Diablo 4 had a livestream today that focused on endgame content and recent patch changes to the game.
Although there was no announcement of a game launch tomorrow or a third beta this weekend, many viewers were intrigued by a surprise announcement that was teased during the showcase.
It turns out that there actually is a surprise announcement related to Diablo 4 - there will be a third beta weekend called the "Server Slam" in which players are encouraged to log in to test the game's capacity and stability before its official launch in June.
This was revealed during a lengthy livestream focused on endgame content and recent patch changes.
The Server Slam third beta dates: May 12-14.
To summarize, the third beta weekend for Diablo 4, called the "Server Slam" was recently announced during a livestream dedicated to endgame content and patch changes.
Players can expect much of the same features as previous betas, including the same classes, story and zone progression, and level cap at 20. However, legendary drop rates and Diablo 4 Gold will not be inflated this time around , providing players with a more accurate sense of what to expect at lower levels.
A world boss named Ashava will spawn 24 hours after the start of the beta on May 13 at 9 AM PDT , and will then reappear every three hours until the event ends. Players who defeat Ashava with a level 20 character before the beta ends will receive the Cry of Ashava mount trophy, which features Ashava's horn attached to their horse. It's important to note that the trophy is not the horse itself.
It will feature a few significant changes, including the implementation of a beta feedback patch that will include numerous nerfs and buffs to different character classes. In particular, the Barbarian and Druid classes will receive significant buffs to address their underperformance at lower levels.
Additionally, dungeons will be tweaked to reduce the amount of backtracking through empty areas. It's worth noting that the game's fonts have also been updated to have a more Diablo-esque appeal.
Server Slam beta weekend is highly anticipated, despite featuring largely the same beta content as previous rounds. Progress will be wiped after the beta, though certain earned trophies, titles, and baby wolf back bling will remain.
While some players may have held back during previous betas to avoid losing progress, many are eager to try out different character classes in preparation for the game's official launch. The Druid and Rogue have received a lot of attention so far, but some players may choose to try out the Sorcerer or Necromancer classes before starting fresh with the traditional Barbarian when the game is released.
To clarify, the upcoming Server Slam beta weekend for Diablo 4 will not feature any new content beyond the addition of more world boss spawns and a new patch. However, many players are still excited for the opportunity to play more of the highly anticipated game before its official launch.
Despite featuring largely the same content as previous betas, the chance to try out different character classes and earn trophies and titles is still appealing to many fans of the Diablo franchise.
According to GameSpot's interview with Diablo 4 director Joe Shely and associate director Joseph Piepiora about the upcoming Server Slam test, the pre-launch period is crucial for ensuring a stable launch. The team's plan from the beginning has been to gather feedback from players through various beta periods, such as the early access weekend and open beta.
This feedback has allowed them to make necessary changes to improve the game and test their servers with a large number of players. Ultimately, the goal is to make Diablo 4 as stable as possible for its official launch.
Blizzard has made changes to the server infrastructure in preparation for the launch of Diablo 4, and they want to test these changes through a Server Slam event. The goal is to stress the servers as much as possible to ensure a smooth launch. The Barbarian class will also receive buffs based on player feedback.
Blizzard has already learned a lot from the beta period, but there are certain situations that can't be simulated internally. However, by making changes and deploying hotfixes during the beta period, they were able to improve the stability of their infrastructure.