The popularity of Among Us and Fall Guys has made Party Game a force that cannot be ignored in the game market in recent years. However, as previously reported by GameLook, for party games developed by small teams on Steam, due to the lack of publicity resources, whether they can become popular often requires some luck in addition to the hard power of the product itself.
Recently, a party game that has been online for more than a year has become the latest lucky guy on this track. According to data from SteamDB, this game named Goose Goose Duck has suddenly exploded after a year of innocence. Moreover, the number of online users of this game on Steam is temporarily ranked Top 17, becoming a masterpiece comparable to many FPS and MMO ultra-popular hot styles.
So, the question also arises, how fun is Goose Goose Duck?
An Upgraded Version Of Among Us?
Goose Goose Duck has a rather nonsensical setting: a group of geese made a spaceship ready to go to space, but mixed ducks and other birds into it. According to different camps, players need to work together with their allies to complete a series of tasks in order to win the victory for their camp.
Does this setting sound familiar? That's right, in various senses, Goose Goose Duck has many similarities with Among Us, the big hit among space werewolves. For example, similar space settings, similar character styles, and of course similar gameplay. However, if Goose Goose Duck is just a skinned version of Among Us, it is obviously impossible to be so popular. Simply put, Goose Goose Duck is more like an upgraded version of Among Us.
In the past, The Werewolves of Miller's Hollow products were often divided into two camps, good guys and bad guys. In the good guys camp, the largest number are generally ordinary villagers without special abilities. This can balance the difficulty caused by the different numbers of the two camps. However, for ordinary villagers, the game experience is often quite bad, and they are often killed by werewolves without any achievements.
In contrast, Goose Goose Duck has an astonishing 30 kinds of professions, although it also includes the most common goose, but obviously there are far more players with occupations than other products, which also ensures that the game experience of players is not too short boring. Of course, this also leads to a problem: if all members are ruthless, wouldn't it be difficult for the camp of bad guys who do not have the upper hand to win?
In order to solve this problem, Goose Goose Duck also changed the design of the camp. In addition to the "good and bad" camp in the traditional sense, there are also some third-party camps. For example, for the role of Dumbbird, its combat goal is to be voted out by the big geese as a bad duck to win. Therefore, the big geese need to beware of these players who deliberately show their "duck" feet, and the ducks can also use the self-explosive flow. The way of playing is pretending to be a dumb bird, disturbing the cognition of the big geese.
The addition of third-party camps not only significantly improves the balance between camps, but also makes the experience of the game itself extremely brain-burning. Since each game can have up to 16 players joining at the same time, the game process is often full of unexpected emergencies, and it is not difficult for players to be so superior. Some players even left a message on Steam saying, "Before playing the game, I felt quite normal, but after I finished playing, I was mentally retarded."
Free To Download And Experience
The success of Goose Goose Duck is also inseparable from its business model. Today, Among Us is still a buyout game on Steam, but Goose Goose Duck has chosen the same free and in-app purchase model as Fall Guys today. The business model that everyone can experience for free will undoubtedly attract more players to test the water.
In terms of internal purchases, the current main payment point for this product is the sale of skins and decorations. These payment elements will not affect the player's game experience. In addition, although there are some elements involving item charges, such as special pets that provide game currency bonuses, the impact on the value is also very weak.
It is worth mentioning that Goose Goose Duck is also a cross-platform product. In addition to PC (Steam) and Mac, this game also supports Android and iOS smartphones. Sensor Tower data shows that the mobile game version of this product has been downloaded millions of times on both platforms, but the revenue is relatively bleak. Players' willingness to pay for this type of product is still a problem that party games need to continue to explore .
Therefore, how long the Goose Goose Duck, which became popular overnight, will remain popular is still a topic worthy of continuous attention. But it is foreseeable that Goose Goose Duck will not be the last popular party game. This simple and joyful multiplayer social game category will still have a steady stream of new surprises in the future.
Compared to Minecraft, Terraria may not be so familiar. But it is also a sandbox legend, which is completely different from the game charm brought by Minecraft. Terraria focuses on exploration, focusing on collection and growth, with the ultimate goal of saving the world. But it is food for thought, is the player's activity really beneficial to the world of Terraria? In this issue, let us enter the world of Terraria to find the answer to this question!
Terraria is a high-degree-of-freedom sandbox game developed by Re-Logic. It was released on PC on May 16, 2011, and entered the switch platform on December 19, 2019. Of course, this game is also available on mobile phones. And Terraria also received rave reviews on Steam, with 22w evaluations and a 97% favorable rate.
Ingenious Cthulhu Style
The advancement of Terraria's plot depends entirely on the guide's prompts. The guide often only speaks a few words, and never urges the player to do something. It is more like explaining and telling you the conditions for summoning each npc. I never say much about the plot of the game, only occasionally mentioning how to make boss summons. The plot itself is also driven by players exploring and killing bosses, so the game itself has very little plot. For players who really love this game, this kind of fragmented plot may often make them think hard, hoping to combine such fragmented information into a complete story. And when its idea can really justify itself, the sense of satisfaction and accomplishment is irreplaceable.
