be spamming attacks and Lightning lords like crazy and not be dying, even Tingyun won’t.

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