FIFA 23: Why Ignoring META Will Help You Win?
The Meta, a term that has shaped the FIFA community and often divided it throughout the past few years. Using and abusing the game's most broken formations, mechanics, skill moves and finishes to play as good and efficiently as possible and to win.
What if I told you there was another way to be a good player and another way that's going to allow you to win most of your matches comfortably and climb all the way up into the elite division by playing simple and beautiful football? Today we say goodbye to the meta and we go back to the fundamentals of FIFA.
Today, I'm here to teach you old school FIFA, one fundamental skill for defending, build up and attacking each. Let's start off with defending.
Defending - Defend Multiple Options
When it comes to defending, one of the most important things is to be ready for anything the opponent is throwing you away. That's why a fundamental defensive skill lies in positioning yourself in a way that allows you to defend multiple options at once.
When you get better at anticipating, it can happen quickly that you fully commit towards one side because you think the opponent is going there. And if you're right, that's great because you're most likely going to win the ball. However, if you're wrong then you got a problem.
So, what you need to do is quickly analyze the different options your opponent has and take a position from which you can impact each single one. We are in a little bit of a tricky spot here as the opponent is able to play forward with tempo.
If we pause the scene here, there are two major options for the opponent. He can either pass the ball onto his other Striker, who's in a promising position or he can try and go into a dribbling himself to push inside the Box.
Our job is to position in a way that allows us to cover the passing option, but at the same time also keeps us in reach to a potential dribbling move. That's what the opponent decides for in the end as he pushes forward with a heel to heal. That's no problem though because we are ready for this option and so by cutting him off we are able to win the ball back. You just never want to leave one door wide open for the opponent and invite him to walk through.
Instead, keep both doors half open and close them right. When the opponent tries to walk through. It can be situations as simple as this one. The opponent has a passing option on the wing and we control our Center Back and instead of committing to covering the through ball or covering the short pass we just position in the middle of the two and this way temp the opponent.
He tries to go for the through ball and we intercept it easily. You're going to be surprised how often opponents play into your cards If you defend like this.
To make the most out of your positioning, it's also important to watch the opponent's ball contacts and to defend proactively. These are two more fundamental defending skills.
Related: How To Use German Cross To Score Easy Free Goals In FIFA 23?
Buildup - Watch Opponents Defender
Now build up is pretty much the other side of the metal compared to defending. When you defend, you try to figure out what the opponent is up to in his attack. When you're the one attacking, then you need to figure out what the defending opponent thinks you're up to.
How do you do that by watching his selected Defender? This is the fundamental skill for build up and many players have not mastered it yet. You can't be fully occupied by looking at your player when dribbling or looking at your teammates to scout good passing options. Of course, if you use FUT 23 Coins to get some good players, along with some strategy, you'll have a much easier time winning games.
The most promising passing opportunity does not mean anything if the opponent is selecting a close by Defender and covering it. So, make a habit of always having vision on that little white triangle above the defender's head, which player does the opponent have selected and how is he moving, what is he trying to defend... This will make it much easier to counter him.
In this clip, we win the ball in our own half and play our first pass forward right away. We can see that the selected Defender is aggressively pushing towards us and we're about to get pinched by just letting the ball bounce back first touch. We can get away from that pressure easily.
Now, the defender close to us gets selected and so we take the ball away with a ball roll upwards and then pass to our full back. We would like to continue the play forward but the opponent selects his Winger and covers that pass because we see that early. It's no big deal. We just turn around and pass back to our Center Midfielder.
Now, we are getting aggressed on once again and so we turn away in time and play back on the wing. And the opponent this time switches early and heavily commits to covering the next natural pass for us, which is towards our Striker. You can see though how a little bit later it comes back to the player because we don't fall for a strap as we are watching what he's doing with his selected Defender.
Our Striker now makes a run into the open space behind the fullback and that's the pass we play. You can see how easy it really is to counter your opponent by simply knowing what he's up to, so make sure to enter internalize this concept and you're going to lose the ball much less in build up.
Attacking - Increase The Speed Of Your Attack
I will say one thing right away for attacking. It is definitely the most meta dependent aspect of FIFA. Because without the strongest skill moves mechanics and finishes, you're going to have a harder time. It's as simple as that.
However, there is an important fundamental skill that has nothing to do with those. Increasing the speed of your attack when you're trying to create a chance, this has to do with passing, simple passing. And what you need to understand is that the more time you're giving the opponent to react to your latest action, the easier it's going to be for him to get into a good defensive position and correct mistakes.
So, when you do see an attacker being free in a good position and a passing combination opening up then play one touch football. Two touch is as slow as you can get. But one touch is still much better.
Here, we have a typical spot in which we're able to play from outside towards inside. As soon as I see my Winger coming back and then my two Strikers in the center being somewhat open, as well. I know right away that that is going to be our passing combination.
Now, it's time to execute quickly to make the opponent fumble his player switching and positioning, so we play two one touch passes and as you can see the opponent is still trying to defend against our first Striker while we are already one step ahead and have enough space to finish the chance with CR7.
What Hidden Secrets You Can Discover From Elden Ring's DLC Teaser?
On February 28, we finally have news about Elden Ring DLC, a full expansion titled “Shadow of the Erdtree”
All we have right now is this one image, but they didn’t go with 1080p, 1440p or even a 4K resolution. And they made this teaser at 7500p. To put that into perspective, you’d need 336 SpongeBob-themed 13-inch televisions to display every pixel here. With all that space to work with, FromSoftware had plenty of room to hide some nice details in here, a lot of which can help us guess what this expansion will be about.
Shadow Of The Erdtree
First, let’s not discuss the details that can be seen at a glance for a moment. The Erdtree is not looking too hot. I mean, you’d expect that given the title, but there’s a bit more going on here. It’s visibly mangled, blackened, and dripping what looks like some kind of sap, but it also looks like there might be two trees here. One of which is very straight and lines up pretty much exactly with the Erdtree seen in-game, while the other is twisting around it, almost like a hand choking out its life.
But, the thing that caught everyone’s attention is this character riding what looks to be Torrent down here, since their hairstyle matches the one seen on Miquella in Elden Ring’s intro sequence. To keep things relatively simple, let’s just assume this is actually Miquella.
Beyond that, we also see a bunch of spectral graves and monuments, which all hold secrets of their own, but let’s back up and see what this could be setting up. The title “Shadow of the Erdtree” makes it pretty clear that whatever is going on back here will be central to the plot. The “O” in the word “shadow” looks like two branches wrapping through each other, and there’s probably a bit of Berserk World Tree inspiration in there, so I think this is a separate tree.