Of course, most of the bosses in this game are designed in Cthulhu style, from the eyeball of the first boss Cthulhu, or the guardian of the dungeon, Skeleton King, Roshan, and even the Moon Lord, you can see clearly Cthulhu style. There are not only more than 30 bosses but also special events. Do you think that after your house is built, you can sit back and relax after the npc lives in it? It's not that simple. Various special events are waiting for you to experience.
Terraria is sandbox games as you see. But it is worth mentioning that its novel 2D design surprised me. It not only has the ordinary block setting of 2D plane, but also the setting of background curtain wall. You can also use a hammer to knock the block into the shape you want. All aspects perfectly meet your architectural needs. Of course, some npcs in the game also have very high requirements for buildings. You need to build a room that meets his requirements for him to live in, such as a room with decorative flags or furniture, or there are also requirements for the size of the room.
As a game that mainly promotes the collection of adventure monsters, let's not talk about the number of weapons themselves. The ranks of weapons and equipment in this game are as many as 11, and the enchanting attributes of equipment prefixes are as many as 112. Of course, through equipment configuration, it can basically be said to have all regular occupations in RPG. However, since there is no talent tree in this work, various armor set attributes are added to separate the occupations of players. Of course, this work also includes a fashion system. If you are not satisfied with the appearance of the armor, you can completely make up for it through fashion. In addition to armor, weapons, fashion, accessories and potions that are often found in rpg games are also essential. In this game, accessories mainly provide various special functions such as immunity to all buffs, flying, or increasing attack power.
Why Terraria Is Worth Playing
Although the 2D sandbox style is indeed sometimes unacceptable, it is still very good to get used to it. What I have to complain about is that the overly simple attack action of this work is a bit disappointing. In addition, for new players, if you don't check the strategy and don't like to watch the narration of the game, playing this game alone may dissuade you. Although it is fun to dig, explore, and find treasure chests all the time, but after a long time, the main plot has not changed at all, and the unchanging daily life and world may really make you feel bored. For veteran players, it can be a bit frustrating to have to wait for each update to continue exploring Terraria. But this does not affect that this is a good game and a masterpiece.
As far as I concerned, Terraria is still very fun, especially when you play online with your friends. One person cuts trees to build a home, one person hunts monsters and explores, and others can mine and develop technology. Sometimes in order to collect special dropped items to brush monsters together, complain about the European origin of the playmates. Or discuss the history of the Terraria world together. The charm of this kind of game has deeply attracted me. Of course, I hope that the game positioning of this work will not be too high. This is a casual game that can even be played on mobile phones. For players who like 2D horizontal version of the game, this game is definitely not to be missed.
Amazon Games' New World has made big changes in its first year online with major updates on a regular basis that have addressed many of the issues players had at launch. Nearly every month since its release, New World's updates have introduced new content, weapons, events, system reworks, and quality-of-life changes that have significantly improved the game in many areas. As a result, leveling has become quicker, crafting is easier, combat is more fluid, the early game is more streamlined, and there's plenty of content for endgame players. While the game's population may not be what it was in its early days, current New World players seem to be growing more satisfied with the experience.
A roadmap revealing many of the biggest changes coming to New World has been revealed during the New World Dev Update for December, including some features that have long been requested by players. New World will soon be getting transmog, gear set storage, 20-player groups, changes to crafting tiers, territory wars, and some challenging new PVE content.
Let's get into it and see what they have in store for us over the next few months. First I would like to just say I really like this dev blog a ton more than usual, this one was a lot more relaxed showing out takes cracking jokes, and the best part it wasn't two hours long, it was just a nice short chat about what's coming.
So the first thing they talked about was The Winter Convergence of 2022. We can expect this to hit live in the next couple of weeks, if you guys didn't play last year, at this time let me just start by saying. This was the best event in my opinion that new world has ever had. it had different things you could do quests collecting the meteors, killing the yetis, it was just an all-around fun event, and the decorations around the settlements really gave the game a nice feeling during the holidays. This year they're adding a few new things, there will be a new world boss, a new quest associated with the winter warrior. This guy will be big, and dangerous, much like the real Halloween event boss. I'm excited to see if they will continue with last year theme and give us a bunch of new home decor and skins. One thing a bit silly with this year's event is they chose the same style of settlement Decor on Brimstone, a desert it's burning hot, but in town you're in a snow globe sort of situation. But anyway not a huge deal, it's just for fun.
The next thing they talked about was Territory Control, they're making three big changes in December in terms of wars and territory influence. The first change will be an introduction of a company leave cooldown, this cooldown will last 72 hours, and during that time you can participate in any activity associated with territory control, so it will become more important for people to really think before leaving a company. The next big change will be to war roster limits, they will be implementing a new mercenary limit, they wanted mercenaries to still be a thing to allow players to still participate and show support for their faction, or potentially show their ability to get recruited. But they wanted to limit it, so what they will be doing is setting the mercenary limit for a territory defense team to be 10, and the attacking teams will be set to 25 mercenary cap. They are also introducing a daily War limit, the limit will be one attack and one defense per day, and this limit will be account wide per world. So if you have multiple characters per server, you will still be locked on both.
