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Stop Getting Melted: The Essential Guide to Hunting Fireflies and Comets in ARC Raiders Shrouded Sky

Following ARC Raiders Shrouded Sky update, two new enemy types have been added: Firefly and Comet. These new enemies add new challenges for players exploring Topside.

Like other ARC enemies, Firefly and Comet patrol open areas and will attack Raiders immediately upon spotting them.

While they are considered regular or small ARC enemies, they deal significantly more damage than regular enemies. Firefly breathes fire at its target, rapidly melting shields and inflicting fire damage on Raiders, making it even more ferocious than Hornet. Comet explodes upon approaching its target, triggering a massive earthquake explosion that causes widespread blast damage.

If you’re still struggling to find or defeat Firefly and Comet, this guide will help.Stop Getting Melted: The Essential Guide to Hunting Fireflies and Comets in ARC Raiders Shrouded Sky

How to Find and Defeat Firefly?

Fireflies do not have a fixed spawn point. It spawns randomly on almost every map, is a powerful solo attacker, and sometimes patrols alongside Wasps and Hornets, providing sustained frontline fire support. Firefly has the highest spawn rate in Hurricane map. However, due to the low visibility on this map, Firefly is the most difficult to deal with. Players looking for a challenge can choose this map.

Firefly is an Armored ARC Drone designed for close-quarters combat. It uses a gimbal-mounted flamethrower to scorch any Raiders that get too close. Therefore, engaging it in open areas is ineffective; maps with many buildings to utilize are recommended.

Buried City is probably your best choice. On this map, you’ll find many buildings near the outdoors that you can use. Even if Firefly spots you, you can hide inside a building and shoot it down.

To defeat Firefly, you must use Heavy Ammo weapons, such as Anvil or Ferro. These two ARC Raider Items have high ARC armor penetration, easily penetrating Firefly’s armor and attacking its weak points.

Flamethrower fuel tank is its weak point; you need to aim for Firefly’s weak point to make it lose balance and fall. Shooting down any two of its tanks will cause Firefly ARC to crash and be destroyed. 

Some Raiders will intentionally ignite other ARC machines near them, but this requires precise timing and is entirely a gamble. After the explosion, remember to wait for the flames to extinguish before picking up items inside ARC.

Alternatively, you can use Grenades to defeat Firefly, use a Showstopper to make it crash to the ground, and then shoot to destroy it. There’s also a better method, but it’s too costly and not recommended: using a Wolfpack to instantly destroy Firefly.

Possible Loot from Firefly ARC

Below are all the items you can pick up from Firefly in ARC Raiders.

  • Firefly Burner
  • ARC Powercell
  • Chemicals
  • ARC Alloy
  • Simple Gun Parts
  • Synthesized Fuel
  • ARC Synthetic Resin

How to Find and Defeat  Comet?

Similar to Firefly ARC, Comets don’t have fixed spawn points; they spawn randomly and patrol the ground. However, unlike Firefly, Comets patrol alone.

Comets are large, rounded, and very easy to spot. They can be found in almost every map’s outdoor areas. Marano Park area on Buried City and Control Tower area on Dam Battlegrounds are particularly recommended. Additionally, Comet spawn rate is high in Hurricane map, making them easier to find.

To defeat a Comet, you’ll need to use an Anvil or IL Toro Shotgun. Once a Comet spots Raiders, it will roll towards them at high speed. Its core will rapidly charge and then explode.

As Comet begins charging, it will eventually expand its Armor Shell, exposing its internal structure and weak points. Shooting the center point before Comet explodes will destroy it. Generally, it may take one or two bullets to destroy it.

Remember, if you shoot the core to detonate Comet, you will not take any damage. However, if Comet is not destroyed before it explodes, it will trigger a shockwave explosion, causing considerable damage.

If you have a light shield equipped and both your shield value and energy are full, Shockwave will reduce your shield energy to about a quarter and your health to a similar level. Comet only has one chance to deal damage, so it will reposition itself before self-destructing to maximize damage to a group of Raiders.

After destroying Comet, you will see two lootable pieces, one of which is a core piece containing Igniter. However, if Comet explodes on its own, only one lootable piece will drop. Currently, it seems that Igniter will always drop if Comet is destroyed correctly.

Possible Loot from Comet ARC

Below are all the items you can obtain from Comet in ARC Raiders.

  • ARC Alloy
  • Crude Explosives
  • Advanced ARC Powercell
  • ARC Coolant
  • ARC Thermo Lining
  • Comet Igniter (only when you destroy Comet before exploding)
  • Explosive Compound (only when you destroy Comet before exploding)

This concludes the guide. We hope it helps you better complete trials in ARC Raiders Shrouded Sky and obtain the items you desire.

Diablo 4 Season 12 Runes Guide: How to Unlock Insane Power with Ritual & Invocation (S-Tier Combos Inside)?

Diablo 4 has undergone 12 seasons of updates to date. Runes, a system introduced in the game's expansion pack, first appeared in Season 6 and are undoubtedly a crucial piece of gear that players must master. Note that players must own DLC to obtain Runes.Understanding how Runes work is a wise move to help you achieve more with less effort in the new season.

Follow this guide to learn in detail the optimal choices for Diablo 4 Runes in Season 12, and don't overlook any aspects that will benefit you.Diablo 4 Season 12 Runes  Guide: How to Unlock Insane Power with Ritual & Invocation (S-Tier Combos Inside)?