Perhaps it’s another version of the Haligtree, since the in-game Haligtree was planted and watered by Miquella himself, but there’s also a case for it being related to the Helphen lampwood, since that’s associated with the spirit world and there are a lot of weird spirit-y graves in this image. But, I don’t think the branches look enough like how they do on the Haligtree, and we really have little to go off of for the Helphen, so I think the strongest case is that it’s made of deathroot.
While not technically a separate tree, it’s important to note that deathroot is made of the Erdtree’s own roots, and the branches are similar enough to what we can see in deeproot below the royal capital. And this might be a bit of a stretch, but it almost looks like the second tree has the same texture and eye-like growths as what we see in deeproot. So, that’s my guess for the premise, but where is this all taking place?
Miquella/Trina’s Dream
The location in the image can’t be found anywhere in-game, but judging by the Erdtree’s angle it seems like this shot was taken in the far south.
The problem with that is the landscape looks nothing like what you’d expect it to from that location. Therefore, I think Miquella being in this shot is so important. So I’m sure you’ve heard this before… I’ve said it, other people have said it, everyone’s saying it, but there’s a lot of stuff about Miquella’s world of dreams that was either left open to interpretation or removed during development.
I don’t know if they’ve been planning to make this DLC since the start, but focusing on this dream world could fill in a lot of the gaps of what we don’t know. And, not only would this explain the bizarre landscape, it would also shed some light on pretty much everything else shown in this picture. I’m not a botanist or anything, but I think this is meant to be a vast field of domesticated wheat, which isn’t really something that happens in nature.
But, an unused twinblade claims that Miquella possesses the “rune of abundance,” and what better way to reflect that concept than his dream world being just endless grain? These taller monuments also look like the ones from Dark Souls 3’s Crucifixion Woods, and while crucifixion is an important concept in Elden Ring, their designs are just different enough that I don’t think they’re related.
You could also say these monuments resemble the Cleanrot Knights’ Halo Scythes or Torrent’s Whistle, but my current guess is that they’re modeled after Miquella’s great rune, since we don’t know what that looks like yet and you could easily make that shape out of the Elden Ring.
A lot of this might also be inspired by Greek mythology… “ZEUS!!!”… Especially Miquella’s connection with the gods of sleep, trade, and harvest is closely related to the underworld, so I think there could be a sort of Hades or afterlife theme to all of this. As for these coffins, archways, and ruins, I’ve got nothing.
Interlude From Future-V
While editing this, I noticed that the arches have that Caduceus spiral that FromSoftware loves so much, and the coffins remind me of the ones used to travel through the underground, which, kind of reminds me of the ferryman of the greek underworld, who is already associated with deathroot with stuff like the tibia mariners. Just a few more points for the greek symbolism thing.
Conclusions & Predictions
So, with all of that in mind, here are my predictions: This expansion will be about a world where deathroot has grown out of control and is strangling the Erdtree. This doesn’t happen before or after the game, but instead takes place in Miquella’s dream, and either Miquella himself or his alternate persona known as St.Trina will be a major character. We actually see a glimpse of the dream world in the main game, being at the end of Fia’s questline in deeproot, and the deathblight curse seems even more pronounced than usual here.
If these are the same world, maybe the true source of deathblight is currently inside the world of dreams, which you might already know is actually Godwyn, the half-dead demigod. His physical corpse is still in deeproot, but I wouldn’t be surprised if he could be found in the dream world as well. Miquella, being the half brother of Godwyn, likely wants him to die a true death both for his sake and for the well-being of this world of dreams.
After you defeat whatever is spreading this infection, which I imagine could include a fight with Godwyn himself, you’ll receive some kind of Elden Ring Runes and make your way back to the real world. Of course, this is all wild speculation.
How To Build An Unrivaled Spear In Wo Long Fallen Dynasty?
In this Wo Long Fallen Dynasty guide, we'll be covering the unparalleled spear build, which is a tank build. This is a very forgiving build, making it perfect for newcomers that want to go through history without having to worry too much about getting killed in a single strike.
For this build, we'll be focusing on the Wood Virtue, which significantly increases our health in combination with heavy armor to greatly reduce the physical damage we take. In addition, we'll be adding some healing spells and a Divine Beast that heals us to make us even tankier.
The negative aspect of this build is its lack of mobility and rather low damage. We'll mitigate that though by equipping the unparalleled spear, which has a unique Martial Art called Whistling Vortex. When you use this martial art, it helps you spin forward and automatically track enemies you mark.
We'll also be using the Inner Breath spell to increase the accumulation of Divine Beast gauge and Absorb Vitality to heal while we attack.
Attributes / Virtues
When it comes to the stats for this build, this build focuses on the Wood Virtue as I mentioned earlier but it's also necessary to assign some points into Earth and Fire Virtues.
You should first focus on Wood and then assign enough points into Earth to adjust your weight proportion. At level 72, your stats should look something like this:
- 50 Wood Virtue. This is our main stat, which gives a huge health boost and increases our weapon damage and lightning damage.
- 8 Fire Virtue. This is required to unlock the amplify damage spell.
- 14 Earth Virtue. We need just enough to maintain our weight proportion just below 100 percent.
This will depend on the armor you're currently wearing, so you may need to move a point or two in either direction.
Unrivaled Spear Spells
Next, we'll take a look at what spells we use for this build.
First is lightning weapon. For a certain period of time, enchant your melee weapon with lightning. By the way, you can use Wo Long Fallen Dynasty GQ to help you. This scales with the Wood Virtue greatly increasing our damage output and helps us deal Elemental Damage that goes through enemy guard.
The accumulation of Divine Beast gauge has increased by Inner Breath increases during a certain period of time. This spell greatly increases the amount of Beast gauge you gain when dealing damage to enemies or when getting hit. Make sure to keep it active at all times.
Absorb Vitality. You and nearby allies gain HP when you damage enemies. This spell allows us to be more aggressive since we'll be healing back a portion of the damage that we deal.
Finally, Amplify Damage for a certain period of time increase both the damage you deal to enemies and receive from them. This is specifically useful before Fatal Strikes. Here's a small window before the enemy recovers you can use that time to cast the spell and then perform the Fatal strike for better results.
Unrivaled Spear Divine Beast
Next, we'll take a look at the Divine Beasts we use for this build and we use Qinglong as our Divine Beast, which you can obtain fairly early on in the game.