I know these changes will piss off some players out there, but I think it is a good step. it will allow more players and more companies to get on the map, and allow people to have access to a system that before was controlled by a very small group of players.
They also emphasize that this is a December change only, not the end. They will be watching Territory Control and all those systems closely, and will continue to make changes moving forward that will improve them.
They talked about how they are changing crafting stations, what they are doing is making all procedural recipes, not have a crafting station tier requirement, stuff that has drop down menus. When I heard this a few months ago was exactly what they addressed, so that's pretty awesome, which was why would any company bother to spend going to upgrade anything. There are still huge benefits to upgrading, you will still need High tier stations for high-end specialty stuff, named items and that kind of thing but also the higher tier stations will offer lower reductions in crafting costs, as well as the new territory control.
New cinematics, quality-of-life changes, a hardcore Sandworm Elite Trial for the toughest PVE players, cross-world Outpost Rush, and a free weekend are just a few of the other things to look forward to in the near future. I do believe that more contents will released and waiting for players to explore in the New World future.
TGA, aka The Game Awards, has been successfully completed a few days ago. With heart beating brand new game trailers, Great battle between Elden Ring and God of War Ragnarök, and of course Bill Clinton win the Game of the Year, it is hard to express that TGA 2022 is not good enough.
Currently lot of people put their sight further, predicting 2023 game industry form, and dig into overhaul technology to game immersions. But from my perspective, with a new TV series released, maybe it is the perfect timing to rewind a little bit to a massive controversial games two years age, I bet you guys already feel what I want to discuss, the Game of the Year 2020, The last of Us II.
Gameplay and Vision Performance
There is much to admire in Naughty Dog's ultra-dark revenge video game The Last Of Us Part II. And there is much to critique. The devs who poured their blood, sweat and tears into the game deserve praise for its technical achievements. The writers who mangled the story deserve the lumps that follow.
Despite its gore and violence, The Last Of Us Part II is a beautiful game, with renditions of post-apocalyptic Seattle and Santa Barbara that are simply staggering in detail and scope. The sights and sounds of this game are lush and lovely, gruesome and harrowing. In terms of presentation, The Last Of Us Part II is easily one of the best of the current generation.
The first game didn't have much going for it in the gameplay department, neither game is particularly strong as an action/shooter, and each forces players to spend far too much time tediously picking up odds and ends in order to craft bombs and med, kits, and ammo for your routinely empty firearms. (There's a setting that makes this somewhat less tedious in the sequel). But I do love the process of gun transformation in The Last Of Us Part II, absolutely vivid and attractive, hint how much developers paid on in-game details. So when it comes to gameplay, both games are fine.
Comparing the previous version, The Last Of Us Part II did an amazing update, open world, more characters, more weapons and fight systems. But we both know the result - most controversial game among the play community, two groups of players totally stand the opposite sides, no one can convince each others, even after two year those controversies still exist. What led to this situation?
There is only one correct answer to the question "How many lives would you sacrifice to save humanity?"
For the Last Of Us Part I, lackluster gameplay was more than made up for by a compelling story filled with complex characters in a gritty, intriguing post-apocalyptic world. It didn't hurt that it also had one of the best endings in video games, period.
It was an ending that deserved to be just that, the end of Joel and Ellie's story, unresolved and bittersweet. Brittle and precarious and powerful all at once. A happy ending in many ways, but an unsettling one, too.
Joel's was a lie told out of love, but it was still a lie. He kept that secret for the same reason he rescued Ellie from the Fireflies. Because he couldn't stand to lose his daughter. Not again.
That same lie kicks off the events in The Last Of Us Part II, but it quickly runs roughshod over everything we loved about the first game, trampling even our high opinions of the protagonists in the process. What follows is a too-pretentious-by-half story of nonsensical revenge and relentless violence. It masquerades at depth and meaning but fails to deliver either.
For Naughty Dog, the Sony-owned studio behind the series, the safe thing to do from a financial standpoint would have been to continue the first game's story in a predictable way that kept fans happy, as the makers of Marvel and Star Wars movies have done so profitably. But The Last of Us Part II does nothing of the sort. Instead, the punishingly bleak sequel kills off the original's main character and turns the secondary hero into a villain. It takes violence to a level that is uncomfortable even by the standards of video games, and seemingly does everything in its power to make gamers feel bad about the act of playing it.
Enough Budget, amazing technology, outstanding characters, charming views, tons of fans, why The Last of Us Part II step into the black hole? Just one single fool, selfish writer is enough, Neil Druckmann.
