Diablo IV: Which Beta Class You Can Play?
In this article, we're going to be discussing which class is right for you in the upcoming open beta this March. If you're excited to get your hands on Diablo 4 and you want to know somethings about each class some things maybe you don't know then watch on to find out.
Diablo IV's beta will feature all five classes namely the Barbarian, Sorceress, Rogue, Druid and Necromancer. Each of them focuses on distinct damage type, specific playstyle stats and attributes as well as unique class mechanics, all of which we'll discuss in this guide.
Barbarian Class
The Barbarian class issuitable for players, who wish to deal massive destruction melee range while being able to seamlessly switch from one weapon type to the next. They're much more physical damage oriented than any other class in Diablo 4 and are pretty straightforward when it comes to dishing out offensive and defensive moves.
Due to their unique class mechanic, which is known as the arsenal system, Barbarians can equip and swap about four weapons at a time, allowing for better customization. These include the main hand, off hand, bludgeoning and slashing weapons. Doing so allows you to freely assign specific equipment to certain skills based on your needs.
For instance, bash, which lets you stun and heavily damage targets is well suited using a bludgeoning weapon. But if you wish to raise this ability's stun duration even more then you should opt to switch to a two-handed bludgeoning weapon instead. It's also worth noting that upon the skills activation, you'll instantly equip the best weapon in your loadout. By the way, if you don't have enough Diablo 4 Gold to equip yourself , you can click this link to have a look.
Furthermore, every weapon the Barbarian uses has a corresponding expertise stat thereby leveling up their ranks accordingly. For example, if you wish to boost your Critical Strike chance, then wielding a one-handed ax will come in handy. Because of this, it's highly recommended to collect and prepare a wide variety of melee weapons in order to take advantage of this class's build diversity and itemization progression.
In terms of stats, you'll mainly want to invest in Strength, Amplify Damage, Willpower for improved Fury generation and Dexterity to increase the chances of Landing Critical Hits.
Sorceress Class
The Sorceress is your typical high-risk high reward type of class because although they are very fragile, they deal excellent Elemental Damage by casting fire, cold and lightning spells.
Fire spell synergize well with the burning status effect when click damage overtime, but beyond this, they aren't able to control the battlefield as effectively in the early game.
The same couldn't be said for cold spells where crowd control abilities shine the most. What you have here is a variety of skills that will either chill or completely freeze your enemies making it exceptionally potent against bosses. Not only will you slow them down but you can potentially freeze them in place when enough Stacks are accumulated.
Finally, you have lightning spells that are well balanced in terms of dealing a decent amount of damage and controlling encounters to your advantage. Some abilities that are attacked as crackling energy leave behind a ball of energy that either inflicts damage against enemies or replenishes your own Mana.
When it comes to stats, you'll want to allocate points into intelligence to boost the damage of your spells dexterity to raise mana recovery and lastly willpower to improve your critical chance.
The Sorceress's unique class mechanic called the enchantment system changes how a skill works. In total, there are several active abilities slotted together with dedicated enchantment slots. Should you decide to place a skill in an enchantment slot? It can no longer be activated and will instead transform into a secondary passive bonus. For instance, you're able to trigger meteor to blast multiple targets with heavyfire damage while momentarily setting the ground on fire.
Rogue Class
The Rogue is a stealthy assassin, who's adept at moving swiftly, so they can choose to reposition themselves to gain the upper hand in combat or retreat when things get too precarious.
Unlike Barbarians, they can quickly switch between melee and ranged weapons, such as dagger's swords and foes making them extremely versatile. Although at the start bows don't deal as much damage, they will allow you to stay at a safer distance with respect to your foes thereby lowering the chances off requently getting hit. You can think of Diablo 4's Rogue as a combination of Diablo 2 and Diablo 3's Amazon and Demon Hunter respectively.
Your primary stats for this class include dexterity to amplify skill damage and improve dodge ability, strength to enhance your energy regeneration rate and intelligence to improve your critical chance and overall assistance.
The Rogue's unique mechanic is known as talent specializations, which are divided into combo points intersight and preparation, each with its own questline.
Remember though that there is no confirmation yet, if you can activate all three specializations simultaneously or if they can only be used one at a time. Additionally, preparation hasn't been tested since it becomes available upon reaching level 30 and the max level for the beta is level 25.
Combo points are accumulated by activating basic Rogue skills. You'll then be able to consume these points with core skills to trigger additional effects. Meanwhile, intersight allows you to fill up a gauge by attacking marked enemies. Doing so will allow you to make use of unlimited energy for a brief period of time and has proven to be effective against bosses.
The Rogue's versatility doesn't end here however since they can also imbue other attacks with specific effects, such as Poison, Shadow and Coal. These are usually applied to core skills and abilities that deal damage against multiple enemies, such as Rapid Fire.
Druid Class
The next class we're going to take a look at is the Druid, who has the Uncanny ability to change their physical form from a human to that of a werebear or wearable.
Compared to Druids and Diablo 2 Druids can now instantly transform when using their beast themed skills prior to executing the corresponding actions.
Do note that your new form will only last for a short duration until you execute another move. Moreover, this class is also an adept wielder of magic except that they specialize in casting Earth and Storm Spells to disable enemies while slaying the forces of evil. For instance, you're able to execute crushing below to damage a target by a certain percentage of their total light.
Unlike Diablo 2, Druids have companions that do not need to be summoned but are automatically called out to attack on their behalf. However, they do have respective attack companion skills to deal damage on certain targets.
In terms of stats, not much is currently known for this class as well as the Necromancer. Initial information suggests that the Druid's unique class mechanic is tied to requiring special loot, which should be offered to spirit animals.
Doing so will grant different passive bonuses based on the spirit's type. It hasn't been revealed how many types are available, but each of them will grant up to six offensive and defensive passive effects.
Necromancer Class
Final class in Diablo 4 is the Necromancer, who is a renowned Summoner often resurrecting corpses to fight with him in battle.
Like Barbarians and Rogues, a wide variety of weapons are available to them, such as swords, daggers, wands and more importantly sides, which only they can wield.
Diablo 4's Necromancer will remind veterans of the Necromancer in Diablo 3 because of the essence resource to activate potent skills.
Another useful resource is corpses, which are created from the remains of Fallen enemies or other spell effects. In fact you can even make use of the fan favorite corpse explosion.
Necromancers have four distinct played styles, namely Bone, Darkness, Blood and the Army. Bone skills primarily focus on dealing physical damage while consuming the Essence resource. One of the most notable spells is Bone Prison, which ensnares multiple enemies that can be used in conjunction with offensive based skills.
Next is Darkness that makes use of dealing damage over time making it the ideal choice for those, who intend to torture foes who dare to fight them.
Next is Blood, which allows the Necromancer to become a bloodthirsty vampire to restore their own life. One notable spell is Blood Surge, which not only absorbs the HP of enemies but also gains their strength an explosion will soon follow to deal additional damage.
And last but not least is the Army, which lets you bring skeletons back to life as well as constructed Golems. The necromancer's unique class mechanic is the Book of the Dead. This lets them further customize their Undead armies, such as Skeleton Warriors, Skeleton Mages and Golems.
For instance, Skeleton Warriors can become Skirmishers, who deal greater damage, but at the expense of maintaining a lower health pool or Defenders, who inflict lesser damage but are expert tanks.
What's more is that you can choose to sacrifice a specific minion to gain a permanent buff to further improve your build.