Qinglong's favor increases your HP by plus 18 and provides plus 2.4 HP restoration, which works perfectly in combination with her Absorb Vitality spell. You also get reduced spirit consumption to cast Inner Breath spells.
The Divine Beast summon creates a pool on the ground that will heal you while you stand over it. The pool lasts a very long time and will keep you at full health even if you're getting hit. It is helpful when you want to reduce the amount of dragon pot uses and is very useful when you are in boss fights.
If you want to play more offensive, you can use the Divine Beast restoration instead of summons, which provides lightning damage and damage reduction, allowing you to go all in without hesitation.
Unrivaled Spear Equipment
Moving on to the equipment section.
First, we'll take a look at our main weapon, which is the Unparalleled Spear. As previously mentioned, the Whistling Vortex Martial Art found on it will be our main way of attacking enemies and it compensates for a lack of mobility.
You can acquire the sphere by increasing your relationship with Zhao Yun to sworn brother. If you don't have the spear yet, you can also use any other spear that has the Monkey's Wisdom martial art, which acts similarly to Whistling Vortex.
For special effects on your weapon, you'll want to slot lightning attack power to further increase Elemental Damage and Divine Beast gauge gain to further increase how quickly we can cast Qinglong and damage dealt your backup melee weapon will be the curve-headed glaze.
We're only really interested in wheeling this weapon to gain all the set bonuses together with the complete Dauntless Tiger Servant Set. But other than that, it's not even important to use this weapon in combat. When it comes to ranged weapons, you can basically use any ranged weapon you want to use. But you can still get good use out of ranged weapon special effects. Equip your ranged weapon with the following special effects.
Enemy Detection. It is very useful to see enemies on the minimap and track them flag detection great for finding flags and increasing your fortitude, lightning attack power and damage dealt. All these will benefit your character, so try and put these on your ranged weapon if possible.
When it comes to armor, you can equip any type of heavy armor you want. Just make sure you keep your weight proportion below 100, so you're still mobile enough to be efficient in combat.
I personally recommend the Dauntless Tiger Servant Set as it provides very high physical resistance and great set bonuses. You can acquire this set by increasing your relationship with Han Dang to sworn brother while using its corresponding pieces. You'll get the Unflinching Bravery Set Bonus providing the following benefits, minus damage received, guard spirit consumption, power gain upon martial arts and damage dealt in perfect condition.
When it comes to the special effects, you want to add to your armor. You'll want to include martial arts damage to increase the damage of Whistling Vortex. You'll want lightning attack power in order to increase your damage with lightning and Divine Beast gauge gain in order to be able to use your Divine Beast more frequently.
As it is the build is fairly complete, so you can use any accessory you want from main and secondary. Just consider trying to gain any benefit for the build, such as spirit gauge, gain martial arts, damage, etc.
What You Need To Know About Lost Ark Rowen
Beginning February 8th, Lost Ark was hosted a named “special event to celebrate the MMO’s one-year anniversary” This update welcomes a new section called Rowen in Lost Ark. You’ll encounter two competing factions: Preigelli and Liebertane, who compete for the precious crimson jewel of Arkesia, called Sylmael.
If you unlock all of Rowen’s quests, then you’re eligible to pick one faction for open-world PvP. However, Amazon Games made a joke saying that “the battle has just begun, and the actual competition will continue to heat in March, when the Tulubik Battlefield will be available.” For those players who want to achieve excellent results and have better experience in the following activities, it is very necessary to reserve sufficient lost ark gold in advance.
Lost Ark event featured many familiar characters from The Witcher, such as Geralt, Yennefer, Triss, Dandelion and Ciri.
After ICYMI updated Wreck the Halls last December, Amazon and Smilegate released the first part of Lost Ark 2023 Roadmap. According to Amazon Games, the first Specialist Advanced Class, the Artist will be launched in this month. And, Artist Class will come in the next month. This time around, gamers in the west will see more revealingly dressed characters, and there may be surprises.
The Artist will also follow a Powerpass and Progression event similar to the one before. Amazon Games hope it can help new Artist mains to prepare for the coming April quickly.
Most recently, Amazon Games and Smilegate said they were correcting their erroneous bans on the Lost Ark players.Let us look forward to the changes in Lost Ark and the opening of a new chapter besides Rowan.
Diablo IV: Which Beta Class You Can Play?
In this article, we're going to be discussing which class is right for you in the upcoming open beta this March. If you're excited to get your hands on Diablo 4 and you want to know somethings about each class some things maybe you don't know then watch on to find out.
Diablo IV's beta will feature all five classes namely the Barbarian, Sorceress, Rogue, Druid and Necromancer. Each of them focuses on distinct damage type, specific playstyle stats and attributes as well as unique class mechanics, all of which we'll discuss in this guide.
Barbarian Class
The Barbarian class issuitable for players, who wish to deal massive destruction melee range while being able to seamlessly switch from one weapon type to the next. They're much more physical damage oriented than any other class in Diablo 4 and are pretty straightforward when it comes to dishing out offensive and defensive moves.
Due to their unique class mechanic, which is known as the arsenal system, Barbarians can equip and swap about four weapons at a time, allowing for better customization. These include the main hand, off hand, bludgeoning and slashing weapons. Doing so allows you to freely assign specific equipment to certain skills based on your needs.
For instance, bash, which lets you stun and heavily damage targets is well suited using a bludgeoning weapon. But if you wish to raise this ability's stun duration even more then you should opt to switch to a two-handed bludgeoning weapon instead. It's also worth noting that upon the skills activation, you'll instantly equip the best weapon in your loadout. By the way, if you don't have enough Diablo 4 Gold to equip yourself , you can click this link to have a look.
Furthermore, every weapon the Barbarian uses has a corresponding expertise stat thereby leveling up their ranks accordingly. For example, if you wish to boost your Critical Strike chance, then wielding a one-handed ax will come in handy. Because of this, it's highly recommended to collect and prepare a wide variety of melee weapons in order to take advantage of this class's build diversity and itemization progression.
In terms of stats, you'll mainly want to invest in Strength, Amplify Damage, Willpower for improved Fury generation and Dexterity to increase the chances of Landing Critical Hits.
Sorceress Class
The Sorceress is your typical high-risk high reward type of class because although they are very fragile, they deal excellent Elemental Damage by casting fire, cold and lightning spells.
Fire spell synergize well with the burning status effect when click damage overtime, but beyond this, they aren't able to control the battlefield as effectively in the early game.
The same couldn't be said for cold spells where crowd control abilities shine the most. What you have here is a variety of skills that will either chill or completely freeze your enemies making it exceptionally potent against bosses. Not only will you slow them down but you can potentially freeze them in place when enough Stacks are accumulated.