Revenge can be fun. John Wick does "fun revenge" very well. I remember watching Braveheart for the first time and William Wallace's revenge was thrilling. But the moral of the story in serious works of fiction is that revenge is bitter (not bittersweet) and never quite plays out the way you'd hoped. It creates a cycle of violence that hurts everyone caught up in its wake. Hamlet is consumed by his desire for revenge - prompted by the ghost of his father - but in the end it just means that everyone dies, including innocents like Polonius and Ophelia and, though she's perhaps a little less innocent, Hamlet's mother as well. Revenge, like that green-eyed monster, jealousy, is dangerous. Something to be avoided if at all possible. Even justifiable revenge, kill can lead to all sorts of problems.
What this game needed in the end was grace. The kind of strange, unsettling thing that comes over someone when they suddenly realize something profound and choose to take a different path. When Ellie sees her emaciated enemy hanging from a poll and, instead of feeling gleeful satisfaction, feels only horror and pity, she acted with grace and mercy and, in that moment, became the person we hoped she would become. It was never about killing Abby. It was about Ellie finding her own redemption.
And then they throw it all away.
Two angry, beat up, half-dead murderesses slicing each other over and over again in the shallows, blood and saltwater spraying everywhere, until suddenly Ellie gives up and let's Abby go. Again. I'm not one to usually criticize games for their violence, but this felt exploitative to me. And redundant. All that potential for mercy and grace lost.
The ending could have worked with mercy or revenge as the outcome, but apparently the writers had trouble making up their minds about which direction they wanted to go, and decided to try and have their cake and eat it, too. The result feels sloppy, repetitive and frustrating.
The Last of Us Part II is one of the toughest gaming experiences I've ever endured, and writing about that experience is equally difficult. I loved the original Last of Us despite the story far outshining the gameplay, but thought it didn't need a sequel. The ambiguity of Ellie's final word, "Okay," before the credits rolled earned The Last of Us a top spot for best video game endings of all time.
Furthermore, the sort of hate that is being leveled at the game itself is primarily homophobic, misogynistic, and transphobic in nature - attitudes beneath contempt. Unfortunately, that disturbing and abusive behavior has been conflated by Naughty Dog - and Neil Druckmann in particular - with respectful criticism of the game itself, notably the writing and pacing issues that I personally found grating. Moments in this game are exceptional, thus the devil deserves to be given its due before exorcising it.
Undoubtedly, The Last of Us Part II will be fondly remembered as the Playstation 4's swan song in the way that the original Last of Us game was for the Playstation 3. Purely in terms of technical achievement, Part II is a must-play for owners of the current generation consoles, and our own Andy Webb reviewed this game as "groundbreaking."
But in terms of narrative, I almost wish that Part II was never made, that the original game would forever live on as lightning in a bottle, the one zombie game that rose to the cream of the crop in an overly saturated genre. And though the sequel has moments of greatness that occasionally top the original, Part II leaving me cold at the idea of any future Last of Us games.
As a very good pixel game, Stardew Valley has a lot of new players because of its excellent plot and various ways of playing, and the old players have been unable to let it go. I am a big fan of this game.
If you are new to this game, you must not know that you can marry NPCs in it, right? Today, I will introduce to you in detail how to marry your favorite NPC in Stardew Valley.
When the favorability between the player and the villagers reaches the level of best friends (10 hearts), they can get married. Regardless of whether it is a man or a woman, the marriageable object has a "single" status in the social key. To fall in love, the player must purchase a special bouquet from Pierre's General Store, which will only be sold after the player's friendship with any marriageable NPC reaches eight hearts.
After the favorability reaches eight hearts, the player must send a bouquet to unlock the 10-heart limit, so that the favorability can continue to rise. And then you can send gifts normally to increase the favorability. In the old version, multiple bouquets can be sent to the same NPC in one day. And the bouquets are not counted in the number of gifts, and each gift can increase 25 points of favorability (1/10 heart).
After a recent update, the same NPC can only be gifted a bouquet once during a relationship. You can send bouquets to multiple NPCs at one time, and the favorability of each NPC will not be affected unless the player is married. After sending a bouquet to an NPC, an icon of the bouquet will appear next to the avatar of the corresponding NPC in the Favorability List, and indicate "Boyfriend" or "Girlfriend". After sending the NPC bouquet, if you don't send the NPC gift for a period of time, the favorability will drop.
If you want to get engaged, you must send a Mermaid Pendant. It is a token of love, you can get married immediately after giving it to a specific person. Players can buy the Mermaid Pendant at the Old Mariner on the beach for 5,000 gold.
To find him, you must meet the following requirements. First, you need to repair the wooden bridge with 300 lumber. The second is that you have to upgrade the farmhouse at least once. Under normal circumstances, the Old Mariner only appears in rainy days (spring, summer and autumn). If you want to get married in winter, you can use the totem to pray for rain and make the Old Mariner appear.
The wedding was held early in the morning three days after the proposal. After the ceremony, the player and spouse will return to the hallway of the farmhouse at 6:00 am. If an event like festival or farm house completion occurs, the wedding will be skipped.
With the continuous update of Stardew Valley, the game has added many new elements in the link of marriage.The developer confirmed that in version 1.1, Shane and Emily will be added to the marriageable objects. In version 1.3, online players can be married, and can buy the formula for wedding rings in the travel cart. And the wedding ceremony can be held in the morning after giving the ring and three days after the engagement.
