WoW Forever New Dungeons Guide: All 9 Locations, Levels, and Rewards
The landscape of Azeroth is about to shift dramatically. On November 4, World of Warcraft: Forever is rolling out its most ambitious content expansion yet, introducing nine brand-new five-player dungeons tailored for adventurers spanning levels 13 through 60. Rooted deeply in the classic lore of the original World of Warcraft, these additions breathe new life into both the Eastern Kingdoms and Kalimdor. Whether you are cutting your teeth in low-level corridors or gearing up for max-level endgame encounters, this update completely reshapes the leveling curve, itemization pathways, and the broader WoW Forever Gold and gear economy.
The Complete Dungeon Lineup: At a Glance
To help guilds and leveling groups map out their progression path ahead of the November 4 launch, the following structured breakdown details all nine dungeons, their respective level ranges, and geographic locations across Azeroth.
| Dungeon Name | Level Range | Region / Location | Key Environment & Theme |
|---|---|---|---|
| Hall of Thanes | 13–18 | Dun Morogh (Beneath Ironforge) | Dwarven royal crypts; Dark Iron intrusion |
| Ruins of Lordaeron | 15–20 | Tirisfal Glades (Above Undercity) | Forsaken reclamation, Scourge remnants |
| Excavation Site | 24–29 | Wetlands (Near Whelgar's Excavation) | Titan constructs, mysterious mist, Explorers'League |
| City of Dalaran | 28–33 | Alterac Mountains | Arcane chaos, Kirin Tor attunement, sewer infiltration |
| The Drowned City | 35–40 | Stranglethorn Vale Coast | Sunken troll ruins, naga, dynamic weather storm |
| Krol'dok Stronghold | 40–45 | Riverglades | Ogre fortress, kidnapping ring, midnight rituals |
| Alcaz Prison | 48–53 | Dustwallow Marsh (Alcaz Island) | High-security containment, Defias and naga conflict |
| Blackmaw Hold | 55–60 | Azshara | Deep furbolg city, corruption groves, subterranean paths |
| Shaper's Terrace | 58–60 | Un'Goro Crater (Northern Hills) | Ancient titan facility, crystal consoles, primeval wildlife |
Eastern Kingdoms: Early-to-Mid Level Expeditions
The Eastern Kingdoms receive six new dungeons bridging critical leveling gaps where players previously relied solely on open-world grinding or repetitive quest chains.
Hall of Thanes & Ruins of Lordaeron (Levels 13–20)
For lower-level groups, Hall of Thanes (Levels 13–18) sits directly beneath Ironforge. While Alliance parties enjoy seamless proximity, Horde groups must execute a daring infiltration into hostile territory. Inside, ghostly whispers and Dark Iron interlopers taint the royal dwarven resting place. Shortly after, players graduate to the Ruins of Lordaeron (Levels 15–20), situated above the Undercity. Here, the Forsaken's efforts to reclaim their ancestral home are threatened by a rising necromancer, forcing cross-faction coordination or risky enemy territory runs for Alliance members.
Excavation Site & City of Dalaran (Levels 24–33)
Moving into the mid-tiers, Excavation Site (Levels 24–29) in the Wetlands introduces errant titan constructs and eerie mists guarding ancient secrets. Shortly after, adventurers unlock the much-anticipated City of Dalaran dungeon (Levels 28–33) in the Alterac Mountains. Requiring specific attunement quests, such as An Alarming Request for Alliance in Southshore or Key to the City for Horde in Tarren Mill, this instance challenges groups to breach the city through its sewers amid wild arcane backfires and volatile magical energies.
The Drowned City & Krol'dok Stronghold (Levels 35–40)
Rounding out the Eastern Kingdoms, The Drowned City (Levels 35–40) off the coast of Stranglethorn Vale offers a unique atmospheric experience where an open-air sunken troll metropolis transforms into a violent storm-swept arena before the final boss. Meanwhile, Krol'dok Stronghold (Levels 40–45) in the Riverglades pits players against aggressive ogre outrunners in a multi-layered fortress.

Kalimdor: Advanced and Endgame Frontiers
Kalimdor's three new additions cater to higher-level brackets, injecting much-needed variety into the grueling 48-to-60 endgame push.
Alcaz Prison (Levels 48–53)
Long shrouded in rumors regarding high-profile captives like King Varian Wrynn, Alcaz Prison on Alcaz Island in Dustwallow Marsh finally opens its doors. Players will navigate a bloody territorial war between the Defias Brotherhood and naga forces, uncovering deep lore threads while securing valuable mid-tier rare items.
Blackmaw Hold & Shaper's Terrace (Levels 55–60)
At the apex of the leveling journey, Blackmaw Hold (Levels 55–60) in Azshara tasks max-level groups with purging a profound corruption winding through furbolg mountain tunnels. Finally, Shaper's Terrace (Levels 58–60), perched in the northern hills of Un'Goro Crater, integrates outdoor gathering mechanics directly into the instance. Adventurers must harvest power crystals across Un'Goro to activate ancient titan consoles inside the facility, bridging open-world farming with structured tactical execution.
Economic Impact: Gear, Items, and Progression
The introduction of nine dungeons fundamentally alters the WoW Forever ecosystem. By establishing consistent itemization milestones every few levels, players can gear up smoothly without hitting traditional leveling walls. This steady influx of dungeon-specific Items and valuable trade goods will naturally influence the auction house, stabilizing material costs and rewarding dedicated dungeon-running groups. Furthermore, efficient dungeon routing provides a reliable alternative for players looking to stockpile WoW Forever Gold through boss drops, vendor trash, and quest rewards ahead of future raid patches.
As the November 4 launch approaches, gather your guildmates, check your faction's access requirements, and prepare to chart new paths across the Eastern Kingdoms and Kalimdor.