Finally, you have lightning spells that are well balanced in terms of dealing a decent amount of damage and controlling encounters to your advantage. Some abilities that are attacked as crackling energy leave behind a ball of energy that either inflicts damage against enemies or replenishes your own Mana.
When it comes to stats, you'll want to allocate points into intelligence to boost the damage of your spells dexterity to raise mana recovery and lastly willpower to improve your critical chance.
The Sorceress's unique class mechanic called the enchantment system changes how a skill works. In total, there are several active abilities slotted together with dedicated enchantment slots. Should you decide to place a skill in an enchantment slot? It can no longer be activated and will instead transform into a secondary passive bonus. For instance, you're able to trigger meteor to blast multiple targets with heavyfire damage while momentarily setting the ground on fire.
Rogue Class
The Rogue is a stealthy assassin, who's adept at moving swiftly, so they can choose to reposition themselves to gain the upper hand in combat or retreat when things get too precarious.
Unlike Barbarians, they can quickly switch between melee and ranged weapons, such as dagger's swords and foes making them extremely versatile. Although at the start bows don't deal as much damage, they will allow you to stay at a safer distance with respect to your foes thereby lowering the chances off requently getting hit. You can think of Diablo 4's Rogue as a combination of Diablo 2 and Diablo 3's Amazon and Demon Hunter respectively.
Your primary stats for this class include dexterity to amplify skill damage and improve dodge ability, strength to enhance your energy regeneration rate and intelligence to improve your critical chance and overall assistance.
The Rogue's unique mechanic is known as talent specializations, which are divided into combo points intersight and preparation, each with its own questline.
Remember though that there is no confirmation yet, if you can activate all three specializations simultaneously or if they can only be used one at a time. Additionally, preparation hasn't been tested since it becomes available upon reaching level 30 and the max level for the beta is level 25.
Combo points are accumulated by activating basic Rogue skills. You'll then be able to consume these points with core skills to trigger additional effects. Meanwhile, intersight allows you to fill up a gauge by attacking marked enemies. Doing so will allow you to make use of unlimited energy for a brief period of time and has proven to be effective against bosses.
The Rogue's versatility doesn't end here however since they can also imbue other attacks with specific effects, such as Poison, Shadow and Coal. These are usually applied to core skills and abilities that deal damage against multiple enemies, such as Rapid Fire.
Druid Class
The next class we're going to take a look at is the Druid, who has the Uncanny ability to change their physical form from a human to that of a werebear or wearable.
Compared to Druids and Diablo 2 Druids can now instantly transform when using their beast themed skills prior to executing the corresponding actions.
Do note that your new form will only last for a short duration until you execute another move. Moreover, this class is also an adept wielder of magic except that they specialize in casting Earth and Storm Spells to disable enemies while slaying the forces of evil. For instance, you're able to execute crushing below to damage a target by a certain percentage of their total light.
Unlike Diablo 2, Druids have companions that do not need to be summoned but are automatically called out to attack on their behalf. However, they do have respective attack companion skills to deal damage on certain targets.
In terms of stats, not much is currently known for this class as well as the Necromancer. Initial information suggests that the Druid's unique class mechanic is tied to requiring special loot, which should be offered to spirit animals.
Doing so will grant different passive bonuses based on the spirit's type. It hasn't been revealed how many types are available, but each of them will grant up to six offensive and defensive passive effects.
Necromancer Class
Final class in Diablo 4 is the Necromancer, who is a renowned Summoner often resurrecting corpses to fight with him in battle.
Like Barbarians and Rogues, a wide variety of weapons are available to them, such as swords, daggers, wands and more importantly sides, which only they can wield.
Diablo 4's Necromancer will remind veterans of the Necromancer in Diablo 3 because of the essence resource to activate potent skills.
Another useful resource is corpses, which are created from the remains of Fallen enemies or other spell effects. In fact you can even make use of the fan favorite corpse explosion.
Necromancers have four distinct played styles, namely Bone, Darkness, Blood and the Army. Bone skills primarily focus on dealing physical damage while consuming the Essence resource. One of the most notable spells is Bone Prison, which ensnares multiple enemies that can be used in conjunction with offensive based skills.
Next is Darkness that makes use of dealing damage over time making it the ideal choice for those, who intend to torture foes who dare to fight them.
Next is Blood, which allows the Necromancer to become a bloodthirsty vampire to restore their own life. One notable spell is Blood Surge, which not only absorbs the HP of enemies but also gains their strength an explosion will soon follow to deal additional damage.
And last but not least is the Army, which lets you bring skeletons back to life as well as constructed Golems. The necromancer's unique class mechanic is the Book of the Dead. This lets them further customize their Undead armies, such as Skeleton Warriors, Skeleton Mages and Golems.
For instance, Skeleton Warriors can become Skirmishers, who deal greater damage, but at the expense of maintaining a lower health pool or Defenders, who inflict lesser damage but are expert tanks.
What's more is that you can choose to sacrifice a specific minion to gain a permanent buff to further improve your build.
ACNH: 8 Updates & Changes You Should Know In March 2023
We have, of course, just entered the brand new month of March, which means we can expect to see a bunch of changes and updates all around the New Horizons Island. Today, we’ll cover everything you can expect to see, from Events to Materials, and even some of the smaller details we like to cover, such as the Bushes and new Weather Phenomena…
1. Shamrock Day
Now, given Festivale fell in the Winter, and was celebrated much earlier this year, March is a relatively quiet month on the Event front. However, we will get to celebrate Shamrock Day.
Shamrock Day, is essentially a Seasonal Event, however, offers a bit more content than your typical seasonal celebration, and comes in 3 parts. From March 10th through to March 17th, the Shamrock Doorplate, Rug and Soda items can be purchased from the Nook Stop, in honour of the Event.
However, the celebrations can be taken a step further, as the Shamrock Suit, Shoes, Hat and Glasses will able be available throughout that week, from the Able Sisters, which is a nice little expansion to the Seasonal Event.
And finally, the DIY recipe for the Shamrock Wand is also available inside Balloon Presents for the week leading up to Shamrock Day itself. Collecting all of these makes for a super fun activity, especially for the newer players out there.
2. Seasonal Events
Now, speaking of limited-time items, March does see some of your typical Seasonal Events too. These include Hinamatsuri that began in February and will end on March 3rd, Pi Day, which begins March 1st, and runs for 2 weeks until March 14th, and finally April Fools Day, which adds items from March 26th through to April 1st, in preparation of the real world celebration.