New World is an MMORPG launching on September 28, 2021. The background of the game is set on the fictional supernatural world of Aeternum Island in the 17th century. Players will explore and fight, build their own characters, and create another self among three factions that are constantly vying for towns and territories.
The environment and picture creation of New World are expressed in an open 3D form. The vision is exquisite and can even be used as a wallpaper. And the character modeling is also very good. The game tells why players want to go to Aeternum Island at the beginning. A person whose body has changed found the captain and told the story about Aeternum Island, so the captain went to that mysterious place. But when he arrived, the captain's fleet encountered the situation that the person told. Afterwards, the player encounters the corrupted captain.
Following the quest process, players can gradually understand and experience the world. And the main line and branch lines basically follow the consistent process of massively multiplayer online games. Specifically, it is collecting items, killing monsters, and talking with NPCs. In addition, there are various tasks related to city construction and faction reputation, etc. Through these, players can find suitable weapons and complete the tasks they want and trade with other players.
Players can join three different factions, the Syndicate, Covenant, and Marauders. These three factions are constantly fighting for control of towns and territories. And as players, we also belong to different camps after choosing our own faction, and jointly complete the construction of towns and produce goods. Players can also buy houses and settle in their own faction.
The novice tutorial of the game is more detailed. Players can use different weapons to attack, and each weapon has its own proficiency. After using the weapon frequently, you can gain skills and upgrade them. It can be said that the game does not have a specific profession, and it can also be said that the weapon used is the profession. Of course, weapons and tools have a certain endurance, and they will be damaged after the endurance is consumed.
Depending on the weapon you use, you can also change your professions. The profession is divided into two types: long-range and melee. Such as long-range Fire Magic, Life Magic, Ice Magic, Bow, Musket, and melee Sword and Shield, Greatsword, Hatchet, Spear, Great Axe, and War Hammer.
Each weapon can be equipped with three skills, such as Fire Magic's Fire's Reach, Sword and Shield's Reverse Stab, etc. The three skills are released during the battle and the specific three skills are selected by the player. Have different cooldowns. At the same time, after the character is upgraded, the attribute points also affect the player's use of weapons. Each weapon has two branches of combat skills, the main skill and the passive skill. The rich skill tree system makes the weapon skills of this game a feature, and it is also a point that impresses me deeply.
In fact, many construction games have a survival mode, and this game integrates it. In the game, players can carry out mining, hunting, skinning, logging, harvesting and fishing that survival games have. And these form different life skills. Players can choose what they like to improve their proficiency. As the level increases, more collectible items and resources that can be detected will be unlocked. At the same time, we can collect resources in the wild to make bonfires to make medicines and rest to restore health. In addition to using potions, your HP can also be recovered by hunting, making food and drinking water, which is quite like Red Dead Redemption 2.
There are different crafting stations in the city. After collecting enough materials, we can use these to craft and upgrade the level. Raising the level will unlock higher resources. In layman's terms, it is life skills. Some players like to make armor weapons, some like to cook, some like to make furniture and handmade jewelry, etc. These all take time to improve proficiency and level. Players can choose one or two to upgrade, or slowly accumulate with the game time and slow to master all. Pretty good.
Fast teleportation is also designed in the game, but fast teleportation needs to consume a currency called Azoth. If this currency is not enough, then you cannot quickly move between big cities. After death, you can choose to be reborn at the nearest found teleportation point and bonfire in the set initial city. But there are different cooling rates and limits.
Sense Of Experience
Both the sense of strike and the sound effect make the feeling of blocking and attacking very good, and the flat slash also uses the form of three combos. Different weapon combinations can form different teams. For example, Fire Magic can summon fireballs in a certain range. Of course, blocking and dodging with Great Axe will consume stamina. In terms of movements, climbing cannot climb rocks, you can stand on fences, climb over fences, etc. The overall feeling is very smooth.
There will be random monster attacks on the map, and all bosses are basically above level 25. When your main line reaches level 20, you can form a team to play dungeons and fight bosses to obtain high-level equipment. The follow-up battles between players between factions, and even siege games are even more exciting.
Here I want to talk about farming maps of this game. Except for fast teleportation, it can only rely on legs, and there is no automatic running. You only have automatic pathfinding based on the route, and there is no mount system, so it will consume a certain amount of time on the road.
In addition to various materials collected in the wild, there are also fantasy plants that we have never seen. At the same time, there are treasure chests and documents where some monsters are located, which can be collected and read. There will also be some fragmented information about the world in the city. We can learn a lot by collecting these.
New World integrates survival production into open world MMORPG, creating a unique legendary story under the background of the 17th century. Different weapons and rich weapon skill trees allow players to choose more freely in team combination and weapon specialization .The diverse elements such as survival, collection, production and exploration are the characteristics of this game. The choice of different factions, the battle between PVE and PVP all make this game more challenging and sustainable. Therefore, New World is a game well worth the time to play.