Runes

Runes, as socketable items, were first introduced in Diablo 4's Season 6, Vessel of Hatred. The slots for Runes are the same as those for gems on gear.

When socketed into equipment, the power of Runes is added, naturally increasing your strength. Runes also allow you to utilize the skills of other classes, unlocking new builds and engaging in more exciting experiences. They also provide targeted enhancements to your defense, protecting your health.

In Diablo 4, with its numerous Diablo 4 Runes, they are categorized into only two types: Generators (Ritual) and Spenders (Invocation). Each Rune can only be equipped in pairs. The effects of these two types depend drastically on your pairing.

Generator Runes

You should understand that Generators or Ritual Runes provide sacrifices when certain conditions are met. In contrast, each Spender or Invocation Rune consumes sacrifices. Therefore, your overall strategy is to find suitable Ritual Runes and then activate as many Invocation Runes as possible.

In practice, it's not just about simple activation; you inevitably need to consider various factors affecting Runes, such as your class, skill combinations, and the intended use of Rune, to maximize its effectiveness.

S - Tier

50 Offering: 

  • YUL (Cooldown)
  • BAC (Travel 5 meters)

25 Offering: 

  • TAM (A non-channeled Core Skill)
  • LITH (Stand still for 0.3 seconds)

A - Tier

150 Offering:

  •  XOL (Drain energy from other classes)

25 Offering: 

  • CIR (Use the same non-channeled Skill 3 times)

B - Tier

150 Offering: 

  • ZAN (Use an Ultimate Skill)

25 Offering: 

  • NOC (A Crowd Control, non-slowing and non-freezing)

C - Tier

1000 Offering: 

  • FEO

300 Offering: 

  • NEO

100 Offering: 

  • YAX

50 Offering: 

  • CEM

10 Offering: 

  • AHU
  • UR
  • MONI

2 Offering: 

  • POC
  • KAA

Spender Runes

Spender or Invocation Runes' effects manifest in that powerful skill effects are automatically released when your sacrifice consumption reaches the required amount. Therefore, considering how to combine Ritual Runes is crucial to achieving the desired final effect.

Rune system will also undergo significant changes in the season update. The following list, still arranged by Rune strength and the number of sacrifices consumed, will provide a brief introduction to the skills of some high-level Runes.

S - Tier

1000 Offering:

  • VEX (+3 to all skills)

600 Offering: 

  • OHM (Increases damage)

100 Offering: 

  • EOM (Reduces cooldowns by 0.25 seconds)

A - Tier

400 Offering: 

  • JAH (Evade replaces Sorcerer's Teleport)
  • KRY (Summons Spiritborn's Vortex and pulls enemies into it)

300 Offering: 

  • QUE (Gains a Barrier)

200 Offering: 

  • ZEC (Reduces your active Ultimate Cooldown time)

100 Offering: 

  • TEC (Deals Barbarian's Earthquake, dealing damage to enemies in a limited area)

25 Offering: 

  • GAR (Gains Critical Strike Chance, stackable)

B - Tier

900 Offering: 

  • XAN (Next skill has a 100% chance to deal Critical Strike and Overpower)

600 Offering: 

  • NER (Gains Dodge Chance, Movement Speed, Unstoppable, and Stealth)

400 Offering: 

  • LAC (Reducing your damage taken)
  • QAX (Next non-Basic Skill will deal full damage by consuming all your resources)
  • THUL (Freeze and Vulnerable enemies)

250 Offering: 

  • TZIC (Evoke the Spiritborn's Concussive Stomp)

150 Offering: 

  • MOT (Reducing damage taken)

100 Offering: 

  • CEH (Summon a Spirit Wolf)
  • TUN (Damage enemies with Rogue's Grenades)
  • WAT (Slow enemies with Necromancer's Horrid Decrepify)

25 Offering: 

  • TON (Damage enemies with Sorcerer's Meteor)

5 Offering: 

  • LUM (Restore primary resource)

C - Tier

500 Offering: 

  • YOM

200 Offering: 

  • XAL

100 Offering:

  • TAL
  • TEB

50 Offering:

  • QUA

This guide introduces all Generator Runes and Spender Runes, giving you a comprehensive understanding of Runes and making your choices easier. It's worth noting that seemingly low-level Runes can unleash amazing power when combined.

If you have a basic understanding of these Runes but struggle with key combinations, this guide will help you make your selections. Below are some almost universal combination examples.

Examples

  • YUL + VEX: Allows you to unleash up to 10 skills with a cooldown, gaining a skill bonus. This has become a popular skill for most builds.
  • BAC + TEC: Triggers an Earthquake every 10 meters of movement, dealing damage to enemies.
  • YUL + OHM: Reaching 10 skill casts triggers Barbarian Enhanced Warcry, greatly benefiting your damage and movement speed.
  • LITH + TEC: Simply remaining stationary will trigger an Earthquake, occurring every 1.2 seconds.
  • BAC + EOM: Each 10-meter movement reduces the cooldown of all skills by 0.1 seconds.

You've mastered these classic combos, but to survive better in the game and showcase your unique style, patiently studying various Runes is essential to incorporating them into your gameplay plan.

You can start by considering your playstyle, such as whether you frequently choose to move or cast spells, and what achievements and goals you most hope to achieve in Diablo 4. From another perspective, constantly trying new playstyles is also part of the game's charm.

So, follow this guide to gradually master advanced Runes techniques and explore your own Runes usage strategies in Diablo 4 Season 12.

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