We can purchase all the ACNH Items available alongside these Seasonal Events from the Nook Stop.
3. Seasonal Materials
Now, as I’m sure you’ve seen already, Spring has begun here in the Northern Hemisphere, and the Snow has completely melted. This Seasonal Change means Snowflakes are no-longer available.
However, Young Spring Bamboo is now spawning in their place. Young-Spring Bamboo can be got from Bamboo Trees alongside the normal Bamboo crafting materials.
Like every other crafting material, Young-Spring Bamboo brings with it a bunch of corresponding DIY Recipes which can of course be obtained primarily from Balloon Presents. Both the Materials and the Recipes will continue to be available until May 31st.
For those in the Southern Hemisphere, Summer has now ended, and you can no-longer encounter Summer Shells. However, Autumn has arrived, and brings with it the Acorn & Pine Cone materials and recipes. These will be continue to be available until June 10th.
Don’t forget, if you still need Snowflakes or Summer Shells, or any of their recipes, you’ve now unlocked the corresponding Kapp’n Islands. Now the previous Seasons are over.
4. Weather Phenomena
Now, as with any new Season, we see a large shift in weather patterns, and Spring is, of course, no different. From the start of Spring, and continuing throughout March, Rain now falls instead of Snowfall, and brings with it the chance of Thunderstorms.
Thunderstorms are pretty rare, but typically on hours with heavy rain you have a chance of seeing lightning light up the island, as well as experiencing some extremely immersive thunder.
Anyway, now that Winter is over we can no-longer encounter Auroras or Heavy Fog around the New Horizons Island. However, now that we’re experiencing Rain, it means both Rainbows and Double Rainbows can be encountered instead.
5. Clouds
Now the Seasonal Changes around the New Horizons Island affect more than just the Weather Patterns. From March 1st, Billow Clouds can no-longer be encountered, with Thin Clouds taking their place. We can see these special clouds through to May 31st, which weirdly is the same time Young-Spring Bamboo also stops spawning.
It’s a little different for players in the Southern Hemisphere, as Cumulonimbus Clouds that began spawning in January, in the Summer, will continue through the Autumn, until mid march, at which point, Cirrus and Cirrocumulus Clouds spawn in their place. We can see these from March 16th through to May 31st.
6. Bushes
Now something I’ve always liked to highlight the details and timings of the Bushes. Just because it’s a pretty neat feature and helps players who wish to change up their Bushes according to the Season.
March is pretty simple though, as Pink and Red Camellia Bushes that are already in bloom for those of us in the Northern Hemisphere, will continue to flower until the end of March.
Players in the Southern Hemisphere do get to see a change though as Red and Yellow Hibiscus will stop blooming on March 20, with Orange and Yellow Tea Olives flowering in their place. These will continue to bloom until the end of April.
7. Post Cards
Now, something that never really gets highlighted are of course the changes we see month to month at the Post Card stand, inside Dodo Airlines.
Just like every new Month or Season, the Post Card stand is updated with new Seasonal and Event Designs. The Seasonal designs include Full-Bloom Card, the Cherry-Blossoms Card and the Dandelion Card. These are available from the beginning of Spring through to May 31st.
This month, there is only 1 Event design, which is of course the Bunny Day Card. This will become available from March 15th through to May 10th, in honour of Easter. These Designs can, of course, be used to write letters to your Villagers, if that’s something you like to do.
But even if not, it’s still worth checking out, just to see the new designs.
8. Critters
Moving on, I want to give an honourable mention to the Bugs, Fish and Deep-Sea Creatures.
Just as you’d expect, a new month and a new Season, introduce the next wave of Critters that can be encountered around the New Horizons Island.
Players in the Northern Hemisphere can expect to see 20 new Critters, including the Barred Knifejaw, the Orchid Mantis and the Spider Crab, to name a few.
Similarly, players in the Southern Hemisphere can expect to see 22 new Critters, including the King Salmon, the Bell Cricket and the Sweet Shrimp, amongst others.
These numbers are significantly higher than usual simply because we’ve gone from one season to the next. So, it’s set to be a pleasant month for hunting critters if you’re still trying to complete your Museum.
Anyway, all-in-all March is a fairly quiet month, especially seems Festivale fell in February and won’t be celebrated in March again until 2025.
17 Animal Crossing Furniture Series That Never Made It To New Horizons
Today, we’re looking at 17 Furniture Series in the Animal Crossing franchise that were simply deemed not worthy of a place in New Horizons.
1. Astro Series
First up, we have the Astro Series, which is a futuristic space-themed series. This furniture set defaults in Orange and White but can be customised in Blue and Black, and Black and Red.
If Nintendo ever released DLC Furniture Packs, like the Sims, this would be perfect for a Space Pack.
Anyway, villagers including Mira, Chadder and Cheri all own several items from this series. It’s pretty cool.
2. Balloon Series
Second, we have probably the ugliest Furniture Series known to Animal Crossing, and that’s the Balloon Series.
As you can see, it’s made up entirely of Balloons. It’s pretty difficult to look at. These are typically got from Balloon Presents, which is probably why they never returned, given we now get Recipes from Balloons…
Despite that, the option to use them would have been cool. You have probably guessed by now, but Pietro owns several of these items in New Leaf.
3. Blue Series
The third Furniture Series missing from New Horizons is, of course, the Blue Series. This interior Furniture Series is perfect for those who like to decorate a simple-looking house with all the necessary furniture pieces.
It comprises mostly Blue-coloured wooden items, and I’m pretty sure is a fan favourite. Plus, it can be customised into a variety of blue-shades.
I can only assume this never returned because the Simple Series, that’s actually the Minimalist Series in previous games, can be customised into a Blue-theme, kind of making the Blue Series redundant.
Anyway, several Animals across the series own items from the Blue Furniture Series, including Bluebear, Jeremiah and Sydney, amongst others.
4. Card Series
Next up, we have the Card Series, that you’ll either consider genius, or as ugly as the Balloon Series.
Anyway, this series is of course furniture made up of playing cards, and exclusive to GracieGrace. Which means every piece is expensive to purchase with limited availability.
Furthermore, because it takes so long to upgrade Nooks in New Leaf, and in turn unlock Gracie, this set isn’t available for months when first playing… making it even more exclusive.
So much so, no villagers use these items in their homes. We can only assume it never returned, because Gracie didn’t either.
5. Gorgeous Series
Speaking of GracieGrace exclusives, we have the Gorgeous Series. Probably one of the most gorgeous Furniture Series in the Animal Crossing Franchise.