In the NBA, many players have their own unique nicknames. When it comes to these nicknames, fans can quickly think of the corresponding players. However, when asked where these nicknames come from, fans are often left speechless.
In fact, some of these epithets were awarded to players by the NBA community, and some players used their original nicknames directly after entering the league because they had a befitting moniker themselves.
If someone asks what the coolest nickname in league history is, "Magic" is the first thing that pops into my mind. However, because the name has spread so widely in the basketball world, many people don't know what the Hall of Famer's real name is.
Without further ado, let's reveal the answer directly. This player is the famous Earvin Johnson. Earvin Johnson has been known to cause a stir no matter what level of game he plays. Especially when he was 15 years old in one game, he scored an incredible 30 points alone, including 20 rebounds and 19 assists. He also became famous and was given the pseudonym "Magic" by a sports reporter.
In recent years, due to the continuous emergence of outstanding players, more and more cool nicknames have appeared in the NBA. Next, I will focus on the top five coolest current NBA player nicknames.
Top 5 Kyle Anderson - Slo-Mo
Kyle Anderson's most accurate nickname is "Slo-Mo" since "Slo-Mo" is the primary style of play for the forward on Kyle Anderson's team, the Minnesota Timberwolves.
Anderson's approach to combat is very cautious. So, you often see an interesting phenomenon in him. That is, even if the shooting time is about to end, he will not shoot easily. This results in his release rate being the lowest in the league.
For most of Anderson's career, he was basically a role player and often came off the bench. As a result, he averaged 7.2 points per game in his first season with the Timberwolves while shooting 40.9 percent from the field.
Top 4 Kawhi Leonard - The Claw
Kawhi Leonard earned the nickname "The Claw" because of his unusually large hands. Visually speaking, the way Leonard takes the ball every time is as easy as an eagle grasping its prey from above with its talons.
Although it is said that almost all NBA players will have the skill of controlling the ball with their hands, Leonard's ball-handling ability is one of the best among all players. It is also because of Leonard's superior ball-handling ability that helped him win the NBA Finals MVP awards twice.
Top 3 Nikola Jokic - Joker
In general, you rarely see a second-round pick turn into one of the most incredible talents in the league. But Nikola Jokic has done it, and proved that no matter where he is selected in the draft, he will play at a superior level.
Jokic's "Joker" nickname was given to him by his coach Mike Miller in 2017. Jokic used to be called "Big Honey", but he prefers to be called "Joker". He was given this nickname purely because of his amazing ability, especially his passing ability.
Jokic has been the reigning league MVP for two seasons as a big man for the Denver Nuggets. At the same time, he's also the only second-rounder to win the MVP award.
Top 2 Steph Curry - Baby-Faced Assassin
If you only observe Steph Curry from the outside, you will find that he has an innocent face and is personable. But on the court, you will find that this guard from the Golden State Warriors perfectly interprets "appearances are deceiving."
Curry's ball-handling is outstanding, and his three-point shooting rate is extremely high. Specifically, he is the historical three-pointer leader and holds the record for the most three-pointers made in a single season. That's why Curry was nicknamed "Baby-Faced Assassin".
Top 1 Kevin Durant - Slim Reaper
Kevin Durant is one of the greatest scorers in league history. Because of his nearly seven-foot height and superb guard ability, basically no player can guard him.
It is precisely because Kevin Durant's offensive ability is very strong, he is currently one of the most dangerous offensive players in the league. The nickname "Slim Reaper" is apt given how he scares opposing defenders.
All of the above are digressions from NBA games. If you want to improve the player's strength faster and win the game in NBA 2K23, then preparing lots of NBA 2K23 MT in advance is a good choice.
The Game Awards happened a few days ago, but we're not here to talk about every details. What we're here to discuss, is Supergiant Games surprising every rouguelike players by breaking its “no-sequel” tradition in announcing Hades II releasing.
You may ask what is Hades? Back to 2020, action-roguelike Hades saw Zagreus battling his way up from Hades (the place) to meet his estranged bio-mom, Persephone. Hades was my game of the year 2020. I don't mean to say that Hades is objectively the best, because that's an impossible metric (and also Baldur's Gate 3 isn't out yet). Rather, developer Supergiant's Greek mythology-flavored action roguelike was, improbably, the game that best characterizes the year 2020.
Hades, which entered early access in 2018 and launched offical version in PC and Switch platforms, after almost two years of additional development. More than that, it is a game whose structure and story are both rooted in repeated, inescapable failure. As Zagreus, the son of Hades, you try to slash, shield bash, spear, bow, punch, and gun your way out of hell, but no matter how many demonic shades fall after (ode to a Grecian) earning your ire, you end up back where you started.
Outstanding Narrative and Character:
This review discusses Hades' story in depth and includes both minor and major spoilers. If you haven't finished the game, and I mean really finished it, and wish to avoid spoilers, probably skip those sections.
