Path Of Exile 2’s Patch 0.2.0g Aims To Give Players The Best Experience For Their Loot!
Path of Exile 2 released patch 0.2.0g some time ago, which made a large-scale change to the loot drop rate that players had been complaining about. POE 2 has been loved by many players since its early access version was released on December 6 last year, and even changed some of the usual gameplay methods in ARPG.
In the current game world, POE 2 has many competitors in ARPG ranks, such as Diablo 4 and Elden Ring, so it is striving for innovation. The POE 2 0.2.0 patch and the latest Dawn of the Hunt league released at the beginning of last month are the best proof of its pursuit of development and innovation.
When the early access version of POE 2 was first released last year, it achieved great success and gained a large number of players, but gradually players began to express dissatisfaction.
Some players complained that the game was too difficult, and some players complained that their accounts were banned for no reason, but POE 2 did not actively solve these problems, which made the players’ negative emotions more serious.
When POE 2 released Dawn of the Hunt League, the players’ negative emotions reached a peak. They believed that this patch had hit and weakened most classes. These major changes broke the players’ perception that the inherent power in ARPG games would not change.
The patch 0.2.0g announced by POE 2 this time will make a large-scale upgrade to the loot system in the game. This patch was released on May 1st, and the drop probability of Rare Items and Currency will be increased. Now in POE 2, the bosses you challenge are guaranteed to give you some rare items, and the common items you could get before will no longer drop.
And this patch has made changes to Azmerian Wisps, so that Azmerian Wisps can have more abundant items to drop. At the same time, in order to satisfy more players, treasure chests, Strongboxes, and loot from Trials have been improved.
Impact On Players
The changes made to the game by these patches will have a huge impact on all combat experiences in the game, and players will also enjoy the game because Rare Items are easier to obtain.
Because these adjustments change the course of the game, POE 2 has also changed many key events in the game. Since the loot and currency drops of events such as Expeditions and Delirium have become easier, and the probability of Pinnacle bosses dropping Rare Items and POE 2 Currency has also been increased, the difficulty of the challenge will also be upgraded.
Before this, POE 2’s evaluation on Steam was basically “mostly negative”, and the score was not very high, so I have been looking forward to what kind of adjustments POE 2 will make, and the adjustments released in patch 0.2.0 are undoubtedly significant.
Since the release of the early access version of POE 2, it has gone through many twists and turns, but it is obvious that they are collecting player opinions and actively making changes. The negative reviews that POE 2 has received recently are not only from the game itself but also because of its disabled game sharing function on Xbox.
Because loot is the core of any action role-playing game, all POE 2’s update to patch 0.2.0 is designed to meet the needs of more players for loot, which may be a key step taken by game developers in the right direction towards long-term development. I hope this patch can make greater progress for POE 2 and bring a better gaming experience to gamers.