This is again exclusive to GracieGrace, so takes months to unlock, and is exclusive to winter. It’s also one of the most expensive Series in the game, costing 2.1 million Bells to purchase 1 of every item in the Series.
The Gorgeous Series can’t be customised, although it doesn’t really need it. Being such an expensive Series, villagers only ever own 1 or 2 of these items, including Claudia, Elvis and Nan, amongst many others.
6. Gracie Series
Moving on, but keeping with the Gracie-theme for now, we have the wonderful Gracie Series.
This Furniture Series is, of course, inspired by Gracie’s fashion, featuring their trademark pattern of Green and Orange circles on Blue backgrounds.
The Gracie Series is the Summer exclusive items that, of course, take months of playtime to unlock. Furthermore, the Gracie Series is the most expensive Furniture Series in the entire game, costing a whopping 2.6 million Bells to purchase…
Despite the cost of items, Moose and Robin each own 2 pieces from the Gracie Series.
7. Green Series
Here, we have the Green Series. This Furniture Series is incredibly similar to the Blue Series, because it contains simple and minimal interior Furniture items.
However, they are, of course Green, instead of Blue. Much like the Blue Series, we can only assume this never returned because the Simple Series exists in New Horizons, and can be customised to closely resemble the Green Series.
Never the less, it’s a very common Series in previous games, with several Animals owning Green items, including Chuck, Drift and Goose, amongst others.
Plus, it’s great for Feng Shui, and can even be customised into other shades of green.
8. Modern Series
Possibly my favourite Series of all time, is the Modern Series. It features a Black and White Checkered-board design, making it look minimal but modern. At least in the older games.
This series is always popular, because like all other Furniture Series, excluding the likes of the Gracie items, the Modern Series can be customised into an array of styles and themes, including other colours, as well as Ore-variations, giving them a crystal finish.
This Furniture Series has featured in every Animal Crossing game, so it’s a shame it never returned to New Horizons. Given its popularity, a bunch of Villagers used these items in their homes, including Ed, Roscoe and Savannah. I‘’m still holding on hope that one day Nintendo will release DLC furniture packs, and bring this series back!
9. Modern Wood Series
Next, we have the Modern Wood Series. This Series features outstanding wooden Furniture Items, made up of various types of wood. It’s fairly abstract and modern and, of course, has several customisation finishes, including Simple and Diamond styles.
Similar to the Blue and Green Series, we can only assume this beautiful Furniture Series was cut from New Horizons, because the Wooden-Block Series exists, and has a Mixed-Wood customisation option, that sort of resembles these items.
Cally, Bonbon and Deirdre own the most items from this Furniture Series.
10. Polka-Dot Series
Another Furniture Series, that is almost certainly an gained taste, is the Polka-Dot Series. As you can see, its primary design is of course Red and White Polka-Dot, surrounded by Yellow Backgrounds.
Like many other Series, it features all the typical interior items a player needs to fully furniture a home. Similar to the Modern Series, it has an insane amount of Customisation options, both with Colour and Ore-variations.
Fortunately, Frobert, Rosie and Apple enjoy this Series and own the most Polka-Dot items in the game.
11. Princess Series
Heading back to GracieGrace furniture, we have the Princess Series. This is another high-end Furniture Series that’s fully decorated with white wood and light-blue fabrics.
Like the other Gracie items, it’s seasonal, being available only during the Spring, takes months to unlock, and is incredibly expensive. Honestly, I do not know why this didn’t return to New Horizons. It would have been perfect.
Anyway, the Princess Series is the third-most expensive Series, after the Gracie and Gorgeous Series, costing 1.9million Bells to purchase.
Again, a handful of villagers own Princess items, such as Chèvre, Chelsea and Étoile, but are limited to only 1 or 2 items, and can’t be customised.
12. Regal Series
Moving on, we have the Regal Series, which has featured in every game, except New Horizons. This furniture series is known as the Royal Series in Japan, made up of creamy white items, with gold finishings.
Like most of the furniture we’ve mentioned, the Regal Series can be customised into several variations, changing the gold-features into many other designs.
It’s owned by several Snooty villagers, including Friga, Olivia and Pecan, which makes sense given the nature of the inspiration behind this series.
13. Robo Series
Now the Robot Series, is at this point an iconic Furniture Series, after being introduced in Wild World and returning to every game since…Well, until New Horizons.
As you can tell, the Robo Series comprises futuristic items, each with a Robot design. Many items have antennas, arms and even Robot eyes. And of course, can be customised into several finishes. It’s pretty cool.
Again, I do not know why this couldn’t have returned to New Horizons. But maybe Nintendo will pack it in a DLC pack one day, with the Astro Series.
Anyway, this Series is often hard to come-by, but is owned by many villagers, including Cube, Del and Chief, to name a few.
14. Rococo Series
Next, we have another wonderfully detailed Furniture Series called the Rococo Series. This Series is inspired by an 18th-Century French style of Architecture, and looks amazing.
Of course, if you’re not fond of the default design, it can be customised drastically into 1 of 4 other variations, including Gothic Brown, Yellow, Black and White.
This series debuted in New Leaf, and of course never returned. In New Leaf it’s owned by the likes of Muffy, Beardo and Pashmina… And suits their aesthetics perfectly.
15. Snowman Series
The Snowman Series is a classic Furniture Series and again debuted in the original Animal Crossing, and then featured in every game until New Horizons. It’s primarily made up of Snowman features, and mostly, got from members of the Snowfolk family.
It’s a pretty playful and cheeky series, with many cute items, so I can only assume Nintendo decided against bringing this to New Horizons, because it doesn’t look as realistic as other furniture.
Technically, the Snowman Series is a limited-time Furniture Series, so no villagers own any of these items.
16. Stripe Series
Next up, we have a very satisfying Furniture Series, called the Stripe Series. I’m sure you can tell where it got its name from.
This Series is of course made up of Horizontal Blue and White stripes, but as you’d expect can be customised into 6 other colourful variations, making it a great Series to work with.
It debuted in New Leaf, but of course never returned. Villagers including Henry, Hamlet and Moe own most items from this Series.
17. Sweets Series
And finally, we have the Sweets Series, and the final Gracie Grace Furniture series that seemingly never returned to Animal Crossing New Horizons. This Series is the Gracie Furniture available during the Autumn, or Fall, and looks super tasty, the more you look at it.
Out of all the Gracie items unlocked months into the New Leaf game, the Sweets Series is the cheapest to purchase, with the entire Series costly around 1.5million Bells.