Supergiant describes Hades as a roguelike, but only because there's not really a good genre descriptor that sums up what it really is. In between action-based runs through the ever-shifting halls of Tartarus, Asphodel, Elysium, and the Temple of Styx, you spend ample time talking to various gods, goddesses, shades (ghosts, basically), and Dusa, who defies categorization. Also Cerberus, who is both bigger than all other dogs and has three heads, thus making him quantifiably the best boy. You can give these characters gifts to strengthen your bonds, but just conversing with them over the course of countless runs is enough to peel back many of their layers.
You get to know these characters as 10 hours give way to 20, 30, 60, and onward. When I first encountered Achilles while playing Hades, I thought he was a dreary shadow perpetually posed against the same dull wall. Now, months later, he's like a father, brother, and maybe more to me, a font of generosity in spite of his own past failures. These slow-build interactions, which sometimes move at a speed akin to that of real-life relationships, are just as central to Hades as making a mess of Hell on your way to the surface.
Characters, in turn, react to your progress and deeds, some of which come to directly involve them. Given the number of possible permutations of your progress both through the game and with various characters, it is a mind-bogglingly complex narrative system that somehow manages to feel coherent at almost all times.
In fact everyone, including main antagonist Hades and the universally reviled Theseus, has this caring softness to them that enhances their blinding attractiveness to cosmic levels. Zagreus, full of concern for his friend Dusa, asks her if she's okay with him killing other gorgons. Asterius, slain by Theseus in life, becomes bound to him by camaraderie and respect in death. Even Megaera, after being slain by Zagreus countless times, develops a fondness for him, and warns him to be careful whenever he ventures out to escape. Everyone loves everyone else and that is just so awesome to see, especially in 2022 when even human compassion is in rare supply.
In a mythos wherein the gods are usually portrayed as hateful, backstabbing, narcissists, Supergiant made these gods beautiful—inside and out.
Amazing Game Play:
It didn't take very long for me to fall in love with Hades, Supergiant's take on the roguelike genre. It's not just that the core gameplay loop was enticing, but seemingly every aspect of the game seemed to ooze quality and egged me on to play some more. There is something fascinating about how this game feels so complete and incredible.
I used the genre of roguelike to refer to this game, but truth be told, depending on who you ask, this classification has vastly different meanings. For the purpose of this article, here's what I used the term to identify key elements of the gameplay loop: floor-based progression, random power-ups throughout the progression and start-over on death. This classification puts Hades there along with games like FTL, Slay the Spire, The Binding of Isaac, Spelunky, and many more; games that have vastly different mechanics but whose core appeals remain similar.
This basic loop is very popular nowadays and for good reason: it's incredibly compelling. The floor-based structure makes progression towards success very easy to quantify and encourages the player to push forward. Random power-ups ensure each attempt is different and presents an opportunity for synergies, making the player looking forward to those "god-runs". And the start-over on death wraps it all together. Hades supplements this with a very satisfying combat system which ensures the compelling aspects of the loop are backed up by a fun overall experience. And this is the core loop that every other element of Hades feeds into.
One of the main ways that this loop is reinforced is through the use of multiple global progression axes. More classical roguelikes only have the player expertise getting better through multiple runs. Hades gives the player ways to make each attempt easier through multiple ways. The mirror makes the player stronger, by giving them more health, starting gold, or luck for example. The weapons offer different play styles and can be further customized and upgraded. Even the rooms can be upgraded with chest and pots that grant rewards or be fit with healing fountains.
Each axis of progression requires resources that can be acquired during the runs. This method of multiple axes of progression has very strong effects on the main loop.
First, it creates two different paradigms for each run: getting as far as possible or amassing resources. This in turns reduces the amount of "bad runs" since weaker runs can be used to gather resources instead, the player still feels like they're accomplishing something. That completely discourages the player from abandoning a run, a mechanic too often seen in other games of the genre (looking at you, Spelunky).
The second effect is that with multiple axes of global progression, each player can more easily reach a state of flow. Since how far you go is based both on skill and the character's power, the player doesn't get exposed to more information than their current skill level can handle.
All in all, It's no surprise that this game is a masterpiece since it's built on every other game Supergiant has made before. It is built upon their strengths and vision and their amazing capacity for creativity and humanity. Even though the game depicts an endless fight against established power, it somehow provides much needed fun in these troubled times.
For a game that imaginatively reinvented Greek mythology to craft a difficult but immensely rewarding experience, Hades required an engrossing soundtrack. Redditor Rectacrab thinks it delivers more than just that, calling the score "so so good" and highlighting pieces like "Rage of the Myrmidons" that made the Elysium sequence unforgettable.
Darren Korb may be best known as the voice of Zagreus in the game, but he has also composed the music for every Supergiant Games title, including Hades. What makes the soundtrack great is that every single floor has its own distinctive feel, often incorporating unusual instruments and different cultural influences, yet it manages to feel like a cohesive soundtrack.
Just a few days ago, World of Warcraft: Dragonflight launched a new cosmetic collection feature that has similarities to a Battle Pass. This new World of Warcraft feature is called Trading Post. The purpose of this feature is to make it easier for players to obtain rare and exclusive cosmetics while playing the game.
