Why Supports Will Play A Huge Role In The Meta For Diablo 4?
What’s the point of doing damage if there’s nothing to kill?
I’ve been around gaming for way too long and the best groups always have somebody in a role when we’re trying to push harder content. We saw this in Diablo 3 even when it wasn’t really intentional by the designers, players still just figured it out. So, while everyone was worried about all the juicy info that Rhykker got from the dev talk and the service land weekend, I honed in on the subtle drop that supports are going to be required for Diablo 4 endgame.
Let us start with limited deaths and Nightmare Dungeons. The Sacred Nightmare Dungeons will have a death limit of 12. And the Ancestral Nightmare Dungeons will have a death limit of four. Four deaths per run. That’s going to be rough. Who doesn’t die in Diablo 3? They are the guys who use zBarb builds.
What is zBarb? It is also called the support Barbarian and is one of the strongest supports in the game and the addition of Crowd Control Resistance. By the way, if you want to improve your Barbarian, then you have to prepare a lot of Diablo 4 Gold in advance. In the meantime, you can also build more powerful builds.
But here’s the thing and I’ve been playing Rhykker’s video since right after beta weekend because I saw how much damage some people can do and there’s just not enough mobs for everyone to be killing 100% of the time.
Also, from Rhykker’s video, we learned that monsters are going to hit really hard. So, if you don’t spec into defense or some kind of utility, you’re going to die. It is one of the reasons we have zero damage builds in Diablo 3. Speaking of DPS, you’re going to need a Barb to group things again. Here is a side note: I’m very happy about that because I love being a zBarb in Diablo 3.
Then, that’s kind of my next point. Some people just enjoy playing support roles. It’s what I like to do, and this is also a way for casual players or players that just don’t have time to provide their skills to join endgame content. This allows everyone to provide value and play with friends and enjoy the game.The difference is that Diablo 4 supports are going to do more than just buff the party. I’ve been calling them S-Builds (Support Builds).
Let’s get a little deeper into that. The support classes are going to have different roles. It’s really impossible to say which class will have which role because there’s going to be a lot of synergy to figure out with the endgame.
One of the main things is Crowd Control. We know monsters will get CC immune just like in Diablo 3. And just like in Diablo 3, we can’t have everyone trying to CC everything. We’ll end up with a ton of unstoppable monsters coming after us and running all over the place. Veiled Shot just dropped the video on this topic, but he just barely scratches a surface that will need support builds. If you are interested in it, you can check it out.
And then, we’ll have to complete objectives. There’s a lot of endgame to do in Diablo 4. Unless you’re on a mount, you move pretty slowly between objectives and running around maps. So, if an objective focused support role comes in, he can grab the idle. He can run back and put it on the pedestal or whatever you got to put it. That means that we’re just going to be doing boss fight after boss fight and if you want farming, that’s farming.
Also Read: Everything About Diablo 4 Co-op, Open World, PVP & Strongholds
This is going to be the most useful for leveling glyphs. If this works right, we can just form the bosses and clear dungeons a lot faster and while we’re trying to kill stuff, vulnerability is just too powerful not to take advantage of. But if a DPS has to spec into it, then they miss out on more damage. So, if a support class can cause almost constant vulnerability, then they’ll provide more value than trying to do damage. And with all that, the supports are also going to be there for typical reasons: buffing and debuffing monsters. Some can do this better than others. But that’s going to be something to look at once these rolls start to flush out a little better.
As far as the classes go, I love the Barbarian and it has a lot of options for support classes and for damage, there’s a lot of a lot to work with there. Rogue is also going to be probably something to look at. Necromancer has a lot of opportunities with Bone Prison, which I think causes vulnerability. The Sorceress does a lot of CC with her ice build, so that might be a great option for like taking out the world boss.
All in all, we’re going to see supports playing a huge role in the meta for Diablo 4.