Being a limited-time Series, it’s not customisable, however, many villagers own 1 or 2 items from this Series, including Chai, Merengue and Apple… Which are of course all food-related Villagers, which is pretty neat.
So, there we have it. 17 complete Furniture Series removed from the Animal Crossing franchise, and have yet to return to Animal Crossing New Horizons.
Why You Don’t Get Sent To Azkaban In Hogwarts Legacy?
Why don’t you get sent to Azkaban in Hogwarts Legacy for using the Unforgivable Curses? That’s the whole point of them calling them unforgivable. You go straight to Azkaban one-stop trip. Also, why can’t you go to Azkaban at all unless you’re playing as a Hufflepuff?
It seems strange the developers would make these kinds of decisions, seeing as though they go so against the in-universe lore. We saw that all throughout the Harry Potter series, anytime, an unforgivable curse is used. It’s a direct trip to Azkaban, so why isn’t that the case in Hogwarts Legacy?
There is only one mission in the game which allows you to go to Azkaban and to go there you need to be playing as a Hufflepuff, which is a kind of funny seeing as though Hufflepuff are the least violent and most pushover house. It’s almost like a reward for playing as a Hufflepuff. It’s like you get the trip to Azkaban and no one else does.
But even when you get to go to Azkaban, there’s not really that much to do. You get to walk around a little to see some creepy people and some cells experience, such as a Patronus Spell, which you don’t even get to cast since casting a Patronus Spell is another thing you can’t do in Hogwarts Legacy.
As said by Professor Moody at the time in the Goblet of Fire, those three curses: Avada Kedavra, Imperio and Crucio are known as the unforgivable curses. Using any of them on a fellow human being is enough to earn a life sentence in Azkaban. These three dark arts curses were classified as unforgivable in the year 1717.
Now, Hogwarts Legacy takes place in the 1890s, meaning that by this point these curses are classified as unforgivable when you have already been using them and learning them or even you were supposed to be sent straight to Azkaban over in Hogwarts Legacy.
You can even use these spells in front of your professors, in front of your teachers, in front of your fellow peers, and there will be no consequence. Nothing will happen. You’ll cast a spell and everyone goes about their merry day.
Honestly, I don’t think this is an enormous problem from a gameplay perspective. But when it comes to an in-universe lore perspective, it completely screws everything up. The fact is that there is no consequence at all. You can basically learn the dark arts in Hogwarts Legacy at little to no cost. This completely goes against the lore of the dark arts and the entire purpose of Azkaban.
Now, I’m surprised that using these spells in the game has no consequence at all. There could be some GTA style wanted level where the Dementors potentially come after you. The more curses you use, they join the fight and you have to use a Patronus to fan them off.
I feel like the developers of Hogwarts Legacy are leaving this open to future DLC ideas. They’ve clearly built Azkaban as part of the story. It exists in some form in the game. You can go there even though it’s kind of brief and you don’t get to see much of the prison. But I feel like they’re leaving this open as an option for future DLC to go there as other houses to experience the prison first hand and to not have to replay the game as a Hufflepuff.
I think it’s likely that down the track they could also introduce the Patronus Spell just as the Quidditch field is still in the game. Even though there’s no Quidditch, that could be out of down the track as well. The same goes to the Great Lake, a giant open area in the game where there’s not really that much to do apart from flyover and swim. It’s possible in future they’re going to add DLC, which allows you to dive down and explore, potentially using Gilly Weed to breathe. Then, there’s also the chance.
The developers just ran out of time and resources. That’s why you can’t cast a Patronus. That’s why you can’t actually fight Dementors. That’s why there’s no Quidditch. That’s why there’s no explosion of the Great Lake. Because the game is already too big and there’s already way too much to do as fun as it is using the unforgivable curses. I know for some players this is immersion breaking. Being able to use these on other characters right in front of your professors just seems dumb.
Even if Hogwarts Legacy gets DLC, there’s likely never going to be any consequence for using these spells as that would change the way the game is built. But that said, I think we could make our way to Azkaban at some point, just like we’ll hopefully. Also, we could play Quidditch at some point.
Atomic Heart: A Complete Guide On Combat Skills - Abilities, Weapons And Upgrades You Need
I’ve experimented with all the weapons and abilities throughout my Atomic Heart play through and there are some that I found to be much more useful than others. The correct answer is bucket. Just use the bucket. But just in case that doesn’t work, I’m going to break down all the active abilities you can use. Instead, I’m also going to give you some of my personal picks for the best upgrades to slap onto yourself and give a few combat tips along the way.
Ability: Polymeric Jet
What is slightly more deadly than vanilla soft serve? It’s the Polymeric Jet. This will spew out its fluffy globules wherever you aim it at and those can adopt any properties of elemental effects.
You can use other abilities or elemental cartridges. You can slap onto your weapons to ignite these spots with either electricity, fire, or ice. Enemy attacks can also influence the effect that these take on. Usually, that’s purely by accident, though Polymeric Jet is a favorite of mine since there are so many other gameplay mechanics that synergize with it.
You can use it to create tactically placed barriers that daisy chain the effect along the path or spray it all over the place. Hoping someone just wanders into your death trap. There’s no enemy around for this place, so use your imagination.
In the upgrade tree, there are a few things I highly recommend you focus on, which will improve the potency of the Polymeric Jet. Mixture Efficacy will make those elemental effects applied just overall more effective. Environmental Resistance will increase the time that will stay active and Neuro-polymer Air Defense will make it. So, you can instantly take down those annoying flying bots that are kind of all over the place.
I almost always had Polymeric Jet equipped during my play through and it’s one of the more fun ones to just mess around with and not practical ways. The Polymeric Jet combined with elemental effects is one of the best abilities, since it handles crowd control defense and offense.
Ability: Mass Telekinesis
The next ability is Mass Telekinesis, which lets you dangle your victims up in the air. While holding this effect, you can still be one-handedly firing your guns since, thankfully, your right hand is a beefcake.
You can also unlock the ability to slam airborne enemies back down into the ground by hitting the telekinesis input again after you see your hand do this. If you don’t wait for that, you’ll just let the enemies nicely fall back to the ground and they definitely don’t deserve that upgrade for Mass Telekinesis.
I suggest grabbing Forced Fall Acceleration, and that’s the ground slam. Move Amplified Modulator will increase the Telekinesis’s area of effect and increased power, which will let you levitate even the larger chunky enemies.
Weapon: Zvezdochka
Now, let me shift for a moment and talk about a weapon combo real quick.