If you have experienced World of Warcraft: Dragonflight, chances are you know that there are a total of four Major Factions in Dragon Isles, namely the Dragonscale Expedition, Iskaara Tuskarr, Maruuk Centaur, and Valdrakken Accord. A new Trading Post has been added in the capital of each faction.
This is a special market where players can get unique weapon and armor transmogs, pets, and mounts. Inventory in each Trading Post is also refreshed every month. If you are more interested in a certain item, you can also choose to freeze this item to save it for the next month. The Trading Posts themselves undergo some noticeable changes each month, with new and novel inventories displayed on the armor racks each time, and brand new mounts placed in the stables.
What you need to pay special attention to is that no matter which Trading Post you are in, you will need to use a new currency called "Trader's Tender" to trade. So, what channel should you use to get Trader's Tender?
First off, you can easily earn 500 Trader's Tender just by having an active subscription and accessing the Trading Post. Second, you'll need to complete special monthly challenges in the Traveler's Log. The content of these challenges changes every month, sometimes you need to complete progression activities such as World of Warcraft raids and Mythic+ dungeons, and other times you need to participate in some interesting activities such as resurrecting players or using emotes on specific NPCs.
In short, no matter what kind of challenge it is, it generally fits the holidays and themes in the game. And after you complete these challenges, you can earn another 500 Trader's Tender.
Players' Reactions To The New Feature
Once the Trading Post feature goes live, players from the Alliance will only need to head outside the Mage District in Stormwind to find the Tawny and Wilder Trading Post. And players from Horde can simply go to the Grommash Hold in Orgrimmar to find the Zen'shiri Trading Post.
If you are careful, you may have found that World of Warcraft has added stables to the two locations mentioned above in Shadowlands Patch 9.2.5, which seems to imply the emergence of new content. Players can expect to see the Trading Post in the Public Test Realm in the upcoming Dragonflight patch 10.0.5.
The general reaction from players to the Trading Post launch has been largely positive. The first reason is that most World of Warcraft players are more interested in collecting decorations. Secondly, players can also find various challenges that suit their play style in the Traveler's Log. Best of all, in the Trading Post, each month they can pick up interesting and unique items. These alone are enough to keep players logged in, even during the slow period of World of Warcraft's patch cycle.
If you want to complete the various challenges in the Traveler's Log faster, it would be a good choice to prepare some WoW 10.0 Gold in advance.
Elden Ring has been very popular with players since its release. To cement its place as one of the best role-playing games of all time, Elden Ring is constantly being updated to surprise players with new content and a variety of new ways to play. That effort has finally paid off recently. That is, Elden Ring recently won the Game of The Year award.
In a few months, Elden Ring will celebrate its one-year anniversary. To celebrate the award and one-year anniversary, the game's developer FromSoftware decided to continue bringing more fun to all its fans.
In FromSoftware's recent 1.08 patch for Elden Ring, we can clearly find some fresh elements. Specifically, in addition to seeing a series of bug fixes and balance adjustments, you can also experience a new PvP mode called Colosseums. These Colosseums are located in Limgrave, Leyndell and Caelid. Interestingly, these Colosseums were originally only used for viewing in the Elden Ring. Now players can play against each other in these Colosseums.
In addition to the new content mentioned above, Elden Ring 1.08 also provides players with many new hairstyles and similar cosmetics. Players can customize the design of their favorite characters according to their own preferences.
Recently, an Elden Ring player with the username heavy_tempest uploaded a picture on his Reddit. This is actually a photo collage. One is the protagonist Sailor Moon in the comic of the same name in the 1990s. There are also two showing an Elden Ring character he himself modified from different angles. This character is exactly what he borrowed from Sailor Moon and created himself using the character creator.
From this picture, we can see the focus of his reference. As we all know, the most striking thing about Sailor Moon is its golden twin tails. It is this feature that heavy_tempest cleverly replicates. Due to the high resemblance, this image was appreciated by most Elden Ring players once it was released.
In fact, the new ponytail hairstyle in Elden Ring's latest patch has gained a lot of favor from Elden Ring fans once it was announced. In addition to the heavy_tempest we mentioned today, there is another player who made Harley Quinn in Elden Ring with the above hairstyle not long ago. In the latest update, Elden Ring has added a lot of new hairstyles, including the anime-style hairstyle of Dante's hair in the Devil May Cry series. Heavy_tempest's creation joins the club of numerous Elden Ring player characters that are inspired by iconic anime figures.
You are not familiar with Sailor Moon? Then I will briefly introduce this manga character to you at the end. Sailor Moon is actually a heroine from a very popular manga of the same name in the 90s. She was originally a schoolgirl named Usagi Tsukino. So, by chance, she accidentally obtained magical powers and transformed into Sailor Moon, a guardian soldier who must save the Earth from dangerous evils. Later, she also formed a team called the Sailor Guardians, who fought villains to protect the Earth and the Solar System.
If you use the Elden Ring characters with Sailor Moon traits, it should be a lot of fun to tackle the game's many challenges! Come and try it for yourself!