After you get the blueprint to craft the Zvezdochka, I recommend seeking the reverse shot attachment, which can be grabbed out of a gold chest in the Polygon 1 area. This will make the alternate attack for this weapon arrange swirly blade thing. But if you also grab yourself the Lower Blade attachment, this adds what you might just assume is visually another blade to the weapon.
However, that synergizes with the reverse shot attachment to launch two blades out at a time. You can find that extra blade attachment in a bronze chest in the Polygon 8 area. Also, adding an elemental cartridge slot is worth putting on this, as well.
Now, back to the Mass Telekinesis ability combined with this strong weapon build and you can pop even the larger tanky enemies into the air.
Juggle them with those blades electrified ones in this case and take them down without expending a single bullet. Normally, these guys will drain your resources because they can take quite a beating. If you’re playing on the highest difficulty, you’re going to want to be saving ammo wherever you can.
Ability: Polymeric Shield
Next is the Polymeric Shield, which turns you into a safe little Bubble Boy. When this is active, it will block some incoming attacks and after a few upgrades can even reverse incoming damage back onto the attacker. This is pretty useful for mitigating damage while running and gunning. But if you’re adopting more of a melee play style, this ability is nearly required. It’s one of the more basic abilities. But being able to attack and be redirecting incoming damage at the same time can make things drastically easier.
If you go this route, I recommend you also get the Kinetic Reflector that doubles the melee damage that’s reflected back. Neuro-polymer Reflector will also reflect back ranged attacks and Med Unit Feedback will regenerate your health when the shield absorbs damage. They are pretty useful.
Ability: Cryo Jet
With all that, you can turtle a ton of damage and greatly increase your overall survivability. Next is the Cryo Jet, which is primarily a crowd control ability that can popsicle enemies.
Mostly, this is more of a combat deterrent rather than offensive ability. If you’re going with the Cryo Jet, I suggest grabbing Intensive Spraying, which will freeze enemies faster. Absolute Zero will deal with some damage over time while they’re frozen and Careful Disassembly will increase the materials you gain from killing frozen enemies.
Overall, the Cryo Jet is another pretty straightforward ability. But if the Polymeric Jet from before isn’t enough crowd control for you, this one can more immediately limit the amount of things that actively trying to rip your face off.
And for the last main active ability, it’s actually one that you don’t have to equip at all since you’ll have it at all times. Shock will send out a short-range electrical arc, which can stun and continually damage most of the robotic enemies. This has a pretty quick recharge and is a lot more useful with a few key upgrades. I recommend you get Chain Lightning, which bounces that Shock to another nearby target Extended Topology.
Now, you’re Palpatine and Resistor Malfunction, which increases the damage enemies take while they’re electrified. Since you’re always going to have Shock on you at all times, you might as well focus a few upgrade points into it as soon as you can.
Role Upgrade
Now, before I close this out, here are a few upgrades I recommend from those other two skill trees under Character and Energy Management.
The skill Born Marksman is a must-have since it flat out reduces the spread while firing from the hit. The one on the left is without that perk and on the right is with it active. It’s a pretty big difference in that pattern. So, you should definitely get this one.
There’s a lot of scooting around on foot in this game and with no traditional sprint, you’re going to need the movement boost from Morning Exercise, which might not seem like much. But it adds up in the long run.
In Energy Management, I suggest getting both Energy Densities, which give you an extra energy bar each and Thrift, which reduces the energy drain from certain weapons.
Weapon: Dominator
The Dominator gun, for example, can become much more useful with a higher energy capacity. Its alternate fire combos really nicely with the Telekinesis ability since it can arc some extra damage to nearby enemies before it collides with something.
I love the energy weapons because they don’t cost any ammo to fire, so always feel like royalty-free murder. They’re all just a bunch of feral Amazon Alexa, though. So, it’s all good.
Those were just a few of the combat tips I had for you today, just in case the bucket didn’t do the job already.
New World: Huge New Event Coming! - Legacy Of Crassus
Today I want to bring you a piece of good news. Recently, New World has finally ushered in a brand new event. The event is called Legacy of Crassus, and it runs from February 21st to March 7th.
From the news officially released by New World, what we can know is that in this brand new event, we need to defeat the level 66 vicious brutes that can be seen everywhere in Aeternum to get specific items, such as Lucanus weapons and Decimus armor, standard weapons, armor, and consumables. Now, there’s no exact information on the overall stats and attributes of these weapons, yet. But again, I’m guessing they’re pretty decent if it’s event specific.
Here you should pay attention to one thing: if you want to get these rewards easily, then you have to cause at least 1000 damage to these brutes. I don’t think that’s going to be a vast deal for most people.
And every day you’ll be able to get different rewards after defeating the world bosses. If you can defeat all the world bosses eight times, you’ll get all the rewards below:
- Wrath of Decimus (Great Axe)
- Hoplites Great Blade (Great Sword)
- Cuirass of Decimus (Heavy Chest Armor)
- Fists of Decimus (Heavy Gauntlets)
- Sagittar of Lucanus (Bow)
- Vesuvius (Fire Staff)
- Galea of Lucanus (Medium Helm)
- Hobnailed Boots of Lucanus (Medium Boots)
You will also get:
- 1 - 3 Obsidian Gypsum
- 500 Umbral Shards
- A special Craft Mod that can help you add powerful effects to crafted items. (with 25% chance)
I can’t wait to get these items in my pocket. Maybe they’ve got some shirking fortification and resilient. What I believe is probably the most important add-on to the overall rewards loot rewards pool for this new event is that they called out a special craft mod that can add portable powerful effects to crafted items.
So, essentially, this sounds like this is going to become the new BIS, which means people need to craft with this item in order to get some sort of special new effect again. I am not sure what it is, but it sounds like based on this impact, it will have an overall impact on what is best in the slot.
Related: Is New World Worth Playing In 2023?
You know, we’ve got combat chain changes right around the corner, so that’s going to affect a lot of overall best and slot, as well. But regardless, I would not be surprised if you guys all saw Asmodeum prices over the next few weeks, especially with the overall just combat changes. People are going to be wanting to craft a lot more. I know on Orofena currently the Asmodeum prices are rock bottom. Hurry and stock up someduring this time. Purchase as much as you can with New World Coins because their prices are going to bump up a bit.
This event also calls out standard rewards so typically. Each victory rewards the player with either a random weapon or an armor piece at their level and that’s a 90 chance. But then, there’s a 10 chance of getting a specially named item from Brimstone Sands or greater Aeternum.